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PEMANFAATAN SOFTWARE PROTEUS PADA MATA PELAJARAN PENERAPAN RANGKAIAN ELEKTRONIKA DALAM MENINGKATKAN HASIL BELAJAR SISWA KELAS XI TEKNIK AUDIO VIDEO DI SMK NEGERI 2 BARRU Ummiati Rahmah; Darlan Sidik; Andi Nurfadhilah
Jurnal Elektronika Telekomunikasi & Computer Vol 9, No 2 (2024): September
Publisher : Jurnal Elektronika Telekomunikasi & Computer

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Abstract

Penelitian ini bertujuan untuk mengetahui: 1) Hasil belajar siswa setelah diterapkannya Software Proteus pada mata pelajaran Penerapan Rangkaian Elektronika di SMK Negeri 2 Barru, 2) daya tarik siswa dalam penggunaan Software Proteus pada mata pelajaran Penerapan Rangkaian Elektronika di SMK Negeri 2 Barru. Adapun jenis penelitian yang digunakan adalah jenis penelitian tindakan kelas (PTK). Objek penelitian ini sebanyak 17 siswa siswi SMK Negeri  2  Barru  Jurusan Teknik Audio Video  pada  mata  pelajaran  Penerapan  Rangkaian Elektronika. Teknik  pengumpulan  data menggunakan  instrumen  angket/kuisioner dan  tes objektif, penelitian ini melibatkan 2 validator instrumen. Hasil dari penelitian ini yaitu meningkatnya hasil belajar siswa pada mata pelajaran Penerapan Rangkaian Elektronika kelas XI Teknik Audio Video di SMK Negeri 2 Barru dengan tingkat ketuntasan hasil belajar siswa pada siklus I soal pretest sebesar 0% dan postest sebesar 5,88% kemudian mengalamai peningkatan pada siklus II soal pretest sebesar 29,41% dan postest sebesar 82,35%. Tingkat ketuntasan hasil belajar siswa dari siklus I dan siklus II terjadi peningkatan sebesar 76,47%. Berdasarkan hasil penelitian tersebut dapat disimpulkan bahwa proses pembelajaran dengan memanfaatkan software proteus dapat meningkatkan kualitas hasil belajar siswa pada mata pelajaran Penerapan Rangkaian Elektronika di SMK Negeri 2 Barru
SISTEM PEMINJAMAN BARANG DAN PERALATAN LABORATORIUM SMK BERBASIS WEB Laode Muh ZulFardin Syah; Muh. Ichsan Ali; Riana T. Mangesa; Darlan Sidik; Abdul Muis Mappalotteng
UNM Journal of Technology and Vocational Volume 6, Issue 1, February (2022)
Publisher : Program Studi S2 Pendidikan Teknologi dan Kejuruan

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This study aims to: (1) produce a web-based system for borrowing goods and laboratory equipment for Vocational High Schools, (2) Determine the level of feasibility of the system for borrowing goods and equipment in the web-based SMK Negeri 1 Papalang laboratory, (3) Find out user responses about the lending system. goods and equipment in the web-based laboratory of SMK Negeri 1 Papalang. The type of research used in this research is Research and Development (R&D) using the Rapid Application Development (RAD) development model. The subjects in this study were the Deputy Head of Facilities and Infrastructure, the head of competence, and teachers from SMK Negeri 1 Papalang, totaling 32 people. Data was collected through documentation and questionnaires. The data were analyzed using the ISO/IEC 9126 software testing method which includes aspects of functionality, portability, efficiency, reliability, maintainability, and usability. In the functionality aspect using test cases by two system experts, the portability aspect using various types of operating systems and web browsers, the efficiency aspect using GTMetrix for web page load testing, the reliability aspect using the WAPT application for system performance testing, maintainability aspects for maintenance testing and usability aspects. using a questionnaire. The result of this research is the development of a web-based system for borrowing goods and equipment in the laboratory of SMK Negeri 1 Papalang. The results of the system functionality test are considered good because X is close to 1, the portability aspect has no errors in various types of operating systems and web browsers, the efficiency aspect gets a page load time of 788ms with an average score based on 100% Performance, the reliability aspect gets 100% for durability, maintainability has met all three metrics and usability aspects are carried out by giving questionnaires to research subjects, the assessment given by research subjects gets a score of 84.5 in the "very good" category and is feasible to use. So it can be concluded that the level of feasibility of the software already meets the software quality criteria
PENGEMBANGAN IOT DENGAN ALAT PENGHEMAT LISTRIK UNTUK MENGONTROL PENGGUNAAN DAYA LISTRIK St. Awaliah Maghfirah; Faisal Syafar; Darlan Sidik
UNM Journal of Technology and Vocational Volume 7, Issue 1, February (2023)
Publisher : Program Studi S2 Pendidikan Teknologi dan Kejuruan

