Shofi Nur Amalia
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PENGEMBANGAN MEDIA HAWA SMART BOX MATERI HAK DAN KEWAJIBAN KELAS III SDN GADUNGAN 05 KABUPATN BLITAR. Subekti, Fitri Deayogi; Shofi Nur Amalia; Khoirul Wafa
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i3.15716

Abstract

This research is based on the need for more interesting media that triggers students to be active and enthusiastic during the learning process. The aim is that students can understand the material easily and not get bored in learning. Besides that, students' low interest in learning is a problem in the learning process and many students do not yet know the learning objectives they must achieve. Teachers admit that they need media that supports the achievements of the 2013 curriculum and helps simplify the learning process. In this research, smart box learning media regarding rights and obligations was developed as an effort to overcome this problem. The research method used is descriptive qualitative with an R&D development model adapted and modified from the ADDIE development model. Data collection was carried out by interviews, expert validation questionnaires, tests, and teacher responses. The results of the research show that expert validation of the development of smart box learning media, namely by material experts, obtained an assessment of 91.6%, media experts obtained an assessment of 82.6%, and the teacher's response to aspects of media suitability received an assessment of 90%. This means that the smart box learning media is an effective solution for use in the learning process of haka and obligations in elementary schools.   Keywords: media development, rights and obligations, smart box
IMPLEMENTASI MEDIA MAGIC STAIRS 3 DIMENSI PADA MATERI SATUAN PANJANG TERHADAP HASIL BELAJAR SISWA KELAS 3 DI UPPT SDN 02 TANJUNGSARI KOTA BLITAR Khusnia, Lia; Shofi Nur Amalia; Ragil Tri Oktaviani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.16077

Abstract

Students' low understanding can result in learning outcomes that are not maximized in learning, therefore the purpose of this study is to implement 3-Dimensional Magic Stair media on student learning outcomes. This research includes Classroom Action Research (PTK) which consists of 4 stages, namely the planning stage, the implementation stage, the observation stage, and also the reflection stage. Researchers conducted research with II cycle steps and each cycle consisted of 2 meetings. Researchers used several data collection techniques, including: observation, interviews, tests and documentation. This research was conducted in class 3 UPT SDN 02 Tanjungsari Blitar City. The result of this study is a significant increase in student learning outcomes in math unit length. In addition to the increase in learning evaluation results, there was a percentage of students who touched the KKM score from 58.3% in pre-action to 70.8% in cycle I and ended in cycle II with a percentage of 87.5%.
Pengembangan E-modul Berbantuan Quizizz melalui Discovery Learning Materi Norma dalam Adat Istiadat Didaerahku untuk Meningkatkan Literasi Sains Siswa Amna Tahta Dhilil Aulia; Cindya Alfi; Shofi Nur Amalia
JURNAL PENDIDIKAN MIPA Vol 15 No 3 (2025): JURNAL PENDIDIKAN MIPA
Publisher : Pusat Publikasi Ilmiah, STKIP Taman Siswa Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37630/jpm.v15i3.3237

Abstract

Penelitian ini bertujuan untuk menciptakan e-modul yang berbasis kuis dan terintegrasi dengan metode pembelajaran penemuan pada pelajaran IPAS dengan topik "Norma Adat Istiadat di Daerahku" guna meningkatkan keterampilan literasi sains siswa kelas IV SD. Latar belakang penelitian ini adalah minimnya partisipasi siswa dalam proses belajar, rendahnya kemampuan literasi sains yang masih menjadi masalah di bidang pendidikan, dan kurangnya penggunaan media digital yang menarik. Metode yang diterapkan adalah penelitian dan pengembangan (RandD) menggunakan model ASSURE, yang terdiri dari enam langkah: analisis peserta didik, penetapan tujuan, pemilihan metode, media, atau bahan, penggunaan media dan bahan, keterlibatan peserta didik, serta evaluasi dan merevisi. Subjek penelitian ini adalah 16 siswa dari kelas IV SDN Sawentar 04. Data dikumpulkan melalui lembar validasi dari ahli materi, media, dan bahasa, kuesioner yang berisi tanggapan dari guru, serta tes literasi sains yang mencakup pretes dan postes. Hasil validasi e-modul menunjukkan kategori "sangat valid," dengan skor rata-rata 89% dan penilaian kelayakan guru sebesar 98%. Penerapan e-modul selama dua sesi menunjukkan peningkatan literasi sains siswa, dengan skor rata-rata pretes 35,93 dan skor postes 87,81. N-gain yang dihitung sebesar 0,75 masuk dalam kategori tinggi. Penggunaan e-modul yang dipadukan dengan Quizizz memberikan pengalaman belajar yang menarik dan relevan dengan konteks.
Pengembangan E-modul Berbantuan Quizizz melalui Discovery Learning Materi Norma dalam Adat Istiadat Didaerahku untuk Meningkatkan Literasi Sains Siswa Amna Tahta Dhilil Aulia; Cindya Alfi; Shofi Nur Amalia
JURNAL PENDIDIKAN MIPA Vol. 15 No. 3 (2025): JURNAL PENDIDIKAN MIPA
Publisher : Pusat Publikasi Ilmiah, STKIP Taman Siswa Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37630/jpm.v15i3.3237

