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Implementation of Complex Propotional Assesment (COPRAS) in Determining Air Conditioning System Traders Idaman, Akbar; Amrullah, Amrullah; Raja Gunung, Tar Muhammad; Eldo, Handry; Prabowo, Agung
Journal of Computer Science, Information Technology and Telecommunication Engineering Vol 5, No 2 (2024)
Publisher : Universitas Muhammadiyah Sumatera Utara, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30596/jcositte.v5i2.19417

Abstract

Increased global warming and awareness of the need to reduce greenhouse gas emissions have strengthened the focus on energy efficiency in various sectors, including the HVAC (Heating, Ventilation, and Air Conditioning) industry. In this context, the selection of air conditioning (AC) systems becomes crucial in providing thermal comfort. However, decisions regarding air conditioning systems are often complex as they involve considerations of energy efficiency, operational costs, system reliability, and environmental impact. To address this complexity, Complex Proportional Assessment (COPRAS) emerged as an effective multi-criteria analysis method. However, the application of COPRAS in determining AC system traffickers is still limited. This research explores the possible application of COPRAS in this context and identifies key factors to consider. The evaluation results show that Medan Elektronik and Citra Inovasi Prima are the top choices in the selection of AC system traffickers. This research is expected to contribute to the development of more sophisticated analysis methods in the HVAC industry as well as assist decision makers in selecting more appropriate and sustainable air conditioning systems.
Application of Holt-Winter Exponential Smoothing Method to Design a Drug Inventory Prediction Application in Private Health Units Octiva, Cut Susan; Israkwaty; Nuryanto, Uli Wildan; Eldo, Handry; Tahir, Abdul
Jurnal Informasi dan Teknologi 2024, Vol. 6, No. 1
Publisher : SEULANGA SYSTEM PUBLISHER

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.60083/jidt.v6i1.464

Abstract

This research aims to see how to design a drug supply prediction application using the Holt-Winter Exponential Smoothing method. The collection methods used in the research are as follows: observation, interviews. The prototyping system development method includes several important stages in designing research applications. The first stage is communication. After that, the Quick Plan stage. Construction of prototype stages. The final stage, deployment delivery and feedback, is the phase of system use by users. In addition, the team also conducts regular system maintenance to ensure optimal performance. These stages together form an iterative process for developing research applications using the prototyping method. Based on the research results, it was found that the test results for the drugs amoxicillin, cefixime, paracetamol, and CTM showed that the MAPE value was less than 10% for these four drugs, which means that the predictive value has quite high accuracy. So it can be concluded that the Holt Winter Exponential Smoothing algorithm can be well implemented to predict drug supplies.
Development of the Flappy Helicopter Game Using Scratch Eldo, Handry; Naurah, Rizky Indah
Gameology and Multimedia Expert Vol 1, No 3 (2024): Gameology and Multimedia Expert - July 2024
Publisher : Department of Informatics Faculty of Engineering Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/game.v1i3.16904

Abstract

The development of the Fruit Ninja game using Scratch is an innovative and educational project. By utilizing Scratch, this game development allows users to express their creativity in designing fruit characters, sound effects, and unique game mechanics. This process also provides a deep understanding of basic programming concepts such as logic, loops, branching, and variables, presented in an intuitive and easy-to-understand interface. Additionally, this game development involves in-depth analysis in designing game flow, score management, and difficulty levels, which can enhance users' analytical skills. Through the Scratch platform, users also have the opportunity to collaborate and share projects with the online community, receive feedback, and improve their skills. With a step-by-step approach, users can start with basic features and gradually add additional features to create a fun and educational game. This project combines creativity, programming learning, and community interaction to produce a beneficial and educational product.
Designing and Implementing a Cat Runner Game Using Scratch 3 Eldo, Handry; Yanti, Irma; Naurah, Risky Indah
Gameology and Multimedia Expert Vol 1, No 1 (2024): Gameology and Multimedia Expert - January 2024
Publisher : Department of Informatics Faculty of Engineering Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/game.v1i1.14558

Abstract

In the current information era, the rapid development of technology follows the development of science and technology. Likewise, multimedia applications are developing very rapidly, especially in the smartphone sector, the use of smartphones is now not only used as a communication medium. Smartphones are then used as a means of entertainment, one of which is for playing games. Games have become one of the complementary applications on smartphones, one of which is Android-based games. The advantage of playing games on smartphones is that players can play games wherever and whenever they want. This Cat Runner game is a game about a cat that has 3 lives, where this game is played by the cat jumping to catch butterflies and avoiding rockets so that its life doesn't decrease. If this cat is hit by rockets 3 times it will die. This game is an entertainment themed game that can be played by children under five years old. This game was built using the Scratch 3 application. We use smartphones and websites as a platform to run this game.
Jump Hurdlers: an Adventure game based on 2D using Gdevelop 5 Tawakal, Rayendra; Eldo, Handry; Ramadan, Rifqi
Gameology and Multimedia Expert Vol 1, No 2 (2024): Gameology and Multimedia Expert - April 2024
Publisher : Department of Informatics Faculty of Engineering Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/game.v1i2.15886

