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Implementasi Face Recognition Pada Aplikasi Absensi Berbasis Android Menggunakan Algoritma Haversine Siddiq Assegaf, Djafar; Azhar, Ryfial; Pusadan, Yazdi; Anggun Pratama, Septiano; AR. Lamasitudju, Charunnisa
The Indonesian Journal of Computer Science Vol. 13 No. 6 (2024): The Indonesian Journal of Computer Science (IJCS)
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v13i6.4494

Abstract

Android-Based Attendance Application, Face Recognation, Haversine Algorithm, Management System. The attendance system is a method for managing employee presence, which contributes to productivity and accountability. This study aims to implement an Android-based attendance application that utilizes face recognition technology and the Haversine algorithm to enhance the accuracy and efficiency of the attendance process. Face recognition is applied to automatically verify user identity and reduce the risk of fraud in the attendance process. The system integrates the Haversine algorithm and face recognition, where the Haversine algorithm is used to calculate the distance between the employee's location and the office, ensuring that attendance can only be recorded within a predetermined radius. The results indicate that this system is effective in determining employee attendance status with high accuracy, recording employees within a radius of ≤ 30 meters as present. Additionally, the use of face recognition technology accelerates the attendance process and improves accountability. These findings open opportunities for further research in integrating technology into human resource management and are expected to enhance transparency and efficiency in managing employee attendance across various sectors.
Pemodelan Arsitektur Enterprise Menggunakan Standar Togaf di SPBE Kabupaten Parigi Moutong: Enterprise Architecture Modeling Using Togaf Standards at SPBE Parigi Moutong Regency Pramadinda, Alda Nur; Dwiwijaya, Kadek Agus; Syahrullah, Syahrullah; Lamasitudju, Chairunnisa Ar.; Pusadan, Yazdi
Technomedia Journal Vol 10 No 1 (2025): June
Publisher : Pandawan Incorporation, Alphabet Incubator Universitas Raharja

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33050/tmj.v10i1.2262

Abstract

The rapid advancement of technology has raised public expectations for easy access to government services and information. In response, the Parigi Moutong District Government has implemented the Electronic-Based Government System (SPBE) with an SPBE index of 2.68, indicating that the system has been well implemented. This study employs the Enterprise Architecture (EA)methodology, based on the TOGAF ADM, with a focus on the infrastructure domain to enhance efficiency, security, and integration within SPBE. The study involves the stages of preparation, data collection, analysis, design, finalization, and validation. The identified gap is that, despite the successful implementation of SPBE, the integration of modern technologies such as AI and blockchain to strengthen security and efficiency has not yet been fully optimized. The novelty of this research lies in the integration of advanced technologies in the Enterprise Architecture blueprint for SPBE, as well as the implementation of pilot testing to evaluate the alignment of the application with real-world conditions. The research aims to develop a comprehensive blueprint offering infrastructure improvement solutions for the Parigi Moutong District Government. The results show that TOGAF ADM successfully improves system integration, bureaucratic efficiency, and public service quality. The conclusion emphasizes the importance of adjusting technology to suit local conditions and needs when applying it to other regions.  
Digitalisasi Pembelajaran Budaya Sulawesi Tengah melalui Augmented Reality Menggunakan Metode Marker-Based Tracking Saleh, Muhammad Taufik; Lamasitudju, Chairunnisa Ar.; Pusadan, Yazdi; Laila, Rahmah; Pratama, Septiano Anggun
The Indonesian Journal of Computer Science Vol. 13 No. 4 (2024): The Indonesian Journal of Computer Science (IJCS)
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v13i4.4195

Abstract

Central Sulawesi has a diverse cultural heritage, but the rapid development of technology poses new challenges in maintaining the interest of the younger generation in local culture. This research developed a culture-learning application based on Augmented Reality (AR) using the Marker Based Tracking method for students at SDN Inpres 2 Tanamodindi to address these challenges. The application, "Mari Berbudaya," is designed to increase students' interest in local culture by providing an interactive and innovative learning experience through AR technology. This study employs a qualitative approach and prototyping method. Black box testing results confirm that all main functions of the application work well, while distance testing shows that markers can be optimally detected up to a distance of 1 meter. A questionnaire evaluation of the students resulted in an overall score of 89% with a classification of very feasible. Thus, from the overall evaluation, the "Mari Berbudaya" application has proven effective in increasing students' interest and understanding of Central Sulawesi's culture through AR technology.