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Sanggar Seni Matoh Mime as A Non-Formal Education Forum: Increasing Creativity and Developing Community Potential Sabri, Indar; Kusuma, Rizqi Fajar; Alfarisi, Salman
AL-ISHLAH: Jurnal Pendidikan Vol 16, No 3 (2024): AL-ISHLAH: JURNAL PENDIDIKAN
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v16i3.5169

Abstract

This study addresses the challenges educational institutions face in fostering students' interest and skills, particularly in the field of pantomime. A major hurdle is the lack of structured extracurricular activities dedicated to this performance art. This research examines the innovative training techniques employed by Sanggar Seni Matoh Mime as a model of non-formal education aimed at enhancing creativity and developing community potential. The study's objective is to analyze the role of Sanggar Seni Matoh Mime as a non-formal educational platform, focusing on how its pantomime programs contribute to creativity and community development. Utilizing a qualitative case study approach, the findings demonstrate that Sanggar Seni Matoh Mime effectively enhances children's creativity and achievements in pantomime. Since 2019, the Sanggar has provided free pantomime training at Bojonegoro Regency's square, with 32 participants, including one kindergarten student, 28 elementary school students, and three junior high school students. Notably, eight participants won at the Bojonegoro Regency level of the National Student Art Competition Festival. These results highlight the significant contribution of Sanggar Seni Matoh Mime to fostering creativity and artistic potential in the community through non-formal education. In conclusion, this research provides new insights into non-formal education methods and their impact, while encouraging further investigation into the broader effects of non-formal education on community development.
The Role of Cangkruk Culture in Developing Skills and Creativity of Junior Graphic Designers in Surakarta Kusuma, Rizqi Fajar; Martadi, Martadi; Sabri, Indar; Suryandoko, Welly; Agista, Yogha Adhi
IJCAS (International Journal of Creative and Arts Studies) Vol 12, No 1 (2025): June 2025
Publisher : Graduate School of Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/ijcas.v12i1.15018

Abstract

The Javanese culture of Cangkruk, a tradition of casual social interaction, has a positive chain effect for aspiring graphic designer students. This research aims to analyze the role of Cangkruk in developing creativity in junior graphic designers in Surakarta. The method used is a case study on students majoring in fine arts education at Sebelas Maret University, with a Peer Teaching approach and analysis of the creativity process according to Wallas, which includes four stages, which are preparation, incubation, illumination, and verification. This research found that Cangkruk culture functions as a space that supports peer learning and collaboration, a medium for reflection and design criticism, a source of inspiration and creative exploration, as well as emotional support and motivation. The creative process that occurs in Cangkruk allows designers to learn through real practice based on social interaction. By creating an open space that encourages dialog of ideas, collaboration, and reflection of design work, it can enrich the creative process to produce creative products that are compatible with the design industry. In conclusion, cangkruk can be positioned as an alternative pedagogical tool or informal learning space in developing the skills and creativity of junior graphic designers. This research recommends further exploration of the potential of Cangkruk culture in other disciplines and diverse cultural backgrounds and institutions. Peran Budaya Cangkruk dalam Mengembangkan Keterampilan dan Kreativitas pada Desainer Grafis Junior di Surakarta Abstrak Budaya Cangkruk merupakan tradisi masyarakat Jawa berupa interaksi sosial santai, memiliki efek berantai positif bagi mahasiswa calon desainer grafis. Penelitian ini bertujuan untuk menganalisis peran Cangkruk dalam mengembangkan kreativitas pada desainer grafis junior di Surakarta. Metode yang digunakan adalah studi kasus pada mahasiswa jurusan pendidikan seni rupa di Universitas Sebelas Maret, dengan pendekatan Peer Teaching dan analisis proses kreativitas menurut Wallas, yang meliputi empat tahap, yaitu persiapan, inkubasi, iluminasi, dan verifikasi. Penelitian ini menemukan bahwa budaya Cangkruk berfungsi sebagai ruang yang mendukung peer learning dan kolaborasi, media refleksi dan kritik desain, sumber inspirasi dan eksplorasi kreatif, serta dukungan emosional dan motivasi. Proses kreatif yang terjadi dalam Cangkruk memungkinkan desainer untuk belajar melalui praktek nyata berbasis interaksi sosial. Dengan menciptakan ruang terbuka yang mendorong dialog ide, kolaborasi, dan refleksi karya desain dapat memperkaya proses kreatif untuk menghasilkan produk kreatif yang seusai dengan industri desain. Kesimpulannya, cangkruk dapat diposisikan sebagai alat pedagogis alternatif atau ruang pembelajaran informal dalam pengembangan keterampilan dan kreatifitas desainer grafis junior. Penelitian ini merekomendasikan eksplorasi lebih lanjut terhadap potensi budaya Cangkruk dalam disiplin ilmu lain dan latar belakang budaya serta institusi yang beragam.