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Upaya Peningkatan Maharah Kalam dan Qira’ah Melalui Kegiatan HABIBA (Hari Bahasa Inggris Bahasa Arab) di Madrasah Tsanawiyah Negeri 3 Medan Al Ghozi, Haidarul Gholib; Khalisa, Nayla; Nadiyyana, Siti
Madani: Jurnal Ilmiah Multidisiplin Vol 1, No 12 (2024): Madani, Vol. 1 No. 12 2024
Publisher : Penerbit Yayasan Daarul Huda Kruengmane

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Abstract

Arabic has four language skills, namely listening skills (maharah istima'), speaking skills (maharah kalam), reading skills (maharah qiro'ah) and writing skills (maharah kitabah). These skills are related to each other in order to master Arabic optimally. This research was conducted with the aim of obtaining information regarding increasing maharah kalam and maharah qiro'ah through foreign language activities at the Madrasah Tsanawiyah Negeri 3 Medan. Researchers used a qualitative approach method as the main basis for research by collecting data from interviews, observations and documentation. Then the research results were analyzed using analytical techniques by presenting the data according to the results of the interviews conducted. Then from the data results it can be seen whether the foreign language activities are appropriate for students personally or whether these activities actually have a bad impact on the students.
IMPLEMENTATION OF CANVA-BASED INTERACTIVE GAMES IN INCREASING STUDENTS' INTEREST IN LEARNING ARABIC AT MTSN 1 MEDAN-NORTH SUMATERA Rawi Nasution, Fadlan; Khalisa, Nayla; Dwi Maulana, Arjuna; Nasution, Sakholid
Jurnal Recoms Vol 1 No 2 (2024): Recoms: Jurnal Penelitian dan Pengabdian
Publisher : Yayasan Haiah Nusratul Islam, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59548/rc.v1i2.286

Abstract

The low interest in learning Arabic is one of the problems in learning Arabic. Interest in learning Arabic has a very important role in supporting the abilities of the four maharah in Arabic. The purpose of this study is to provide a solution to the low interest in learning Arabic of class VII-D MTsn 1 Medan students through the implementation of interactive games based on canva. The research method used in this study is a qualitative method with a descriptive qualitative approach, while data collection techniques use interviews, observations and documentation. The results of the study indicate that the implementation of interactive games based on canva has a very important role in increasing the interest in learning Arabic of class VII-D MTsn 1 Medan students, through the implementation of interactive games based on canva students become more active and enthusiastic in learning Arabic this is shown through the results of observations and interviews with students and Arabic teachers.