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IMPLEMENTASI PENDEKATAN KONTEKSTUAL DALAM PEMBELAJARAN PRAKTIK INSTALASI LISTRIK Riana T. Mangesa
Jurnal Kependidikan Vol. 46, No.1 (2016)
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1237.358 KB) | DOI: 10.21831/jk.v46i1.9577

Abstract

Tujuan penelitian adalah: (1) mendeskripsikan kemampuan mahasiswa dalam pemahaman belajar praktik melalui pendekatan kontekstual dan (2) keefektifan pendekatan kontekstual dalam pembelajaran praktik instalasi listrik I. Teknik pengambilan sampel dilakukan secara proportional random sampling. Hasil penelitian adalah; kemampuan praktik  peserta didik pada kelompok  Eksperimen (E) yang menggunakan pendekatan kontekstual, lebih tinggi dari  kelompok Kontrol (K) yang menggunakan pembelajaran langsung. Hasil pengamatan menunjukkan indikator penggunaan pendekatan kontekstual lebih tinggi, yang mendeskripsikan efektif dipergunakan dalam pembelajaran praktik. 
LATFORM E-LEARNING KELASE METODE UNTUK PEMBELAJARAN DI SEKOLAH MENENGAH KEJURUAN Riana T. Mangesa; Yusuf Mappeasse
Jurnal MEKOM (Media Komunikasi Pendidikan Kejuruan) Volume 4, Issue 2, Agustus 2017
Publisher : Fakultas Teknik, Universitas Negeri Makassar

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Abstract

Penerapan Platform e-learning kelase di Sekolah Menengah Kejuruan (SMK) dapat memberikan banyak kemudahan dalam pembelajaran. Tujuan penelitian ini adalah menginovasi pembelajaran dalam mengunakan metode belajar platform e-learning kelase, untuk meningkatkan kualitas pembelajaran dan meningkatkan hasil belajar. Jenis penelitian ini menggunakan pendekatan kualitatif dan deskriptif, yaitu mendeskripsikan efektivitas pelaksanaan pembelajaran di SMKN. Penelitian kualitatif, mengacu Sugiyono (2009) bahwa instrumen utamanya adalah peneliti sendiri, ditambah instrumen lembar observasi berupa chek lis, dokumentasi. Metode ini untuk mendeskripsikan data kelompok belajar yang dibentuk dalam satu kelas, sehingga tidak mengisolasi individu kedalam variabel, tetapi memandangnya sebagai satu kesatuan yang bertujuan menggambarkan tentang efektivitas pelaksanaan pembelajaran platform e-learning kelase. Hasil penelitian adalah pembelajaran efektif karena pelaksanaan platform e-learning kelase, dapat menginovasi guru dalam proses belajar sehingga dapat meningkatkan kualitas pembelajaran dan meningkatkan hasil belajar peserta didik.
Peningkatan Hasil Belajar Dengan Model Problem Based Learning di SMKN 9 Pinrang Evi Nurhayati Kusumaningrum; Riana T. Mangesa; Agustiah
Jurnal MediaTIK Volume 5 Issue 3, September (2022)
Publisher : Jurusan Teknik Informatika dan Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59562/mediatik.v5i3.3032

