Angelina Heleni Perada Liat
Universitas Citra Bangsa

Published : 2 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 2 Documents
Search

PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF TENTANG NILAI-NILAI ANTI KORUPSI MELALUI ISPRING SUITE DI SMP NEGERI 3 KOTA KUPANG Angelina Heleni Perada Liat; Yulsy Nitte; Katarina Tete Derosari; Angelo Daga Ndao; Marisa Lobang; Felisa Jelita; Jedidya Malelak; Rijkar Putra Keling; Didimus Neonbasu; Ayu Desita Koa; Jhon Enstein
Pengabdian Masyarakat Ilmu Pendidikan Vol. 4 No. 2 (2024): JURNAL PEMIMPIN - PENGABDIAN MASYARAKAT ILMU PENDIDIKAN - Edisi Agustus 2024
Publisher : FKIP Universitas Citra Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Korupsi menjadi permasalahan serius di Indonesia yang berakibat pada kemiskinan, melemahnya sistem kenegaraan, dan kerugian bagi rakyat. Untuk menanamkan nilai-nilai antikorupsi sejak dini, dikembangkan media pembelajaran interaktif menggunakan Ispring Suite di SMP Negeri 3 Kota Kupang. Media pembelajaran ini memuat materi tentang definisi korupsi, jenis-jenis korupsi, dampak korupsi, dan nilai-nilai antikorupsi.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS AUGMENTED REALITY PADA MATERI TOPOLOGI JARINGAN UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS X TJKT SMK NEGERI 1 KUPANG Angelina Heleni Perada Liat; Maria Magdalena Beatrice Sogen; Diana Yanni Ariswati Fallo
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.49023

Abstract

This thesis was conducted based on the problem that the learning process in the subject of Basic Computer and Telecommunication Network Engineering at Class X TJKT of SMK Negeri 1 Kupang still relies on conventional learning methods, causing difficulties for students in understanding abstract concepts of network topology and resulting in low learning engagement and varied learning outcomes. This research aims to develop an Augmented Reality-based learning media on network topology materials and to determine its effectiveness in improving student learning outcomes. This thesis employed a Research and Development (R&D) method using the ADDIE model, which consists of Analysis, Design, Development, Implementation, and Evaluation stages. The media was developed using Unity 3D and Vuforia to present interactive three-dimensional visualizations of network devices and learning materials. Data collection techniques included observation, interviews, questionnaires, tests, and documentation. The developed media was validated by media and material experts before implementation in the learning process. The findings indicate that Augmented Reality-based learning media can support a more interactive, engaging, and contextual learning experience, helping students understand network topology concepts more effectively and contributing to improved student learning outcomes.