Vannisa Aviana Melinda
Universitas Islam Negeri Maulana Malik Ibrahim Malang

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Character Building Through Counseling: The Reducement of Truancy with Cognitive Restructuring Technique Erfantinni, Imroatul Hayyu; Febriani, Roiyan One; Ningrum, Dian Eka Aprilia Fitria; Melinda, Vannisa Aviana
Islamic Guidance and Counseling Journal Vol 2 No 2 (2019): Islamic Guidance and Counseling Journal
Publisher : Institut Agama Islam Ma'arif NU (IAIMNU) Metro Lampung in collaboration with Asosiasi Bimbingan dan Konseling Indonesia (ABKIN)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (742.152 KB) | DOI: 10.25217/igcj.v2i2.464

Abstract

The purpose of this study is to determine the effectiveness of cognitive restructuring technique to reduce students’ truant behavior of Surabaya Pharmacy School. This study used experimental methods with Randomized Pretest-Posttest Control Group Design. The stage of the study was the preparation, the implementation, and the final stage. The subject of study was twelve students of Surabaya Pharmacy School from first, second, and third grades taken at random through the student truancy scale and divided into two groups, control and experiment group. The intervention is done by doing the counseling group with cognitive restructuring technique to reduce the student’s truancy behavior. The Data was analyzed using SPSS Paired Sampled T-Test. The analysis result showed that there was a significant difference before and after the intervention using cognitive restructuring in the experiment group. Therefore, the technique of cognitive restructuring is effective to reduce student's truancy at Surabaya Pharmacy School.
Pengembangan Multimedia Pembelajaran Interaktif Materi Pokok Sistem Tata Surya Untuk Siswa Kelas VI SD Melinda, Vannisa Aviana; Sambung, Dimas; Ningrum, Dian Eka Aprilia Fitria; Erfantinni, Imroatul Hayyu; Febriani, Roiyan One
Madrasah: Jurnal Pendidikan dan Pembelajaran Dasar Vol 11, No 1 (2018): Madrasah: Jurnal Pendidikan dan Pembelajaran Dasar
Publisher : Fakultas Ilmu Tarbiyah dan Keguruan Universitas Islam Negeri Maulana Malik Ibrahim Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18860/madrasah.v11i1.6113

Abstract

The objective of the research and development to produce a multimedia interactive learning product are valid so that it can be used as a learning resource that is effective and compelling subject matter for the solar system of elementary class VI. Research and development model used adapted from multimedia development Lee and Owens model. Multimedia interactive learning is validated by 1-person expert in material and 1-person expert in media, then individual tests by 2 people, small group of trials by 4 people and field test as many as 10 people. After the validation of results, the analysis method for multimedia interactive learning was declared valid by summing up the results of the calculations of experts, material and media students.
Pengembangan Digital Dictionary Untuk Mengukur Retensi Mahasiswa Pendidikan Guru Madrasah Ibtidaiyah (PGMI) Vannisa Aviana Melinda; Dian Eka Aprilia Fitria Ningrum
Edcomtech Vol 5, No 2 (2020)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um039v5i22020p145

Abstract

Abstrak:Tujuan penelitian ini adalah untuk  menghasilkan digital dictionary dan  mengetahui peningkatan retensi mahasiswa dengan menggunakan digital dictionary. Penelitian ini merupakan R&D dengan menggunakan model pengembangan media pembelajaran oleh Lee dan Owens, dikarenakan dalam model pengembangan ini memiliki alur lengkap seperti tahap  analisis dan penilaian, tahap desain, tahap pengembangan, tahap implementasi, dan tahap evaluasi. Keseluruhan hasil validasi ahli materi terhadap media digital dictionary yang dikembangkan yaitu 92,30% dengan kategori valid. Hasil validasi ahli media terhadap media digital dictionary yang dikembangkan yaitu 91,67% dengan kategori valid. Pada penelitian ini, variabel terikat yang digunakan adalah daya retensi (retention rate) siswa terhadap istilah-istilah biologi yang terkandung dalam materi pokok tumbuhan, hewan dan manusia. Pada penelitian ini diperoleh data rerata retensi mahasiswa dalam kurun waktu 2 minggu masih tergolong B (baik) dengan skor 78,46. Sehingga, media digital dictionary dapat meningkatkan daya retensi mahasiswa.        Abstract: The purpose of this research is to produce a digital dictionary and to know the increase in student retention by using digital dictionary. The research is an R&D using a learning Media development model by Lee and Owens, because in this development model has complete flows such as analysis and assessment stages, design stage, development stage, implementation phase, and evaluation phase. The overall validation result of material experts on the digital Media dictionary developed is 92.30% with valid categories. Media expert validation result of the developed digital media dictionary which is 91.67% with valid category. In this study, the bonded variables used were the power of the retention (retention rate) of students against the biological terms contained in the subject matter of plants, animals and humans. In this study, data on student retention rate in 2 weeks was still classified as B (good) with a score of 78.46. Thus, digital media dictionary can increase the ability of student’s retention.
Character Building Through Counseling: The Reducement of Truancy with Cognitive Restructuring Technique: Array Imroatul Hayyu Erfantinni; Roiyan One Febriani; Dian Eka Aprilia Fitria Ningrum; Vannisa Aviana Melinda
Islamic Guidance and Counseling Journal Vol. 2 No. 2 (2019): Islamic Guidance and Counseling Journal
Publisher : Institut Agama Islam Ma'arif NU (IAIMNU) Metro Lampung in collaboration with Asosiasi Bimbingan dan Konseling Indonesia (ABKIN)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/igcj.v2i2.464

