According to the initial observation in SMP Muhammadiyah 16 Lubuk Pakam, there are educators who have not fully exploited the design, development, and utilization of media, particularly e-comics media that have never been implemented. Additionally, pupils who are still lacking in problem-solving abilities. (1) Creating legitimate, workable, and effective e-comics medium is the goal of this project, and (2) to evaluate the enhancement of problem-solving abilities through the use of e-comics media that are PBL. The ADDIE model was implemented in this investigation. Seventh-grade pupils from SMP Muhammadiyah 16 Lubuk Pakam participated in this investigation. Instrument utilized in the development of e-comics media, including lesson plans, LKPD, and problem-solving ability assessments. The study's findings indicate that the media e-comics satisfy the valid criteria with a score of 4.69, subsequently conducted trials to develop a practical and effective media that satisfies the practical criteria with a score of 88.95, and satisfy the effective criteria with a score of 87.79On average, the N-gain for the medium group was 0.33 when the problem-solving ability was assessed from N-gain to the development trials. In the high category, the average N-gain was 0.73 when the problem-solving ability was measured against posttest I and posstest II. The e-comic media PBL is capable of enhancing the problem-solving abilities of students at SMP Muhammadiyah 16 Lubuk Pakam, as indicated by the N-gain results.