Abstract

The more advanced technological developments in this modern era are, the more new games emerge with graphic quality that is closer to real life. The newest games which make the game graphics more real are indeed increasingly interesting and make the players switch to these more modern games and start to forget. 2-dimensional games that are flat or flat are only 2 dimensions. The 2-dimensional games that used to be a favorite in the 90s are starting to be abandoned, so this 2-dimensional based adventure game has been brought back to popularize the less interesting 2-dimensional based games into 2-dimensional games with a more modern appearance and graphic design with a flat design as the base. so that games like this will develop in the modern market and can compete with 3-dimensional based games. Adventure games can also be said to be games that give players the opportunity to analyze the game arena visually. This game also does not require players to have special abilities in completing a mission, but simply by defeating enemies, avoiding obstacles, and following the storyline in a game. game.
ANDROID-BASED EDUCATIONAL APP FOR LEARNING THE PRAYER PROCESS Eldo, Handry; Adrie Admira, Tb. M.; Sidik, Jafar; Fatmayati, Fryda
Journal of Information Systems Management and Digital Business Vol. 1 No. 1 (2023): Oktober
Publisher : Yayasan Nuraini Ibrahim Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59407/jismdb.v1i1.129

Abstract

Prayer is one part of prayer. There are several obligatory prayers for Muslims: morning, noon, Asar, Maghrib, and Isha. By following the development of mobile technology, prayer learning applications can be developed to be used anywhere and at any time without an internet connection. Android is a Linux-based mobile operating system designed by Android. Various activities can be done using a smartphone, such as working, playing, entertaining, and studying. Using multimedia development, it is hoped that users will be interested in learning how to pray. The application developed includes several pages containing material evidence, pillars, preparation, and prayer guides.
Implementation of the ORESTE Method in Determining the Selection of Service Ambassador Events Idaman, Akbar; Arahman, Hamjah; Muis, Abdul; Muhammad Raja Gunung, Tar; Eldo, Handry
Journal of Computer Networks, Architecture and High Performance Computing Vol. 6 No. 1 (2024): Article Research Volume 6 Issue 1, January 2024
Publisher : Information Technology and Science (ITScience)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/cnahpc.v6i1.3225

Abstract

The selection of candidates to become Service Ambassadors is an important and complex process. Assessors need to consider many factors and the relative weight of each factor to ensure the best candidate is selected for the position. One method that can be used in candidate selection is the ORESTE method. The ORESTE method is a multi-criteria decision-making method developed by J.P. Brans and B. Mareschal in 1994. This method allows assessors to aggregate multiple criteria and consider the relative weight of each criterion to compare alternatives and produce a ranking of candidates based on the highest relative value. In the context of Service Ambassador selection, the ORESTE method can assist assessors in solving complex decision-making problems and ensuring the best candidate is selected for the position. The method allows raters to consider multiple criteria and consider the relative weight of each criterion, resulting in a ranking of candidates based on the highest relative value. Thus, the use of the ORESTE method in determining the selection of Tourism Ambassadors can simplify and speed up the candidate selection process, as well as increase accuracy and satisfaction in decision making. By using the ORESTE method, the results of the decision to select the winner of the Service Ambassador event are obtained with a preference value of 4.42
Development of an Educational Game Based on Picture Quiz as an Interactive Learning Medium Eldo, Handry; Najmi, Muazziss
Gameology and Multimedia Expert Vol 2, No 2 (2025): Gameology and Multimedia Expert - April 2025
Publisher : Department of Informatics Faculty of Engineering Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/game.v2i2.21156

Abstract

Educational games play a vital role in improving cognitive abilities and creativity in children and adults. This study discusses the development of a picture-based quiz game that integrates interactive learning elements with engaging visual challenges. The game, titled "Kuis Bergambar," allows players to answer quiz questions by first identifying images, fostering problem-solving skills and knowledge retention. Developed using the Game Development Life Cycle (GDLC), the game targets users aged 7-30 and is available on multiple platforms. Evaluation results show that this approach enhances engagement and cognitive performance compared to traditional quiz formats.
Combination of ROC and MFEP to Determine the Best Web Designer Eldo, Handry; Marbun, Nasib; Rozi, Ahmad
Bahasa Indonesia Vol 15 No 02 (2023): Instal : Jurnal Komputer Periode (Juli-Desember)
Publisher : Cattleya Darmaya Fortuna

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54209/jurnalkomputer.v15i02.177

Abstract

This research aims to solve the problem of decision making in determining the Best Web Designer. The data collection technique used in this research is literature study. The method that the author applies is ROC as a method of weighting factor weight values and MFEP as a method of determining alternative ranking results. The results of applying a combination of the ROC method and the MFEP method in this study show that A1 (0.447757) is an alternative that has the highest value compared to 4 (four) other alternatives, namely A4 (0.426882), A2 (0.357889), A5 (0.343861), and A3 (0.239611). So it can be concluded that A1 (0.447757) is the most recommended alternative to be chosen as the best web designer in this study.
Design and Implementation of an Interactive Science Educational Game to Improve Science Literacy of Elementary Students in Grades 3–6 Eldo, Handry; Najmi, Muazziss
Gameology and Multimedia Expert Vol. 2 No. 3 (2025): Gameology and Multimedia Expert - July 2025
Publisher : Department of Informatics Faculty of Engineering Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/game.v2i3.22556

Abstract

Interactive educational games are one of the innovative approaches to improving science literacy skills among elementary school students. This study aims to design and implement an interactive science-based educational game to help students in grades 3–6 understand scientific concepts in a fun and engaging way. The research methods include user needs analysis, game concept design, software development, and evaluation to measure effectiveness and user responses. The game was designed by referring to the current science curriculum and integrating educational elements that suit children's developmental stages. The development of this game uses two programming languages, namely CSS (Cascading Style Sheets) and JavaScript (JS), to control the appearance and interactions on the web platform. The result of this study is an interactive educational web-based game that offers various challenges and learning activities that are both entertaining and educational. Initial evaluations show positive responses from users, both in terms of enjoyment and improved understanding of the science material presented. In conclusion, this interactive educational game has great potential as an additional learning tool to support science teaching in elementary schools. Further development and integration into the curriculum are expected to significantly improve children's science literacy.