Tawakal, Rayendra
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Real-Time Detection of Young and Old Faces Using Template Matching and Fuzzy Associative Memory Tawakal, Rayendra; Nazar, Muhammad; Asri, Rahmadi
Journal of Advanced Computer Knowledge and Algorithms Vol 1, No 4 (2024): Journal of Advanced Computer Knowledge and Algorithms - October 2024
Publisher : Department of Informatics, Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/jacka.v1i4.18889

Abstract

A real-time facial detection system for identifying young and old faces has been developed using a combination of Template Matching and Fuzzy Associative Memory (FAM) methods. This study aims to improve accuracy in detecting facial age, particularly from images captured via a webcam. The system was tested across four categories: Old Men, Young Men, Old Women, and Young Women, with 10 image samples per category. The results indicate that the system achieved an accuracy rate of 83%. The Young Men category exhibited the best performance with 100% accuracy, while detection errors occurred in the Old Men and Old Women categories, with a false positive rate of 30%. The system proved to be more effective at detecting young faces than old faces. The primary challenge of this study was managing the complex variation in the patterns of older faces. Thus, further research is required to enhance the system’s performance in detecting older faces and reduce the false positive rate.
Creating a Fruit Ninja Game for Kids Using SCRATCH Application Tawakal, Rayendra
Gameology and Multimedia Expert Vol 1, No 3 (2024): Gameology and Multimedia Expert - July 2024
Publisher : Department of Informatics Faculty of Engineering Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/game.v1i3.16642

Abstract

The development of the Fruit Ninja game using Scratch is an innovative and educational project. By utilizing Scratch, this game development allows users to express their creativity in designing fruit characters, sound effects, and unique game mechanics. This process also provides a deep understanding of basic programming concepts such as logic, loops, branching, and variables, presented in an intuitive and easy-to-understand interface. Additionally, this game development involves in-depth analysis in designing game flow, score management, and difficulty levels, which can enhance users' analytical skills. Through the Scratch platform, users also have the opportunity to collaborate and share projects with the online community, receive feedback, and improve their skills. With a step-by-step approach, users can start with basic features and gradually add additional features to create a fun and educational game. This project combines creativity, programming learning, and community interaction to produce a beneficial and educational product.
Frog Adventure: 2D Based Platformer Game Design with HTML5 Tawakal, Rayendra; Hezma, Mela; Cahyani, Dewi Regita
Gameology and Multimedia Expert Vol 1, No 1 (2024): Gameology and Multimedia Expert - January 2024
Publisher : Department of Informatics Faculty of Engineering Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/game.v1i1.14557

Abstract

A game is an activity or form of entertainment that involves players in a structured system of rules. Typically, games involve clear goals, challenges, interaction, and decision making by players. Games can be played individually or in groups, either physically or via electronic media such as computers, game consoles, or mobile devices. This report provides in-depth information about the game "Frog Adventure" by choosing Javascript as the main programming language, as well as notepad++ for the code editor container to help create the designed game. The aim of making this game is to fulfill the final assignment in the Game Development course. "Frog Adventure" is a game that combines friendly gameplay, attractive graphics and positive user experience. This information provides a better understanding of the game's strengths and weaknesses, as well as suggestions for future development.
Jump Hurdlers: an Adventure game based on 2D using Gdevelop 5 Tawakal, Rayendra; Eldo, Handry; Ramadan, Rifqi
Gameology and Multimedia Expert Vol 1, No 2 (2024): Gameology and Multimedia Expert - April 2024
Publisher : Department of Informatics Faculty of Engineering Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/game.v1i2.15886

Abstract

The more advanced technological developments in this modern era are, the more new games emerge with graphic quality that is closer to real life. The newest games which make the game graphics more real are indeed increasingly interesting and make the players switch to these more modern games and start to forget. 2-dimensional games that are flat or flat are only 2 dimensions. The 2-dimensional games that used to be a favorite in the 90s are starting to be abandoned, so this 2-dimensional based adventure game has been brought back to popularize the less interesting 2-dimensional based games into 2-dimensional games with a more modern appearance and graphic design with a flat design as the base. so that games like this will develop in the modern market and can compete with 3-dimensional based games. Adventure games can also be said to be games that give players the opportunity to analyze the game arena visually. This game also does not require players to have special abilities in completing a mission, but simply by defeating enemies, avoiding obstacles, and following the storyline in a game. game.
Performance Analysis of the Combined K–Nearest Neighbor (KNN) and Principal Component Analysis (PCA) Algorithms in Bird Species Image Classification Tawakal, Rayendra
Journal of Advanced Computer Knowledge and Algorithms Vol. 2 No. 3 (2025): Journal of Advanced Computer Knowledge and Algorithms - July 2025
Publisher : Department of Informatics, Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/jacka.v2i3.22597

Abstract

For most people, learning more about the many types of birds is difficult because there are so many species and many of them look similar in terms of size, color, and shape. Identifying bird species is not an easy task since it requires special skills, time, and money to study each type. Therefore, this study aims to develop an image processing system to classify bird species, especially birds found in the Aceh region. The system uses a combination of the K-Nearest Neighbor (K-NN) algorithm and Principal Component Analysis (PCA). Feature extraction in this study is based on the color and shape of the birds. The K-NN algorithm groups objects by finding the closest distance between them. Meanwhile, PCA is used to reduce the size of the data while keeping most of the important information. Based on the test results, the system achieved an accuracy of 82.50%, a precision of 83.06%, and a recall of 82.50%. This shows that combining K-NN and PCA in classifying bird images can produce better accuracy than using only the K-NN algorithm.Bird Species