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Pemanfaatan Media Chromebook Dalam Pembelajaran Tematik Siswa Kelas VI Sekolah Dasar Andini Putri Puspitasari; Nur Samsiyah; Lingga Nico Pradana
Prosiding Konferensi Ilmiah Dasar Vol 5 (2024): Transformasi Pembelajaran Pada Pendidikkan Dasar Integrasi Computational Thinking
Publisher : Universitas PGRI Madiun

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Abstract

Proses pembelajaran di sekolah sangat dipengaruhi oleh kemajuan teknologi saat ini. Penelitian ini bertujuan untuk mendeskripsikan pemanfaatan media chromebook dalam pembelajaran tematik siswa sekolah dasar. Subjek penelitian ini adalah wali kelas VI dan peserta didik sekolah dasar. Teknik pengumpulan data yaitu teknik observasi dan wawancara. Alat pengumpul data penelitian ini adalah lembar observasi dan pedoman wawancara. Hasil penelitian menunjukkan Penggunaan Chromebook yang dilengkapi dengan berbagai aplikasi pembelajaran interaktif dapat membuat materi pelajaran lebih menarik bagi siswa. Pemanfaatan Chromebook juga membantu siswa mengembangkan keterampilan teknologi dasar yang penting di era digital. Disimpulkan bahwa pemanfaatan media Chromebook dalam pembelajaran tematik di sekolah dasar memiliki potensi besar untuk meningkatkan kualitas Pendidikan.
Penerapan Model Problem Based Learning (PBL) Berbantuan Media Komik Digital untuk Meningkatkan Hasil Belajar Materi Kalimat Perintah pada Siswa Kelas V SDN 1 Taman Andini Putri Puspitasari; Candra Dewi; Melina Jatmikawati
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 4 (2026): November (In Press)
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i4.2927

Abstract

Learning Indonesian language, particularly imperative sentences, requires students to understand the characteristics and use of sentences in meaningful and contextual situations. However, the learning process in fifth grade at SDN 01 Taman Kota Madiun showed that students' learning outcomes on imperative sentences were still low, with many students unable to achieve the Minimum Mastery Criterion (MMC) of 75. This study aimed to improve the learning outcomes of fifth-grade students on the topic of imperative sentences through the implementation of the Problem-Based Learning (PBL) model assisted by digital comic media. The study was motivated by the low learning outcomes of students, as indicated by the large number who had not achieved the Minimum Mastery Criterion (MMC) of 75. This research employed a Classroom Action Research (CAR) design based on the Kemmis and McTaggart model, conducted in two cycles consisting of planning, implementation, observation, and reflection. The participants were 28 fifth-grade students at SDN 01 Taman Kota Madiun. Data were collected through learning achievement tests, observations, and documentation, and were analyzed using descriptive quantitative methods. The findings revealed a consistent improvement in students' learning outcomes across the research cycles. In the pre-cycle, 10 students (35.71%) achieved mastery with an average score of 60.71. After implementing the PBL model assisted by digital comic media in Cycle I, the number of students achieving mastery increased to 15 (53.57%) with an average score of 72.14. In Cycle II, learning mastery significantly improved to 23 students (82.14%) with an average score of 85.11. These findings indicate that the implementation of the PBL model assisted by digital comic media effectively improved students' learning outcomes. The novelty of this study lies in the integration of digital comics as contextual problem triggers that encourage students' active engagement in problem-solving activities during Indonesian language learning in elementary school, while also contributing to the development of innovative digital media-based learning.