Claim Missing Document
Check
Articles

Found 2 Documents
Search

Usability analysis of marker-based augmented reality application for the microcontroller study Suhaili Beeran Kutty; Muhammad Azim Nazri; Che Nur Shafareen Afera Che Anuar; Murizah Kassim; Norakmar Arbain Sulaiman
International Journal of Advances in Applied Sciences Vol 13, No 3: September 2024
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijaas.v13.i3.pp707-716

Abstract

Virtual labs using augmented reality (AR) applications have brought transformation in teaching laboratory courses. However, in the field of engineering laboratories, the use of AR applications is still new. In this work, a marker-based AR application is used as a tool that enables a hands-on learning experience of microcontroller study. The software used to develop this application are Unity3D and Vuforia. C# programming language has also been used to provide the command for the interaction between the interface and the application. After the development of the application was complete, it was tested by a group of electrical engineering students. Then, the students are required to fill out a survey on the system usability scale (SUS) test. The SUS score of this application is 62.5. It was found that the perceived usability of the evaluated AR application as a teaching tool for laboratory courses is acceptable. This response shows the marker-based AR application has the potential to be used as a teaching aid in engineering laboratory courses.
Android mobile 3D augmented reality engineering devices design using marker-based technique Mohamad Azim Ibrahim; Murizah Kassim; Jasni Mohammad Zain; Suhaili Beeran Kutty; Marina Mohd Yusoff; Barokah Isdaryanti; Farid Ahmadi; Nor Syazwani Mohd Pakhrudin
International Journal of Informatics and Communication Technology (IJ-ICT) Vol 15, No 2: June 2026
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijict.v15i2.pp683-698

Abstract

Engineering teaching and learning utilizing using augmented reality (AR) technologies is crucial with new technology adaptation. This study has developed an Android mobile based augmented reality of engineering device (ARED) with description using marker-based technique. Unity 3D, Vuforia, and Blender Animation were used to design 3D models of engineering devices on AR platforms. ARED is used to scan a marker and display an AR 3D model of engineering devices with its information. Ten engineering devices models were created using Blender Animation Tools and exported to Unity 3D which are Ups Power, Infrared Thermometer, Cisco Router, Multi meter, Poe Switch, Clamp Meter, Power Supply, Arduino Uno, Raspberry Pi and Oscilloscope. ARED mobile app is successfully tested which presents users can interact with the 3D model using touch input to enhance their learning experience. Result presents user’s evaluation analysis at 86.2% of ARED’s effectiveness and impact for future education. The technical analysis shows that ARED can handle the optimum distance range between 35 to 100 cm, operation angle is best between 45 and 135 degrees and occlusion average maximum of 55%. The significance of the research is to improve the quality and process of engineering education by using AR and promotes the learning society’s transition to digital learning with mixed reality in engineering, which creates a borderless learning environment.