Abstract

Penelitian ini adalah penelitian tindakan kelas, yang bertujuan untuk meningkatkan hasil belajar siswa dengan penerapan model pembelajaran PBL ( Problem Based Learning) sebagai usaha untuk meningkatkan pembelajaran di SMKN 9 PINRANG pada mata pelajaran dasar desain grafis tahun pelajran 2020/2021. Penelitian ini dilaksanakan selama tiga siklus dengan proses penelitian : merencanakan tindakan, melaksanakan tindakan siklus I, siklus II dan siklus III, mengadakan pengamatan selama berlangsungnya pembelajaran pada tiga siklus, mengadakan evaluasi pada tiap akhir siklus, menganalisis data hasil evaluasi dan hasil pengamatan serta mengadakan refleksi berdasarkan hasil analisis dan tanggapan siswa. Hasil penelitian ini menunjukkan bahwa nilai meningkat hasil belajar siswa dimulai dari siklus I 80%, Siklus II 90% dan siklus III 100% berarti ada peningkatan pembelajaran. Dengan demikian, hasil penelitian ini dapat diperoleh gambaran bahwa Penerapan Model Pembelajaran Problem Based Learning sebagai usaha meningkatkan hasil belajar siswa kelas X.MM1 SMKN 9 Pinrang pada Mata pelajaran Dasar Desain Grafis dapat ditingkatkan dengan menggunakan penerapan model pembelajaran Problem Based Learning
Pengenalan Cyber Security Bagi Siswa Sekolah Menengah Atas Tandirerung, Veronika Asri; Riana T. Mangesa; Syahrul
TEKNOVOKASI : Jurnal Pengabdian Masyarakat Volume 1: Issue 2 (May 2023)
Publisher : Jurusan Teknik Informatika dan Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (365.526 KB) | DOI: 10.59562/teknovokasi.v1i2.131

Abstract

Efforts to increase awareness, knowledge and skills in internet safety need attention, especially for children and adolescents. They considered that the Internet had become an inseparable part of the daily life of children and adolescents in Indonesia. It can be achieved through outreach, literacy education and training. Understanding the use and safety of digital media is especially important from the perspective of children and adolescents. They must understand how to use digital technology, online communication and risky or unsafe behaviour. In addition, special attention is needed to provide information for children and adolescents about the risks of harm that may arise from a direct encounter with someone they have just met from cyberspace. Parents and teachers must be aware of and involved in digital safety programs for children and youth. Children and youth must continue to be motivated to view and use the internet as a valuable source of information and to make the most of digital technology to assist in education, increase knowledge, expand opportunities and empower them to achieve a better quality of life. This PKM implementation method is an open-design model method. The open design model consists of three stages: planning, workshop implementation and evaluation. After carrying out the activity, it is expected that students can use social media accounts wisely and know how to protect themselves and others.
PKM Workshop Bagi Guru Di Kecamatan Somba Opu Kabupaten Gowa Syamsurijal; Tjandi, Yunus; Tandirerung, Veronika Asri; Riana T. Mangesa; Prasojo, Kholik
TEKNOVOKASI : Jurnal Pengabdian Masyarakat Volume 1: Issue 3 (September 2023)
Publisher : Jurusan Teknik Informatika dan Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59562/teknovokasi.v1i3.1104

Abstract

This community service activity aims to help teachers in Somba Opu District, Gowa Regency as Partners in the Community Partnership Program (PKM). This assistance is in the form of: (1) improving student learning outcomes in several subjects which are still low, (2) developing teachers' knowledge about learning methods which are still limited. Teachers can choose various active, creative, effective and fun learning methods that suit the learning material, making it more interesting, more challenging and more fun. The methods used are: lecture, discovery learning, gallery walk, question and answer, with partners and carried out offline at Hasanuddin High School, Somba Opu District, Gowa Regency. The results achieved are (1) partners have developed their knowledge about various active, creative, effective and fun learning methods, (2) partners can carry out learning using various learning methods, (3) partners have the skills to design learning, (4) partners have the skills to carry out active, creative, effective and fun learning.
SISTEM PEMINJAMAN BARANG DAN PERALATAN LABORATORIUM SMK BERBASIS WEB Laode Muh ZulFardin Syah; Muh. Ichsan Ali; Riana T. Mangesa; Darlan Sidik; Abdul Muis Mappalotteng
UNM Journal of Technology and Vocational Volume 6, Issue 1, February (2022)
Publisher : Program Studi S2 Pendidikan Teknologi dan Kejuruan

