Claim Missing Document
Check
Articles

Found 4 Documents
Search

Project-Based Learning Design in Secondary Schools: Enhancing Students' Collaborative and Creative Skills Naila Rohmaniyah; Siti Wulan Asih
International Journal of Post Axial: Futuristic Teaching and Learning Vol. 2 No. 4 December 2024: International Journal of Post-Axial
Publisher : Yayasan Azhar Amanaa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59944/postaxial.v2i4.395

Abstract

This study investigates the implementation of Project-Based Learning (PjBL) in secondary schools, focusing on its impact on enhancing students' collaborative and creative skills. The research employs a mixed-methods approach, including classroom observations, interviews with teachers and students, and analysis of student projects. Results indicate that PjBL fosters an active learning environment that significantly improves students’ ability to work collaboratively and think creatively. Students engaged in PjBL showed increased motivation and a deeper understanding of subject matter, demonstrating enhanced problem-solving and teamwork skills. However, the study also highlights several challenges, such as time constraints, limited resources, and difficulties in aligning PjBL with traditional curricula, which hinder its broader application. Teachers reported needing more professional development and support to effectively implement PjBL strategies. Despite these challenges, the positive outcomes suggest that PjBL is a promising pedagogical approach that can better prepare students for the demands of the 21st century. The findings underline the need for educational institutions to address the barriers to PjBL implementation and provide adequate training and resources to teachers. This study contributes to the growing body of literature advocating for innovative teaching methods that emphasize student-centered learning and the development of essential life skills.
Contextual Approach in Arabic Language Learning: Developing Students' Critical Thinking Skills/ النهج السياقي في تعلم اللغة العربية: بناء مهارات التفكير النقدي لدى الطلاب Siti Wulan Asih; Naila Rohmaniyah
IJAS: International Journal of Arabic Studies Vol. 1 No. 1 September (2024): International Journal of Arabic Studies
Publisher : IJAS: International Journal of Arabic Studies

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to examine the effectiveness of a contextual approach in Arabic language learning to develop students' critical thinking skills. The contextual approach involves linking lesson materials with students' everyday life situations, helping them understand Arabic in relevant contexts. This research employs a qualitative method with a descriptive approach. The subjects of the study are madrasah students learning Arabic. Data were collected through observation, interviews, and questionnaires measuring students' critical thinking skills and learning motivation. Data analysis was conducted using thematic techniques to understand the impact of this approach on the learning process. The results of the study indicate that the application of the contextual approach significantly improves students' critical thinking skills. Students were more able to analyze Arabic texts and apply them in real-life situations. Additionally, this approach also enhanced students' motivation to learn Arabic as they felt more connected to the lesson materials. The study concludes that the contextual approach is effective in developing critical thinking skills and increasing students' learning motivation in Arabic language education
Motivasi Kerja Guru Berdasarkan Teori Herzberg Di SMKN 1 Mesuji Raya Ceria Astuti; Dewi Sabilatun Nafisah2; Zulfa Halimatus Sa'diyah; Naila Rohmaniyah
Educational Journal and Innovation Ash-Shiddiqiyah Vol. 2 No. 1 (2024): Educational Journal and Innovation Ash-Shiddiqiyah
Publisher : IAI Nusantara Ahs-Shiddiqiyah

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to examine teachers’ work motivation based on Herzberg’s Two-Factor Theory, which includes motivator factors and hygiene factors, at SMKN 1 Mesuji Raya. This research employed a qualitative approach using in-depth interviews with teachers as the main informants, as well as the principal, vice principal, and administrative staff as supporting informants. The results indicate that teachers’ work motivation at SMKN 1 Mesuji Raya is generally good. Motivator factors such as responsibility, achievement, recognition, and opportunities for professional development play an important role in enhancing teachers’ work motivation. Meanwhile, hygiene factors, including harmonious working relationships, a conducive school environment, and an adequate welfare system, contribute to supporting teachers’ job satisfaction. Therefore, the application of motivational principles based on Herzberg’s theory can serve as an important foundation for improving teachers’ performance and job satisfaction.
Pengembangan Game Interaktif Berbasis Canva Sebagai Media Pembelajaran Matematika Materi Bangun Ruang Untuk Meningkatkan Minat Belajar Siswa Ahmad Riyadi; Naila Rohmaniyah
Educational Journal and Innovation Ash-Shiddiqiyah Vol. 4 No. 1 (2026): Educational Journal and Innovation Ash-Shiddiqiyah
Publisher : IAI Nusantara Ahs-Shiddiqiyah

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Abstrak: Rendahnya minat belajar siswa terhadap matematika, khususnya materi bangun ruang menjadi permasalahan mendasar di sekolah dasar. Pembelajaran konvensional yang berpusat pada guru mengakibatkan siswa bersikap pasif dan kesulitan memvisualisasikan objek geometri tiga dimensi. Penelitian ini bertujuan untuk: (1) mendeskripsikan kondisi awal minat belajar siswa kelas III SD Negeri 2 Sumber Agung, (2) mengembangkan media game interaktif berbasis Canva pada materi bangun ruang, serta (3) mengetahui efektivitas media tersebut dalam meningkatkan minat belajar siswa. Pendekatan yang digunakan adalah Research and Development (R&D) dengan model ADDIE (Analysis, Design, Development, Implementation, Evaluation). Subjek penelitian berjumlah 32 siswa kelas III. Instrumen yang digunakan meliputi angket minat belajar (pretest-posttest), lembar validasi ahli media, ahli materi, dan ahli bahasa, serta angket respons guru dan siswa. Analisis data menggunakan statistik deskriptif, Normalized Gain (N-Gain), dan Wilcoxon Signed Rank Test. Hasil penelitian menunjukkan bahwa: (1) media game interaktif dinyatakan layak oleh para ahli; (2) guru memberikan respons sangat baik dengan persentase 90%, dan siswa memberikan respons sangat baik dengan persentase rata-rata 86,33%; (3) rata-rata pretest sebesar 63,25 meningkat menjadi 81,13 pada posttest, dengan N-Gain sebesar 0,48 (kategori sedang); dan (4) uji Wilcoxon menghasilkan nilai signifikansi 0,000 (p < 0,05), menunjukkan perbedaan minat belajar yang signifikan sebelum dan sesudah penggunaan media. Disimpulkan bahwa media game interaktif berbasis Canva terbukti efektif meningkatkan minat belajar siswa pada materi bangun ruang di sekolah dasar.