Prasetyani, Kusumaningrum
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Quality Analysis of Grade 6 Literacy and Numeracy End-of-Semester Exam Questions Based on Classical Test Theory Prasetyani, Kusumaningrum; Laras Ati, Luri; Shokib Rondli, Wawan; Kanzunnudin, Mohammad
JGSD: Jurnal Guru Sekolah Dasar Vol. 1 No. 1 (2024): Jurnal Guru Sekolah Dasar Bulan Juni 2024
Publisher : Jurnal Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70277/jgsd.v1i1.0001

Abstract

This study aims to analyze the quality of literacy and numeracy end-of-semester exam questions for grade 6 SD Negeri 3 Pojok, Tawangharjo sub-district based on Classical Test Theory. The research method used is quantitative by analyzing the validity, reliability, difficulty level, and differentiating power of the questions. The research sample consisted of 10 6th grade students of SD Negeri 3 Pojok. The data was collected through documentation of student answer sheets in the final semester exam. Data analysis was conducted using Anates program. The results showed that out of 30 items, there were 22 valid questions and 8 invalid questions. The reliability coefficient of the question is 0.82 which is included in the high category. The level of difficulty of the questions consisted of 10 easy questions, 15 medium questions, and 5 difficult questions. The differentiating power of the questions consisted of 5 bad questions, 10 fair questions, 10 good questions, and 5 excellent questions. It can be concluded that the quality of literacy and numeracy end-of-semester exam questions for grade 6 of SD Negeri 3 Pojok, Tawangharjo sub-district is classified as good based on Classical Test Theory.
HISTODEEP: Komik Android Berbasis Deep Learning untuk Menguatkan Literasi Sejarah Peninggalan Hindu-Buddha Kurikulum Merdeka Monalistyani, Indah; Wiyati, Indar; Prasetyani, Kusumaningrum
JGSD: Jurnal Guru Sekolah Dasar Vol. 2 No. 2 (2025): Jurnal Guru Sekolah Dasar Bulan Agustus 2025
Publisher : Jurnal Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70277/

Abstract

Perkembangan teknologi digital menuntut inovasi media pembelajaran yang adaptif, khususnya dalam meningkatkan literasi sejarah bagi Generasi Alpha yang terbiasa dengan konten visual-interaktif. Penelitian ini bertujuan untuk mengembangkan dan menguji kevalidan, kepraktisan, serta efektivitas HISTODEEP, sebuah komik Android berbasis deep learning yang dirancang untuk memperkuat literasi sejarah peninggalan Hindu-Buddha di sekolah dasar. Penelitian menggunakan pendekatan Research and Development (R&D) dengan model Borg and Gall yang disederhanakan, melibatkan analisis kebutuhan, perancangan, pengembangan sistem adaptif, validasi ahli, uji coba kepraktisan, dan uji efektivitas melalui pre-test dan post-test. Hasil penelitian menunjukkan bahwa HISTODEEP memiliki validitas tinggi (92%), kepraktisan sangat baik (93% siswa menyatakan mudah digunakan dan menarik), serta efektivitas yang signifikan dengan peningkatan rata-rata nilai siswa dari 56 menjadi 84 (gain score 0,68). Penggunaan teknologi deep learning dalam HISTODEEP mendukung pembelajaran yang personal, adaptif, dan menyenangkan, sekaligus memperkuat nilai-nilai Profil Pelajar Pancasila. Dengan demikian, HISTODEEP dapat direkomendasikan sebagai media inovatif yang mampu menjawab tantangan rendahnya literasi sejarah dan dapat dikembangkan lebih lanjut pada topik serta jenjang lain.
ANALISIS DAMPAK PENGGUNAAN GADGET DALAM PENERAPAN KARAKTER PROFIL PELAJAR PANCASILA PADA SISWA SEKOLAH DASAR Prasetyani, Kusumaningrum; Darmuki, Agus; W, Sri Surachmi; Ismaya, Erik Aditia Aditia
INOPENDAS: Jurnal Ilmiah Kependidikan Vol 7, No 2 (2024): Inopendas : Jurnal Ilmiah Kependidikan (Agustus 2024)
Publisher : Universitas Muria Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24176/jino.v7i2.12675

Abstract

This study aims to analyze the impact of gadget use in the application of the Pancasila Student Profile character of grade VI students of SDN 3 Pojok. The research method used is qualitative with a narrative approach. Data were collected through observation, interview, and documentation. The results showed that the use of gadgets can affect students' character development, both positively and negatively. Gadgets can be used as a useful tool in supporting the learning process, by using gadgets in learning students become more independent, critical reasoning and creative in learning. However, excessive and uncontrolled use can cause students to become less focused on learning, reduce social interaction, and reduce time that should be used for more useful activities. This can be seen in the decline in social attitudes, independence and caring attitudes in students. This research is expected to provide a deeper insight into how gadgets affect students' character development and how the role of parents and teachers in supervising the use of gadgets so that it still has a positive impact on students.