Abstract

The purpose of this study is to determine the effectiveness of cognitive restructuring technique to reduce students’ truant behavior of Surabaya Pharmacy School. This study used experimental methods with Randomized Pretest-Posttest Control Group Design. The stage of the study was the preparation, the implementation, and the final stage. The subject of study was twelve students of Surabaya Pharmacy School from first, second, and third grades taken at random through the student truancy scale and divided into two groups, control and experiment group. The intervention is done by doing the counseling group with cognitive restructuring technique to reduce the student’s truancy behavior. The Data was analyzed using SPSS Paired Sampled T-Test. The analysis result showed that there was a significant difference before and after the intervention using cognitive restructuring in the experiment group. Therefore, the technique of cognitive restructuring is effective to reduce student's truancy at Surabaya Pharmacy School.
Pengembangan Media Video Pembelajaran IPS Berbasis Virtual Field Trip (VFT) pada Kelas V SDNU Kratonkencong Melinda, Vannisa Aviana; Degeng, Nyoman Sudana; Kuswandi, Dedi
Jurnal Inovasi dan Teknologi Pembelajaran Vol 3, No 2 (2017)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (319.138 KB) | DOI: 10.17977/um031v3i22017p158

Abstract

Abstrak: Tujuan dari pengembangan ini yaitu untuk menghasilkan suatu produk media video pembelajaran berbasis Virtual Field Trip (VFT) yang valid sebagai sumber belajar dan efektif untuk pembelajaran IPS di kelas V SD/MI. Pengembangan media video pembelajaran berbasis Virtual Field Trip (VFT) ini menggunakan model pengembangan Assure, adapun langkah-langkah pengembangannya yaitu terdiri dari 6 langkah tindakan yang meliputi (1) analisis siswa; (2) menentukan tujuan pembelajaran; (3) memilih metode, media dan materi; (4) menggunakan media dan materi; (5) mendorong partisipasi siswa; dan (6) evaluasi dan perbaikan. Subjek yang dituju dalam validasi pengembangan adalah siswa kelas V SDNU Kraton Kecamatan Kencong Kabupaten Jember. Video pembelajaran berbasis Virtual Field Trip (VFT) pada materi IPS kelas V di SDNU Kraton ini secara keseluruhan dinyatakan sangat layak. Hal ini dibuktikan dengan hasil validasi oleh ahli materi sebesar 94,28%, ahli desain sebesar 84,44%, ahli media sebesar 91,42, siswa perorangan sebesar 95%, siswa kelompok kecil 92,5% , sebesar dan siswa kelompok besar/lapangan sebesar 90,90%. Setelah dilakukan validasi ahli dan uji coba siswa kemudian dilanjutkan dengan tes akhir, tes ini dilakukan guna untuk mengetahui keefektifan penggunaan video pembelajaran berbasis Virtual Field Trip (VFT). Untuk tes hasil belajar, rata-rata hasil belajar 82,27, dari 33 siswa terdapat 31 siswa (93,93%) yang mencapai KKM dan 2 siswa (6,07%) yang belum mencapai KKM. Dengan demikian, dapat disimpulkan bahwa jumlah siswa yang memenuhi KKM mencapai tingkat persentase 93,93%, sehingga video pembelajaran berbasis Virtual Field Trip (VFT) ini efektif untuk digunakan dalam proses pembelajaran.Abstract. The purpose of this development is to produce a valid Virtual Field Trip (VFT) learning video media product as a learning resource and effective for social studies learning in class V SD / MI. The development of this Virtual Field Trip (VFT) based video learning media uses the Assure development model, as for the development steps which consist of 6 action steps which include (1) student analysis; (2) determine learning goals; (3) choosing methods, media and material; (4) using media and material; (5) encourage student participation; and (6) evaluation and improvement. Subjects addressed in the development validation were fifth-grade students of SDNU Kraton, Kencong Subdistrict, Jember Regency. The Virtual Field Trip (VFT) -based learning video on the fifth-grade social studies material at SDNU Kraton was stated to be very feasible. This is evidenced by the results of the material expert validation of 94.28%, design experts at 84.44%, media experts at 91.42, individual students at 95%, small group students 92.5%, and large group students/field of 90.90%. After expert validation and student, testing is then continued with the final test, this test is conducted to determine the effectiveness of using Virtual Field Trip (VFT) based video learning. For the learning outcomes test, the average learning outcomes were 82.27, out of 33 students there were 31 students (93.93%) who reached the KKM and 2 students (6.07%) who had not yet reached the KKM. Thus, it can be concluded that the number of students who fulfill KKM reaches a percentage level of 93.93%, so this Virtual Field Trip (VFT) based learning video is effective for use in the learning process. 
Self-Regulated Learning (SRL) untuk Meningkatkan Disiplin Mahasiswa Febriani, Roiyan One; Sukmana, Dedy Reza; Melinda, Vannisa Aviana; Ningrum, Dian Eka Aprilia Fitria; Erfantinni, Imroatul Hayyu; Maseng, Sufeeyah
Pamomong: Journal of Islamic Educational Counseling Vol. 5 No. 2 (2024)
Publisher : State Islamic University (UIN) Salatiga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18326/pamomong.v5i2.1604

