Annisa Azzahra
Universitas Islam Negeri Sumatera Utara

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Peran Sastra Anak dalam Meningkatkan Budaya Literasi Membaca Annisa Azzahra; Rina Devianty
BLAZE : Jurnal Bahasa dan Sastra dalam Pendidikan Linguistik dan Pengembangan Vol. 2 No. 2 (2024): Mei: Jurnal Bahasa dan Sastra dalam Pendidikan Linguistik dan Pengembangan
Publisher : STIKes Ibnu Sina Ajibarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59841/blaze.v2i2.1202

Abstract

The rapid development of technology has provided two sides to the dilemma which have positive and negative impacts. As a result, literacy cultural activities have decreased and it is very worrying because of the influence of devices that often spend time playing online games. This can influence children's interest in reading books, therefore this research aims to find out the role of children's literature in improving children's reading literacy culture. The method used in this research is using qualitative research methods through library research using data collection, studying theories from various literature related to the research. This situation indicates that children really need literature in their development and growth, literature is a means offered to improve the culture of reading literacy for children.
Pengembangan Media Kartu Pantun untuk Meningkatkan Kemampuan Menulis Pantun Siswa Kelas VII SMP Negeri 4 Percut Sei Tuan Annisa Azzahra; Rina Devianty; Edi Saputra
Jurnal Kajian Ilmu Pendidikan, Bahasa dan Komunikasi Vol. 1 No. 3 (2025): Agustus : Jurnal Kajian Ilmu Pendidikan, Bahasa dan Komunikasi
Publisher : Asosiasi Periset Bahasa Sastra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/jkaipbaku.v1i3.150

Abstract

The research entitled "Development of Pantun Card Media to Improve Pantun Writing Skills of Grade VII Students of SMP Negeri 4 Percut Sei Tuan" was motivated by the low ability of students in writing pantun due to a lack of understanding of pantun structure and limited interesting learning media. The method used is Research and Development (R&D) with the ADDIE development model through the stages of analysis, design, development, implementation, and evaluation. Data were obtained through validation by media experts, material experts, and language experts, teacher and student response questionnaires, and pretest and posttest tests in the experimental and control classes. The validation results showed that the pantun card media was included in the "very valid" category with a percentage score of 92% from media experts, 92% from language experts, and 100% from material experts with an average of 94.67%, as well as practicality tests by teachers of 92% and 89.85% from students which indicated that this media was very suitable for use and well received. The effectiveness test showed a significant increase in the ability to write pantun in the experimental class compared to the control class with an N-Gain score of 57.83%, so that the pantun card media is quite effective to be used as an innovative alternative in learning Indonesian, especially the material for writing pantun.