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Penerapan E-Learning sebagai Media Pembelajaran Berbasis Aplikasi Android Menggunakan Metode Research and Development Jahiri, Muhamad; Diana Yusuf, Inayatul Izzati; M.Kom, Henderi
Technomedia Journal Vol 8 No 2 Special Issues (2023): Special Issue: Sistem Informasi Manajemen Dalam Menunjang Teknolog
Publisher : Pandawan Incorporation, Alphabet Incubator Universitas Raharja

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33050/tmj.v8i2SP.2096

Abstract

The current development of information technology, especially the internet, can present virtual interaction spaces that are able to provide an unlimited number of sources or resources and can be accessed quickly anywhere and anytime. Currently, Indonesia is entering the era of the industrial revolution 4.0 which prioritizes technology in all fields including learning. But unfortunately the existence of learning media is still lacking, especially in vocational high schools, very few teachers use technology as learning media. E-learning is a type of teaching and learning that allows teaching materials to be conveyed to students using internet media, or other computer network media. E-learning needs to be used to familiarize students with technology. The research model on ADDIE was carried out with five main stages namely: analysis, design, development, implementation and evaluation. Data obtained by questionnaire. The data is then analyzed while the suggestions are used as the basis for revising the product. This study aims to: (1) Make E-learning using Flash Cs 6 at SMK Yanisba Boarding School (2) Determine the feasibility of E-learning using Flash Cs 6 at SMK Yanisba Boarding School. Evaluation of 4 validators on E-learning using Flash Cs 6.
Design and Development of Interactive Media in Vocational High Schools Using the Multimedia Development Life Cycle Method Based on Android Yusuf, Inayatul Izzati Diana; Jahiri, Muhamad; Henderi, Henderi; Ladjamudin, Al-Bahra Bin
JINAV: Journal of Information and Visualization Vol. 5 No. 1 (2024)
Publisher : PT Mattawang Mediatama Solution

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/454RI.jinav2883

Abstract

This research aims to develop interactive media as a learning medium. Now Indonesia is entering the era of industrial revolution 5.0 which prioritizes technology in all fields, including education. However, unfortunately, learning media, especially in vocational schools, is not sufficient, and teachers must use interactive media to teach students using technology. The method used is the Multimedia Development Life Cycle (MDLC) method with six main stages, namely: Concept, Design, Material Collection, Assembly, Testing and Distribution. From the results of the review, revisions were made according to suggestions from media and material experts. At the Distribution stage, the product was tested on students, the test subjects were class X SMK Yanisba Boarding School Vocational School. Data is collected through surveys. After that, the data is examined, and recommendations are used to update the final product. The aim of this research is to: (1) Create interactive media using Kodular at SMK Yanisba Boarding School (2) Determine the feasibility of interactive media using Kodular at SMK Yanisba Boarding School. Validator assessment of interactive media using Kodular.