Abstract

Discipline is a form of obedience and compliance by an individual to the values and norms prevalent in the community. This study aims to determine the effectiveness of self-regulated learning (SRL) in enhancing Muslim students' discipline. This research adopts a quantitative approach with a pretest-posttest control group design. Twelve Muslim students were selected as research subjects using purposive sampling techniques. The experimental group comprised six individuals, while the control group comprised six. Data analysis was conducted using the Wilcoxon test. The results of the Wilcoxon test showed p= .027; p<.05 for the experimental group and p= .026; p<.05  for the control group. Based on the hypothesis test, it was proven that H0 is rejected. This indicates that the SRL technique is equally effective than the reality approach, although the average discipline improved more than other interventions. The findings of this study suggest that Self-Regulated Learning is one of the techniques that can be employed to enhance the discipline of Muslim students.
Hubungan Antara Kebiasaan Digital Siswa Kelas VI dengan Prestasi Belajar MI Al Mujahidi Tembokrejo Kecamatan Gumukmas Kabupaten Jember Ratnasari, Khurin In; Melinda, Vannisa Aviana; Nurhidayati, Titin
Auladuna: Jurnal Prodi Pendidikan Guru Madrasah Ibtidaiyah Vol 7 No 01 (2025): APRIL
Publisher : Program Studi PGMI, Universitas Al Falah As Sunniyah Kencong Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62097/ad.v7i01.2306

Abstract

Perkembangan teknologi digital saat ini membawa dampak signifikan terhadap berbagai aspek kehidupan, termasuk dalam dunia pendidikan. Kebiasaan digital siswa, seperti penggunaan gadget dan akses terhadap internet, menjadi fenomena yang tidak dapat dihindari. Penelitian ini bertujuan untuk mengetahui hubungan antara kebiasaan digital siswa dengan prestasi belajar siswa kelas 6 di MI Al Mujahidi Tembokrejo. Metode yang digunakan adalah pendekatan kuantitatif dengan teknik pengumpulan data melalui observasi, angket, dan dokumentasi nilai siswa dan analisis data menggunakan korelasi ,. Hasil penelitian menunjukkan bahwa terdapat hubungan yang cukup secara simultan antara kebiasaan digital siswa dengan prestasi belajar mereka. Observasi menunjukkan bahwa siswa yang menggunakan media digital secara positif, seperti untuk belajar daring atau mencari informasi pendidikan, cenderung memiliki prestasi belajar yang lebih baik. Sebaliknya, siswa yang lebih banyak menggunakan perangkat digital untuk bermain game atau media sosial menunjukkan hasil belajar yang lebih rendah. Dengan demikian, kebiasaan digital yang terarah dan positif dapat memberikan kontribusi terhadap peningkatan prestasi belajar siswa.
The Effectiveness of Short Card Game Method on Primary Students’ Learning Outcomes Ratnasari, Khurin; Melinda, Vannisa Aviana; Fadholi, Amak; Masuwd, Mowafg Abrahem
Bidayatuna Vol 8 No 1 (2025): April
Publisher : Lembaga Penelitian, Penerbitan dan Pengabdian Masyarakat - Islamic Institute of Syarifuddin Lumajang, Indonesia.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54471/bidayatuna.v8i1.3469

Abstract

Mathematics learning in elementary school has an important role in building students' logical and analytical thinking skills. However, there are still many students who have difficulty in understanding basic math concepts. One of the factors causing this is the teaching method that is less interesting and tends to be monotonous, so that students are less motivated to actively learn. To overcome this problem, this study aims to evaluate the effectiveness of the Short Card game method on students' math learning outcomes. In this study, there is a lack of application of interactive and fun learning methods in teaching mathematics at the elementary school level. Although various innovative teaching methods have been introduced, the application of Short Card games in the context of mathematics learning is still limited, especially regarding their effect on improving student learning outcomes. This study used a type of pre experimental designs with a one group pretest-posttest research form. The results showed that the Short Card game method had a significant positive effect on students' math learning outcomes. Students who learned using this method showed a higher increase in learning outcomes compared to students who used conventional methods. Thus, the Short Card game proved to be effective in improving learning outcomes.