Astabrata, Carolus
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BUKU ILUSTRASI TENTANG “PERJALANAN HIDUP SEBAGAI ANAK TULI” Gunawan, Refina; Astabrata, Carolus; Harnoko, Irwan
VisArt: Jurnal Seni Rupa dan Design Vol. 1 No. 2 (2023): VisART: Jurnal Seni Rupa & Desain
Publisher : Penerbit dan Percetakan, CV. Picmotiv

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61930/visart.v1i2.415

Abstract

Abstract : Deaf Children are children who have hearing deficiencies so they cannot hear sounds perfectly. There are two types, namely mild and severe deafness. Mild deafness is a child who can hear and differentiate the sounds of words and animals and also uses assistive devices, but the drawback is that not everyone can hear clear sounds. Meanwhile, severe deafness means only being able to hear sounds, for example whether there is a sound or not, and not being able to differentiate between the sounds of words or animals either. Hearing Aids for deaf people are devices that help people hear sounds around them. Illustration is processing or creative work that provides image or visuals that are always used to tell or illustrate something creative, such as image illustrators who use manual or digital tools. The aim is to clarify the plot of the story and convey the contents of the story from deaf children so that readers can understand when reading. Illustrations help deaf people by telling stories of deaf children struggling to become successful and also deaf children having the motivation to provide encouragement to the deaf community.  
VIDEO ILUSTRASI SEBAGAI MEDIA YANG MENGISAHKAN TENTANG “ PERJALANAN HIDUP SEBAGAI ANAK TULI “ Gunawan, Leonita; Astabrata, Carolus; Harnoko, Irwan
VisArt: Jurnal Seni Rupa dan Design Vol. 1 No. 2 (2023): VisART: Jurnal Seni Rupa & Desain
Publisher : Penerbit dan Percetakan, CV. Picmotiv

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61930/visart.v1i2.416

Abstract

Abstract : Deaf children are children who do not have the ability to hear well so their way of communicating is different from hearing people. Video Documentation is a visual video work that tells real life stories or introduces certain topics with a factual approach through their activities, the reality of an event. Video documentation and illustrations are the result of imagination to convey information or official evidence in the form of writing, photos, videos, images for various purposes. Video documentation and illustrations are used as a reference for deaf children in writing short stories to tell about the journey of life as a deaf child and the real life that occurs in everyday life for deaf children. In general, deaf children experience difficulties in communicating verbally and hamper the development of their abilities. The role of video documentation aims to convey information about how to communicate with deaf children in verbal form and everyday sign language. This also helps to prove the abilities of deaf children to society to provide insight to the general public on how to communicate easily with deaf children. Apart from that, the development of video documentation and illustrations can help people in the process of learning to communicate directly with deaf children in making social adjustments.
Perancangan Interaktif 2D Platformer Mobile Game Petualangan Raja Kertanegara Widiarto, Tabita Syalom; Sekarasri, Andreana Lingga; Astabrata, Carolus
Jurnal Desain Komunikasi Visual Nirmana Vol. 25 No. 2 (2025): JULY 2025
Publisher : Institute of Research and Community Outreach - Petra Christian University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.9744/nirmana.25.2.130-140

Abstract

Sejarah Indonesia bermula dari masa kerajaan Hindu-Buddha, salah satunya adalah Kerajaan Singasari yang dikenal dengan tokoh Raja Kertanegara dalam peristiwa Ekspedisi Pamalayu. Raja Kertanegara merupakan penguasa Jawa yang pertama kali berambisi untuk menyatukan Nusantara dibawah Kerajaan Singasari dimulai dari ekspedisi ke Sumatera yang dikenal dengan Ekspedisi Pamalayu. Peristiwa sejarah ini harus tetap diingat oleh masyarakat Indonesia, dimulai dari anak SMP, karena sejarah merupakan bagian dari kehidupan manusia dengan perubahan dari zaman ke zaman. Masyarakat Indonesia dapat mengingat dan mempelajari setiap nilai sejarah yang ada dalam beragam peristiwa di masa lalu sehingga mendorong generasi muda untuk berpikir dan berperilaku mana yang baik dan buruk di lingkungan masyarakat. Dengan kemajuan era digital, edukasi sejarah dapat dikembangkan melalui hal yang menyenangkan untuk anak, yaitu dengan mobile game bergenre aksi-petualangan. Hal ini mendorong penulis untuk membuat rangkaian gerak interaktif dalam sebuah permainan di penelitian ini yang ditujukan untuk anak SMP Indonesia agar mereka lebih tertarik untuk mempelajari petualangan Raja Kertanegara dalam peristiwa Ekspedisi Pamalayu sambil bermain dengan diciptakannya interaktif dalam 2D platformer mobile game ini.