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The government's policy "stay at home" is implemented to prevent and cope with Covid-19 in Indonesia, so it affects the increase of public electricity bills due to changes in lifestyles that spendmore time at home. The IoT with an electricity-saving device, it can controling electricity load useand will greatly help the community, especially in pandemic conditions as is the case now. Thedevelopment model used in this research is the waterfall development model. There are 5 stages thatare passed in this development, namely analysis, design, development, testing, and safety. The expertvalidation test was conducted by 2 lecturers to determine the reliability of the product that had beenmade and obtained a very reliable interpretation. Field trials in this study were conducted in severalcommunity homes that installed IoT with electricity-saving devices in Makassar city with 5respondents. This test was conducted to determine the quality of the product from the usability aspectand the average score of SUS (System Usability Scale) is 80. An IoT with an electricity-saving devicecan provide user convenience in controlling the use of lights and fans in one hand, and can save theelectrical power at home, in this case electronic items that have an inductive load because of thepresence of a capacitor as a capacitive load that prevents changes in the value of the electric voltage.
EFEKTIVITAS E-PORTOFOLIO VIDEO UNTUK MENINGKATKAN SKILL DAN MOTIVASI PESERTA DIDIK PADA MATA PELAJARAN DESAIN GRAFIS PERCETAKAN DI SMK KARTIKA XX-I MAKASSAR Novitasari; Darlan Sidik; Riana T. Mangesa
UNM Journal of Technology and Vocational Volume 6, Issue 1, February (2022)
Publisher : Program Studi S2 Pendidikan Teknologi dan Kejuruan

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The purpose of the study was to see the effectiveness of the video e-portfolio to improve the skills and motivation of students in printing graphic design lessons. Assessment is an important subsystem in education. Indicates the need for innovation in accordance with the development of science and technology. E-Portfolio is software to present students' mastery and skills effectively, because it can store materials, images, audio and video. This type of research is experimental research. This research method is a pre- experimental design using the one group pretest-posttest design. Data collection techniques using questionnaires were given to students and teachers, with this questionnaire the authors obtained data about skills, student motivation and teacher responses. The research sample for class XI multimedia was 20 people. The results showed that there was an increase in skills in the field of photography, the percentage of the average value of the pre test was 43.36% and the post test was 85.45% from the ideal score of 100. Data analysis used the T-test to see the completeness of student learning before and after being taught to make e-portfolios. videos. The classical mean value of learning outcomes before treatment was 15% and after treatment was 90%, with a significance value (Sig) <0.05. The percentage of students' responses was 91% very good category. Student motivation with a percentage of 76.14% in good category. While the teacher's response has a percentage of 96% indicating that the teacher gave a very good response to the video e-portfolio assessment for use in the assessment of printing graphic design subjects. Keywords: Photoshoot skills, work motivation, E-portfolio Video, Graphic Design
PENGEMBANGAN MEDIA PEMBELAJARAN TRAINER MIKROKONTROLER PADA JURURSAN TEKNIK ELEKTRONIKA SMK NEGERI DI MAKASSAR Akmaluddin; Hasanah Nur; Darlan Sidik
UNM Journal of Technology and Vocational Volume 6, Issue 2, June (2022)
Publisher : Program Studi S2 Pendidikan Teknologi dan Kejuruan

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This research aims to; (1)knowing the stages in developing a microcontroller trainer learning media.; (2)produce a valid and practical Microcontroller trainer learning media used in SMK; (3) produce a Microcontroller trainer learning media that is effective in improving student learning outcomes in SMK. This research method is Research and Development with a 4D development model. The research subjects were 25 students of State Vocational High School in Makassar City, majoring in electronics engineering. Data collection through documentation, observation and questionnaire methods were analyzed using quantitative descriptive statistical techniques. The results of the research on developing learning media based on smartphone application modules through the following stages: (1) analyzing the need for developing learning media and the feasibility and requirements for developing a microcontroller-based media trainer.Alf and Vegard RISC (AVR); (2) the design stage of designing learning devices and media; (3) development by looking at the responses of validators/experts from the designs that have been made, namely the feasibility of the media and the feasibility of the material as well as the feasibility of instruments and questions for students/students; (4) the distribution is carried out in 2 stages of activity, namely the Pre-Test stage which is used as initial data and the Post-Test stage and the implementation stage which is used as the final data to see the comparison and percentage of product success made. The quality of the learning media was declared very valid by the media expert validator with a value of 99% and material expert with a value of 99%. The practicality of the media based on student questionnaires from the one to one test got a score of 88%, the small group test 92% and the large group test 90% were in the very practical category. Effectiveness is stated based on the results of the pretest and posttest. The data obtained shows N-Gainof 0.81 which is in the high category where the average value of students before use is 55.37 and increased to 81.05after using the microcontroller media trainer, The increase in the value can be concluded that the microcontroller trainer media has been effective in its use.