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The Effect Of Using The Index Card Match Learning Model On Student Learning Outcome In Mathematic Subject In Elementary School Ratnasari, Khurin; Akmad Zaeni; Sholihah, Mar’atus; Dasuki, Mohammad; Nurhidayati, Titin
International Conference on Humanity Education and Society (ICHES) Vol. 3 No. 1 (2024): Third International Conference on Humanity Education and Society (ICHES)
Publisher : FORPIM PTKIS ZONA TAPAL KUDA

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Abstract

An active learning model that can be used in the classroom is the Index Card Match learning model. This learning model directs students to work together in completing tasks correctly with their friends. the use of this Index Card Match learning model can help students to make it easier to understand the material so that it can improve student learning outcomes. The main problem formulations in this study are: (1) Is there an effect of the use of the Index Card Match Learning Model on Student Learning Outcomes in Mathematics Subjects of Spatial Buildings Material at Cakru 01 State Elementary School: (1) Is there an effect of the use of the Index Card Match Learning Model on student cognitive learning outcomes (2) Is there an effect of the use of the Index Card Match Learning Model on student affective learning outcomes in mathematics subjects in the material of building space at Cakru 01 State Elementary School. The general objectives of this study are: (1) To determine the effect of the use of the Index Card Match learning model on student learning outcomes in mathematics subjects in the material of building space at SD Negeri Cakru 01. While the specific objectives of this study are: (1) To determine the effect of using the Index Card Match Learning Model on student cognitive learning outcomes. (2) To determine the effect of the use of the Index Card Match Learning Model on the affective learning outcomes of students in mathematics subjects in the material of building spaces at Cakru 01 State Elementary School. This research uses quantitative methods. The primary data source of this research is a questionnaire. While the secondary data sources are observation, interviews, and documentation. The data analysis techniques used are Normality Test and Paired Sample T-Test Test. This study successfully concluded that (1) There is an effect of the use of the Index Card Match Learning Model on student learning outcomes in mathematics subjects in the material of building space at Cakru 01 State Elementary School with a sig value. (2-tailed) 0.000 <0.05. (2) There is an Effect of Using the Index Card Match Learning Model on Student Cognitive Learning Outcomes with a sig value (2-tailed) 0.000 <0.05. (3) There is an effect of the use of the Index Card Match learning model on the affective learning outcomes of students in the mathematics subject of space building material at Cakru 01 State Elementary School with a sig (2-tailed) value of 0.000 <0.05.
The Effectiveness of Short Card Game Method on Primary Students’ Learning Outcomes Ratnasari, Khurin; Melinda, Vannisa Aviana; Fadholi, Amak; Masuwd, Mowafg Abrahem
Bidayatuna Vol 8 No 1 (2025): April
Publisher : Lembaga Penelitian, Penerbitan dan Pengabdian Masyarakat - Islamic Institute of Syarifuddin Lumajang, Indonesia.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54471/bidayatuna.v8i1.3469

Abstract

Mathematics learning in elementary school has an important role in building students' logical and analytical thinking skills. However, there are still many students who have difficulty in understanding basic math concepts. One of the factors causing this is the teaching method that is less interesting and tends to be monotonous, so that students are less motivated to actively learn. To overcome this problem, this study aims to evaluate the effectiveness of the Short Card game method on students' math learning outcomes. In this study, there is a lack of application of interactive and fun learning methods in teaching mathematics at the elementary school level. Although various innovative teaching methods have been introduced, the application of Short Card games in the context of mathematics learning is still limited, especially regarding their effect on improving student learning outcomes. This study used a type of pre experimental designs with a one group pretest-posttest research form. The results showed that the Short Card game method had a significant positive effect on students' math learning outcomes. Students who learned using this method showed a higher increase in learning outcomes compared to students who used conventional methods. Thus, the Short Card game proved to be effective in improving learning outcomes.