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Abstract

This study aims to: (1) produce a web-based system for borrowing goods and laboratory equipment for Vocational High Schools, (2) Determine the level of feasibility of the system for borrowing goods and equipment in the web-based SMK Negeri 1 Papalang laboratory, (3) Find out user responses about the lending system. goods and equipment in the web-based laboratory of SMK Negeri 1 Papalang. The type of research used in this research is Research and Development (R&D) using the Rapid Application Development (RAD) development model. The subjects in this study were the Deputy Head of Facilities and Infrastructure, the head of competence, and teachers from SMK Negeri 1 Papalang, totaling 32 people. Data was collected through documentation and questionnaires. The data were analyzed using the ISO/IEC 9126 software testing method which includes aspects of functionality, portability, efficiency, reliability, maintainability, and usability. In the functionality aspect using test cases by two system experts, the portability aspect using various types of operating systems and web browsers, the efficiency aspect using GTMetrix for web page load testing, the reliability aspect using the WAPT application for system performance testing, maintainability aspects for maintenance testing and usability aspects. using a questionnaire. The result of this research is the development of a web-based system for borrowing goods and equipment in the laboratory of SMK Negeri 1 Papalang. The results of the system functionality test are considered good because X is close to 1, the portability aspect has no errors in various types of operating systems and web browsers, the efficiency aspect gets a page load time of 788ms with an average score based on 100% Performance, the reliability aspect gets 100% for durability, maintainability has met all three metrics and usability aspects are carried out by giving questionnaires to research subjects, the assessment given by research subjects gets a score of 84.5 in the "very good" category and is feasible to use. So it can be concluded that the level of feasibility of the software already meets the software quality criteria
EFEKTIVITAS PENERAPAN MODEL PROJECT BASED LEARNING TERHADAP MOTIVASI DAN KEMAMPUAN PEMAHAMAN KONSEP SISWA SEKOLAH MENENGAH KEJURUAN Nugrah Wulandari AL; Riana T. Mangesa; Anas Arfandi; Supriadi; Abdul Muis Mappalotteng
UNM Journal of Technology and Vocational Volume 7, Issue 1, February (2023)
Publisher : Program Studi S2 Pendidikan Teknologi dan Kejuruan

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Abstract

This study aims to examine (a) the increase of students' learning motivation after applying the Project Based Learning model in the Basic Programming Subject at SMKN (public vocational high school) 2 Gowa, (b) the increase of students' conceptual understanding skills after applying the Project Based Learning Model in Basic Programming Subject at SMKN 2 Gowa, (c) whether the students' learning motivation in applying the Project Based Learning model is more effective than students' motivation in applying conventional learning model, and (d) whether the students' conceptual understanding skills in applying Project Based Learning model are more effective than the students’ conceptual understanding skills in applying conventional learning model in Basic Programming Subject at SMKN Negeri 2 Gowa. The type of research used is experimental research. The experimental design used is the Nonequivalent Control Group Design in the form of PretestPosttest Design with a sample of 68 students. Data collecting employed questionnaire and test of conceptual understanding skills. The collected data were analyzed using descriptive statistical analysis and inferential statistical analysis. The results of the study are reveal that (a) there is an increase in students' learning motivation after applying the Project Based Learning model in Basic Programming Subject at SMKN Negeri 2 Gowa, (b) there is an increase in students' conceptual understanding skills after applying the Project Based Learning model in Basic Programming Subject at SMKN 2 Gowa, (c) the students’ learning motivation in applying the Project Based Learning model is more effective than students’ learning motivation in applying conventional learning model in Basic Programming Subject at SMKN 2 Gowa, and (d) the students' conceptual understanding skills in applying Project Based Learning model is more effective than the students' conceptual understanding skills in the applying conventional learning model in Basic Programming Subject at SMKN 2 Gowa. Based on the aforementioned results, it can be concluded that the application of the Project Based Learning model is effective and can increase students' motivation and conceptual understanding skills in Basic Programming subject at SMKN 2 Gowa.
EFEKTIVITAS E-PORTOFOLIO VIDEO UNTUK MENINGKATKAN SKILL DAN MOTIVASI PESERTA DIDIK PADA MATA PELAJARAN DESAIN GRAFIS PERCETAKAN DI SMK KARTIKA XX-I MAKASSAR Novitasari; Darlan Sidik; Riana T. Mangesa
UNM Journal of Technology and Vocational Volume 6, Issue 1, February (2022)
Publisher : Program Studi S2 Pendidikan Teknologi dan Kejuruan

