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Sitti Rahma Yunus
Department of Science Education, Universitas Negeri Makassar, Indonesia

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THE DEVELOPMENT OF E-MAGAZINE BASED ON CANVA TO INCREASE READING INTEREST AND LEARNING OUTCOMES Yuliani Yuliani; Hasanuddin Hasanuddin; Sitti Rahma Yunus
Jurnal IPA Terpadu Vol 8, No 2 (2024)
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35580/ipaterpadu.v8i2.64217

Abstract

This research is an R&D (Research and Development) with ADDIE model. The research aims to determine the validity, effectiveness and practicality of the magazine. The subjects were a teacher and students at SMP Negeri 27 Makassar class VIII 11. The instrument was a reading interest questionnaire and a learning outcomes test in the form of multiple choice questions. The research instruments for measuring product practicality are teacher response questionnaires and student response questionnaires. The results of the e-magazine validity analysis obtained an average of 4.6 in the “valid” category. The results of analysis on the practicality of e-magazines by educators were 94.2% in the “very positive” category. The results of analysis on the practicality of e-magazines by students were 81.3% in the “very positive” category. The results of analysis on the effectiveness of e-magazines in increasing reading interest obtained an N-gain of 0.4 in the “medium” category. The results of analysis on the effectiveness of e-magazines in improving learning outcomes obtained an N-gain of 0.5 in the “medium” category. Based on the description, it can be concluded that the Canva-based e-magazine is valid, practical and effective for application to the topic of the Solar System.
APPLICATION OF QR-CODE-ASSISTED POSTER MEDIA TO IMPROVE DIGITAL LITERACY OF GRADE VIII STUDENTS OF SMP NEGERI 49 MAKASSAR Thya Enjely Ningsi; Sitti Rahma Yunus; Ramlawati Ramlawati
Jurnal IPA Terpadu Vol 8, No 2 (2024)
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35580/ipaterpadu.v8i2.63723

Abstract

This study aims to find out: 1) The level of students’ digital literacy before and after the application of QR-Code Assisted Poster media. 2) Improvement of students’ digital literacy after the implementation of QR-Code Assisted Poster media. 3) Significant improvement in digital literacy after the implementation of QR-Code Assisted Poster media. This research is a Pre-Experimental research with One Group Pretest-Posttest Design. The research population is all students of grade VIII of SMP Negeri 49 Makassar which consists of 5 classes with a total of 126 students. Sample was selected by pusposive sampling, with 1 class, namely class VIII.1 which totals 21 students. The research instrument is a digital literacy questionnaire. It was concluded that: 1) The level of digital literacy of students before the implementation of QR-Code-assisted poster media was in the low category with an average score of 37.29, and after the implementation of QR-code-assisted poster media had an average score of 68.76 with a high category. 2) The average N-Gain of digital literacy of students after applying QR-Code-assisted poster media was 0.66 with the medium category. 3) There was a significant increase in students' digital literacy after the implementation of QR-Code-assisted poster media.
THE INFLUENCE OF VIRTUAL LABORATORY-BASED LEARNING MEDIA ON THE LEARNING OUTCOMES OF CLASS VII STUDENT OF SMP NEGERI 4 MALLUSETASI Syerlinda Syerlinda; Muh. Tawil; Sitti Rahma Yunus
Jurnal IPA Terpadu Vol 8, No 1 (2024)
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35580/ipaterpadu.v8i1.59576

Abstract

This study aims to determine: (1) the level of learning outcomes of eighth-grade students using virtual laboratory media and conventional media, (2) there is a difference in students’ learning outcomes who taught by using virtual laboratory-based learning media and conventional media. Sample used purposive sampling technique with a population of all eighth-grade students at SMP Negeri 4 Mallusetasi consisting of 3 classes with a total of 64 students. There are 21 students in the experimental class and 16 students in the control class. The instruments in this study were a previously validated pretest and posttest learning outcome tests in the form of multiple-choice questions through Google Form. Validity analysis applied Gregory analysis, with a consistency coefficient of 100% where indicates strong consistency of the instrument. Data analysis techniques included descriptive and inferential analysis. The results of the analysis concluded that: (1) The level of learning outcomes of students after being taught using virtual laboratory-based media is categorized as low with score 0,19 and students after being taught using conventional media is categorized as low with score 0,10 (2) There is a difference in the learning outcomes of students in the use of virtual laboratory media and conventional.
THE INFLUENCE OF ANIMATED VIDEO MEDIA ON IMPROVING OF SCIENCE LEARNING OUTCOMES (Study on Human Excretory) System) Dian Musda Mulya Nur; Sitti Rahma Yunus; Nurhayani H. Muhiddin
Jurnal IPA Terpadu Vol 8, No 1 (2024)
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35580/ipaterpadu.v8i1.59541

Abstract

This study aims to determine 1) the improving of students’ learning outcomes that taught using animated video media, and who taught without using animated video media, 2) the effect using animated video media on the learning outcomes. This type research is a quasi-experimental with Non-equivalent Control Design. The population in this study were all students of class VIIIth in the academic year 2021/2022 consisting of eleven class with a total 0f 394 people, the sample was selected by purposive sampling and obtained class VIII.8 as the experimental class 36 people, and class VIII.9 as the control class 36 people. The instrument is test of learning outcomes. Data were analyzed by descriptive and inferential statistics. The result concluded: 1) the science learning outcomes of students who were taught using animated video media experienced an increase in learning outcomes with N-Gain, namely 0.38 (medium category), and who were taught without animated video experienced an increase in learning outcomes with N-Gain, namely 0,18 (low category), 2) there is an influence of the use animated video media improving student learning outcomes. Based on the test using t-test, the result obtained were 6,25(tcount) > 1,67 (ttable) so H0 was rejected and H1 accepted.