Lailiya, Nirmala Rahmatul
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Penerapan Media Puzzle Dalam Peningkatan Interaksi Anatara Guru Dan Peserta Didik Di SDN Kepanjen 1 Jombang Lailiya, Nirmala Rahmatul; Raharjo, Resdianto Permata
Pahlawan Jurnal Pendidikan-Sosial-Budaya Vol 20 No 1 (2024): April 2024
Publisher : Universitas Achmad Yani Banjarmasin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57216/pah.v20i1.747

Abstract

The aim of this research is to describe the interactions between teachers and students that occur in science and science learning in class IV at SDN Kepanjen 1 Jombang using Puzzle Media. The approach used is a qualitative approach with descriptive methods. The research subjects were teachers and students in class IV of SDN Kepanjen 1 Jombang. The object of research is the interaction of teachers and students in science and science learning. The application of puzzle media to improve the psychomotor skills of class IV students at SDN Kepanjen 1 Jombang is based on the fact that students are not enthusiastic and feel bored during the learning process because the learning process only uses lecture methods and learning media which are still less interesting. So there is a need for learning media to create conducive and enjoyable learning in science learning regarding Plants, the Source of Life on Earth. Data collection techniques used by researchers are questionnaires and observations, which are techniques to help researchers. Analysis techniques to determine the interpretation of data that has been collected from previous research results. Apart from that, the data collected was then analyzed using descriptive qualitative methods, namely describing and presenting it clearly and easily to understand. The results of the research explain that during the science lesson on Plants, the Source of Life on Earth, class IV at SDN Kepanjen 1 Jombang, there was still a lack of interaction during the learning process by overcoming problems assisted by learning media. The researcher used Puzzle media as a means for interaction. When the media is applied it produces good interaction because of the students' interest in the media used. Thus, puzzle media to increase interaction between teachers and fourth grade elementary school students is suitable for use in learning.
Local Wisdom-Based School Literacy Movement and Elementary Students' Critical Reading Skills Lailiya, Nirmala Rahmatul; Sukartiningsih, Wahyu; Hendratno, Hendratno
Journal of Innovation and Research in Primary Education Vol. 4 No. 4 (2025)
Publisher : Papanda Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56916/jirpe.v4i4.1548

Abstract

This study analyzes the effectiveness of integrating local wisdom "Remo Boletan Dance" into the School Literacy Movement (GLS) on fourth-grade students' critical reading abilities at SDN Cukir 1 Jombang. A qualitative descriptive approach was employed, with data collected through participatory observations, semi-structured interviews with principals, teachers, and twelve fourth-grade students, and document analysis. Data were analyzed using thematic analysis supported by ATLAS.ti 25 software to visualize relationships between literacy movement implementation, local wisdom integration, and critical reading development. Results indicate that SDN Cukir 1 has established systematic literacy practices including daily 15-minute reading sessions and monthly "Literacy Friday" events. Integration of Remo Boletan Dance narratives into Indonesian language instruction successfully transformed students from superficial readers to critical analysts capable of questioning, evaluating, and interpreting texts within cultural contexts. Network analysis revealed strong interconnections between School Literacy Movement and local wisdom themes, demonstrating synergistic effects on both literacy competencies and cultural identity formation. Supporting factors included comprehensive stakeholder engagement from administrators, teachers, parents, and community organizations, while challenges involved reading fluency gaps and variable student motivation. This study contributes empirical evidence that culturally responsive literacy instruction through local wisdom integration effectively enhances critical reading skills while preserving cultural heritage, offering a replicable framework for elementary schools implementing contextually relevant literacy programs.
Application of Ethnomathematics Through Remo Boletan Jombang Dance Culture in Elementary School Students Lailiya, Nirmala Rahmatul; Mariana, Neni; Gunansyah, Ganes
Jurnal Pendidikan Edutama Vol 12 No 1 (2025): January 2025
Publisher : IKIP PGRI Bojonegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30734/jpe.v12i1.4974

Abstract

This research aims to apply the cultural context of the Remo Boletan dance by implementing it in class II mathematics subjects at SDN Kepuhrejo 1. Jombang. The approach used is a qualitative approach with descriptive methods. The research subjects were teachers and class II students at SDN Kepuhrejo 1 Jombang. The object of the research is the application of ethnomathematics through the culture of the Remo Boletan dance to class II students at SDN Kepuhrejo 1. The Remo Boletan dance is only implemented using existing movements, not yet linked to the subject. The data collection techniques used by researchers are questionnaires and observations, which are used to help researchers. Analysis technique to determine the interpretation of data that has been collected from previous research results. Apart from that, the data collected was then analyzed using descriptive qualitative methods, namely describing and presenting clearly and easily to understand. Thus, the mathematics subject with the Remo Boletan dance culture in class II at SDN Kepuhrejo 1 is suitable for use in learning.
Memahami Budaya Kaum Muda di Era Digital dengan Studi Kasus Kecanduan Game Online Lailiya, Nirmala Rahmatul; Gunansyah, Ganes
Pahlawan: Jurnal Ilmu Pendidikan-Sosial-Budaya Vol. 21 No. 2 (2025): Oktober 2025
Publisher : Universitas Achmad Yani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57216/pah.v21i2.12

Abstract

Penelitian ini bertujuan untuk memahami budaya kaum muda di era digital dengan studi kasus kecanduan game online. Pendekatan yang digunakan yaitu pendekatan kualitatif dengan metode deskriptif. Peneliti menetapkan fokus penelitian, memilih informan sebagai sumber data, menilai kualitas data, melakukan analilis data, memahami dan menafsirkan data, serta memberikan kesimpulan atas penelitian yang didapat. Penelitian ini bersifat deskriptif yaitu mengadakan penelitian dan mengumpulkan data berupa gambar, kata-kata dan bukan berupa angka, melalui observasi, wawancara, dan dokumentasi dalam proses penelitiannya. Subjek penelitian adalah siswa di Madrasah Ibtidaiyah. Objek penelitian adalah memahami budaya kaum muda digital dengan kecanduan game online. Melalui penelitian ini diharapkan dapat diketahui dampak yang ditimbulkan dari permainan game online terhadap pendidikan anak, sehingga dapat menambah pengetahuan bagi peneliti serta sebagai bentuk kontribusi pemikiran dalam rangka mencegah dampak negatif yang ditimbulkan dari penggunaan game online tersebut. Teknik pengumpulan data yang di gunakan oleh peneliti adalah wawancara, obeservasi dan dokumentasi. Teknik analisis un- tuk mengetahui interpretasi dari data yang sudah terkumpul. Selain itu, data yang terkumpul kemudian dianalisis dengan kualitatif deskriptif yaitu menggambarkan dan menyajikan secara jelas dan mudah di mengerti. Hasil penelitian menjelaskan bahwa faktor game online merupakan faktor yang sangat berpengaruh alam dunia pendidikan. Banyaknya siswa yang bermain game online membuat waktu mereka yang seharusnya digunakan untuk belajar menjadi digunakan untuk bermain game online yang bahkan mengakibatkan mereka menjadi kecanduan untuk terus memainkannya.