Nur Fitria Ningsih
Universitas Muhammadiyah Makassar

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PENERAPAN MODEL PEMBELAJARAN TEAMS GAMES TOURNAMENT (TGT) BERBANTUAN MEDIA QUESTION CARD UNTUK MENINGKATKAN HASIL BELAJAR MATEMATIKA SISWA KELAS IV SDN 190 BARRU Eva Kurniati; Nur Fitria Ningsih; Nurul Aulya Putri; Sri Rahayu
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 04 (2024): Volume 10 No. 04 Desember 2024 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i04.5074

Abstract

The aim of this study is to investigate the application of the Teams Games Tournament (TGT) learning model combined with Question Card media to improve student learning outcomes in mathematics. The study was conducted at UPTD SDN 190 Barru, focusing on 15 fourth-grade students. Initial observations revealed that most students struggled with understanding mathematics, particularly in flat shapes, due to monotonous teaching methods and low student motivation. The TGT model, known for its cooperative nature and competitive elements, was implemented to enhance student engagement and motivation. Question Card media, which stimulates active learning through questions and visuals, was used to complement the TGT model. This Classroom Action Research (CAR) followed a four-stage process: planning, action, observation, and reflection. The results showed that after implementing the TGT model with Question Card media in the first cycle, 53.3% of students achieved the minimum completeness criteria (KKM), and after the second cycle, 86.7% of students achieved KKM. The study concludes that the combination of TGT and Question Card media significantly improves student learning outcomes in mathematics.
PENGARUH MODEL PEMBELAJARAN TEAMS GAMES TOURNAMENT (TGT) BERBANTUAN APLIKASI WORDWALL TERHADAP HASIL BELAJAR MATEMATIKA SISWA KELAS IV SD INPRES MALENGKERI II Nur Fitria Ningsih; Nasrun; Ernawati
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 03 (2025): Volume 11 No. 03 September 2025 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i03.7914

Abstract

The main problem in this study is whether the Teams Games Tournament (TGT) learning model supported by the Wordwall application has an effect on the mathematics learning outcomes of fourth-grade students at SD Inpres Malengkeri II. This study aims to determine the effect of the Teams Games Tournament (TGT) learning model supported by the Wordwall application on the mathematics learning outcomes of fourth-grade students at SD Inpres Malengkeri II.The study used a quantitative approach with a quasi-experimental method and a non-equivalent control group design. The sample consisted of classes IV A (control) and IV B (experimental) with a total of 50 students. The instruments consisted of pretest-posttest questions and observation sheets. Data were collected through tests and observations, analyzed descriptively and inferentially.The results showed a posttest average of 85.28 for the experimental class and 76.84 for the control class. The t-test showed a significance of 0.009 (<0.05), indicating that the implementation of TGT with the help of Wordwalls had a significant effect on students' mathematics learning outcomes.