Cindi Sandra
Universitas Jambi

Published : 2 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 2 Documents
Search

DIGITALISASI SEBAGAI MEDIA PEMBELAJARAN SOSIAL PSIKOLOGI DI ERA SOCIATY 5.0 Tasya Marsha Sabila; Cindi Sandra; Hania Dwitri Fadhia; Violita Zahyuni; Andi Gusmaulia Eka Putri
Afeksi: Jurnal Psikologi Vol. 3 No. 2 (2024): Afeksi: Jurnal Psikologi
Publisher : Afeksi: Jurnal Psikologi

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Tujuan dari penelitian ini adalah untuk memastikan bagaimana dalam konteks society 5.0, umat manusia dapat meningkatkan pendidikan psikologi sosial melalui kemajuan teknologi digital. Penelitian ini menggunakan metodologi kualitatif deskriptif yang mencakup tinjauan literatur. Tinjauan pustaka adalah metode yang digunakan untuk mengumpulkan data; Ini mengikuti ide utama dari teknik penulisan ini, yaitu meninjau jurnal ilmiah yang diterbitkan dan kemudian menguraikan lebih lanjut melalui deskripsi dan narasi. Temuan penelitian ini menunjukkan bagaimana pola mental dan perilaku dapat diubah oleh paparan media digital, yang mengarah ke pembelajaran kognitif sosial. Meskipun kenyamanan orang mengarah pada perilaku sosial adaptif, penting untuk memikirkan efek jangka panjang dari kemajuan teknologi pada keberadaan manusia karena tidak ada batasan antara mereka dan teknologi. Kemampuan manusia untuk bertahan hidup di era teknologi digital, termasuk media sosial, telah meningkat berkat teori belajar kognitif sosial. Seiring kemajuan teknologi digital di era society 5.0, sejumlah peluang akan muncul untuk meningkatkan kesejahteraan psikologis pada individu, terutama dalam interaksi sosial sehari-hari, karena bersosialisasi adalah bagian penting dari kehidupan bagi semua orang.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS WORDWALL PADA MATERI DAUR ULANG LIMBAH DALAM PEMBELAJARAN SENI BUDAYA KELAS V SEKOLAH DASAR Cindi Sandra; Destrinelli; Indra Gunawan
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.48975

Abstract

Arts and Culture Education plays an important role in developing creativity, art appreciation, and environmental awareness of elementary school students. However, Arts and Culture learning on waste recycling material in grade V of SD Negeri 182/I Hutan Lindung is still dominated by conventional methods without the support of technology-based interactive learning media, so that students tend to be passive, less enthusiastic, and have difficulty in understanding the material and developing creativity. This study aims to develop a Wordwall-based educational game media on waste recycling material and to determine its level of validity and practicality in learning. This study uses the Research and Development (R&D) method with a 4D model that includes the Define, Design, Develop, and Disseminate stages. The research subjects were grade V students of SD Negeri 182/I Hutan Lindung. Data were collected through interviews, observations, and validation and practicality questionnaires given to material experts, media experts, linguists, teachers, and students. The results of the study showed that the developed media had a very good level of validity, namely 90% for material experts, 80% for media experts (valid), and 100% for linguists. The practicality test results were categorized as very practical, with an average score of 3.72 in the small group test and 3.76 in the large group test, and a teacher assessment of 5.0. Furthermore, the developed media was also proven to increase student engagement, activeness, and interest in learning Arts and Culture. Therefore, the Wordwall-based educational game media was declared valid, practical, and suitable for use in Arts and Culture learning using waste recycling materials.