Abstract

Penelitian ini bertujuan untuk menciptakan e-modul yang berbasis kuis dan terintegrasi dengan metode pembelajaran penemuan pada pelajaran IPAS dengan topik "Norma Adat Istiadat di Daerahku" guna meningkatkan keterampilan literasi sains siswa kelas IV SD. Latar belakang penelitian ini adalah minimnya partisipasi siswa dalam proses belajar, rendahnya kemampuan literasi sains yang masih menjadi masalah di bidang pendidikan, dan kurangnya penggunaan media digital yang menarik. Metode yang diterapkan adalah penelitian dan pengembangan (RandD) menggunakan model ASSURE, yang terdiri dari enam langkah: analisis peserta didik, penetapan tujuan, pemilihan metode, media, atau bahan, penggunaan media dan bahan, keterlibatan peserta didik, serta evaluasi dan merevisi. Subjek penelitian ini adalah 16 siswa dari kelas IV SDN Sawentar 04. Data dikumpulkan melalui lembar validasi dari ahli materi, media, dan bahasa, kuesioner yang berisi tanggapan dari guru, serta tes literasi sains yang mencakup pretes dan postes. Hasil validasi e-modul menunjukkan kategori "sangat valid," dengan skor rata-rata 89% dan penilaian kelayakan guru sebesar 98%. Penerapan e-modul selama dua sesi menunjukkan peningkatan literasi sains siswa, dengan skor rata-rata pretes 35,93 dan skor postes 87,81. N-gain yang dihitung sebesar 0,75 masuk dalam kategori tinggi. Penggunaan e-modul yang dipadukan dengan Quizizz memberikan pengalaman belajar yang menarik dan relevan dengan konteks.
PENGEMBANGAN MEDIA POP UP BOOK MATERI MENGENAL BANGUN RUANG KELAS IV SD Negeri SUMBERASRI 02 KABUPATEN BLITAR Rizqi Ulfika Rani; Shofi Nur Amalia; Ragil Tri Oktaviani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i3.17197

Abstract

The purpose of this study is to determine the validity and attractiveness of Pop Up Book media in learning the introduction of building space in class IV. ADDIE model and R&D approach were used in this research. Interviews, observations, and questionnaires were used to collect data from fourth grade students of SDN Sumberasri 02. Linguists, media experts, and material experts evaluated the validity of the media. The material expert's assessment received a score of 97.5%, the linguist received a score of 91%, and the media expert's evaluation received a score of 87.5% with the same category of “Very Valid”. Regarding the attractiveness of the media, students responded with a score of 97% with the category “Very Interesting”.
PENGEMBANGAN MODEL TGT BERBANTUAN SNAKES LADDERS BERBASIS GENIALLY WEB MATERI PANCASILA SEBAGAI NILAI KEHIDUPAN (SISWA KELAS IV SD NEGERI GAPRANG 01 KABUPATEN BLITAR) Ajeng Ayu ANggita; Shofi Nur Amalia; Khoirul Wafa
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.26265

Abstract

TGT model assisted by Genially Web-based Snakes Ladders. At SD Negeri Gaprang 01 Blitar Regency, grade IV students face difficulties in understanding Pancasila Education lessons even though the material has been neatly arranged by the teacher but students do not like Pancasila Education lessons causing problems in the learning process, namely: students have difficulty focusing on learning, many students tend to play alone in the midst of learning activities, there is no factor of variation in teaching models and learning media that leads to a monotonous learning experience. To overcome this problem, researchers developed a TGT model assisted by Genially Web-based Snakes Ladders. The TGT model is cooperative learning that forms students learning in small groups of 5-6 people. This model adds an element of fun, makes the learning experience creative, entertaining and increases students' interest in learning. Genially is a web-based platform that is used to assist users in creating various audiovisual and interactive content and can attract students' interest in learning. The purpose of the researcher developing the TGT model assisted by Genially Web-based Snakes Ladders is to determine the validity and attractiveness of the TGT model assisted by Genially Web-based Snakes Ladders media. The strategy used in this research is Research and Development (R&D) with the PPE model which consists of three stages:  Planning, Production, Evaluation. The results of learning design validation obtained 90% and 95% material experts as well as the percentage of teacher attractiveness of 93% and the results of student attractiveness obtained 97%. The TGT model assisted by Genially Web-based Snakes Ladders is expected to attract students' interest in learning and can help the learning process.
EFEKTIVITAS PENGGUNAAN FLASHCARD BERBASIS AUGMENTED REALITY MATERI EKOSISTEM TERHADAP LITERASI SAINS KELAS 5 SDN BENDO 01 PONGGOK BLITAR Muji Rahayu Santi Sumarah; Shofi Nur Amalia; Ragil Tri Oktaviani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.29745

Abstract

The purpose of this study was to determine the effectiveness of augmented reality-based flashcard media on ecosystem material. And to determine the increase in science literacy of grade 5 students of SDN Bendo 01 Ponggok Blitar. This study used an experimental method in the form of a quasi-experimental design. The population in this study were 40 grade 5 students of SDN Bendo 01 Ponggok Blitar with the number of students in class 5A 20 students and class 5B 20 students. Data collection techniques in this study used tests and documentation. The results of the normality test of the experimental class in this study were 0.016> 0.05 in the pretest data and the significant value of the posttest was 0.092> 0.05 normally distributed. The results of the homogeneity test can be seen that the significant value of the posttest data is 0.100, this indicates that the value of the significant 0.100> 0.05 so that the posttest data criteria accept H0 which means that both classes have homogeneous variance. The results of the independent sample t-test on the posttest data of the experimental class and the control class can be seen that the sig. (Two-Sided p) value is 0.002 <0.05. The results of the paired sample t-test on the pretest and posttest data using SPSS 30.0 can be seen that the sig. (Two Side p) value is 0.001 <0.05, so there is a significant difference between the pretest and posttest. The improvement of the science literacy skills of grade 5 students of SDN Bendo 01 Ponggok Blitar was obtained from the pretest and posttest assessments.