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Abstract

The purpose of the study was to see the effectiveness of the video e-portfolio to improve the skills and motivation of students in printing graphic design lessons. Assessment is an important subsystem in education. Indicates the need for innovation in accordance with the development of science and technology. E-Portfolio is software to present students' mastery and skills effectively, because it can store materials, images, audio and video. This type of research is experimental research. This research method is a pre- experimental design using the one group pretest-posttest design. Data collection techniques using questionnaires were given to students and teachers, with this questionnaire the authors obtained data about skills, student motivation and teacher responses. The research sample for class XI multimedia was 20 people. The results showed that there was an increase in skills in the field of photography, the percentage of the average value of the pre test was 43.36% and the post test was 85.45% from the ideal score of 100. Data analysis used the T-test to see the completeness of student learning before and after being taught to make e-portfolios. videos. The classical mean value of learning outcomes before treatment was 15% and after treatment was 90%, with a significance value (Sig) <0.05. The percentage of students' responses was 91% very good category. Student motivation with a percentage of 76.14% in good category. While the teacher's response has a percentage of 96% indicating that the teacher gave a very good response to the video e-portfolio assessment for use in the assessment of printing graphic design subjects. Keywords: Photoshoot skills, work motivation, E-portfolio Video, Graphic Design
ANALISIS PROGRAM LITERASI SEKOLAH TERHADAP MOTIVASI DAN MINAT PESERTA DIDIK DI SMK KOTA MAKASSAR Wirda Angraiani; Riana T. Mangesa; Abdul Muis Mapalotteng
UNM Journal of Technology and Vocational Volume 6, Issue 2, June (2022)
Publisher : Program Studi S2 Pendidikan Teknologi dan Kejuruan

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Abstract

This study aims to determine: (1) The influence of the school literacy program on the motivation of students in the Makassar City State Vocational School, (2) The influence of the school literacy program on the interest of students in the Makassar City State Vocational School (3) The joint influence between school literacy, motivation and interest in learning at SMK Negeri Makassar City. The population in this study were students at the Makassar City State Vocational School. then a sample of 101 students was taken. Collecting data using a questionnaire, observation and documentation. Test requirements analysis by testing data normality, linearity and homogeneity. Analysis of the data used in the form of regression analysis to answer the formulation of this research problem. The results of this study indicate the following: (1) there is a significant effect. This shows that learning motivation contributes 50%. (2) there is a significant effect. This shows that interest in learning contributes 81%. (3) there is a joint influence of school literacy, motivation and interest in learning at SMK Negeri Makassar City by contributing 81%.
EFEKTIVITAS PENGGUNAAN APLIKASI PEMBELAJARAN DARING PADA MATA PELAJARAN SIMULASI DAN KOMUNIKASI DIGITAL SMK NEGERI 2 PINRANG Andi Satriani; Syahrul; Riana T. Mangesa
UNM Journal of Technology and Vocational Volume 6, Issue 2, June (2022)
Publisher : Program Studi S2 Pendidikan Teknologi dan Kejuruan

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Abstract

This study aims to discover: (1) the effectiveness of using online learning applications, (2) students’ learning activities on the use of online learning applications, and (3) students’ responses on the use of online learning applications. The type of research employed pre-experimental. The population of the study were students of grade X Computer Engineering and Network at SMKN 2 Pinrang. The sample of the study was the students of grade X TKJ2 with the total of 36 students who were determined using the Cluster Random Sampling technique. The research data was obtained by using tests, observations, and questionnaires. The results of the study reveal that the learning outcomes after using online learning applications have increased as well as their activities. The results of students’ responses on the use of online learning applications received a positive response. Based on the research, it is concluded that the use of online learning applications is effective in improving learning outcomes and activities during the learning process.