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Pemanfaatan Kain Blacu Sebagai Dummy Sebagai Material Produk Tas Wanita Dengan Penerapan Teknik Makrame Eirene, Charisma; Endah Santoso, Ratna
Hastagina : Jurnal Kriya Seni Vol 4 No 2 (2024): Hastagina: Jurnal Kriya dan Industri Kreatif
Publisher : Pusat Penerbitan LP2MPP ISI Denpasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59997/hastagina.v4i2.3571

Abstract

A dummy is an item that resembles the original in shape, appearance, and type, or it can be said that a dummy is a replica made from calico fabric. Dummy fabric is fabric that has been shaped into clothing with dimensions that match the design and is usually collected and stored as a reference or sample. The making of this work was done by maximizing the potential of calico fabric as a reused dummy. Dummy is reprocessed into a rope that will be used to make a complementary fashion product in the form of a women's bag (handbag) by applying the macrame knotting technique. Handbags are an option in women's daily lives as a fashion complement because of their varied shapes as well as functions that are easily mixed and matched in various situations. The application of the macrame technique to the handbag also provides its own uniqueness and aesthetic value, so that the shape and appearance of the bag is more attractive and different from existing bags. The application of the method used is the creation of S.P Gustami which in the process of making through three stages including exploration, design and realization. The realization of the work is in the form of three designs of women's bags by utilizing calico cloth as a dummy with the application of macramé technique.
Pemanfaatan Kain Blacu Sebagai Dummy Sebagai Material Produk Tas Wanita Dengan Penerapan Teknik Makrame Eirene, Charisma; Endah Santoso, Ratna
Hastagina : Jurnal Kriya Seni Vol 4 No 2 (2024): Hastagina: Jurnal Kriya dan Industri Kreatif
Publisher : Pusat Penerbitan LPPM ISI Bali

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59997/hastagina.v4i2.3571

Abstract

A dummy is an item that resembles the original in shape, appearance, and type, or it can be said that a dummy is a replica made from calico fabric. Dummy fabric is fabric that has been shaped into clothing with dimensions that match the design and is usually collected and stored as a reference or sample. The making of this work was done by maximizing the potential of calico fabric as a reused dummy. Dummy is reprocessed into a rope that will be used to make a complementary fashion product in the form of a women's bag (handbag) by applying the macrame knotting technique. Handbags are an option in women's daily lives as a fashion complement because of their varied shapes as well as functions that are easily mixed and matched in various situations. The application of the macrame technique to the handbag also provides its own uniqueness and aesthetic value, so that the shape and appearance of the bag is more attractive and different from existing bags. The application of the method used is the creation of S.P Gustami which in the process of making through three stages including exploration, design and realization. The realization of the work is in the form of three designs of women's bags by utilizing calico cloth as a dummy with the application of macramé technique.
Diversifikasi Produk dengan Pengembangan Motif Tenun Ikat pada UMKM Griya Tenun Lajer Grobogan Rosyad, Nisaul; Sarwono; Rahmat Hidayat, Sujadi; Rudianto, M; Endah Santoso, Ratna; Purnomo, Rochmat Aldy
Aksiologiya: Jurnal Pengabdian Kepada Masyarakat Vol 9 No 3 (2025): Agustus
Publisher : Universitas Muhammadiyah Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30651/aks.v9i3.27961

Abstract

Griya Tenun Lajer merupakan kelompok usaha yang diinisiasi dalam upaya pemberdayaan masyarakat yang digagas oleh Pemerintah Desa Lajer, Kecamatan Penawangan, Kabupaten Grobogan dengan tujuan untuk menghidupkan kembali tenun ikat sebagai produk unggulan lokal. Sebanyak 20 pengrajin terlibat dalam program ini, yang bertujuan meningkatkan kapasitas mereka melalui pelatihan diversifikasi produk dan pengembangan desain motif berbasis pendekatan design thinking. Meskipun tenun ikat Lajer telah dikenal secara nasional, para pengrajin menghadapi tantangan seperti kurangnya inovasi motif, ketergantungan pada pesanan luar daerah, serta menurunnya permintaan pasar. Rangkaian kegiatan dalam program ini meliputi sosialisasi, pelatihan teknis desain, produksi kain tenun menggunakan alat tenun bukan mesin (ATBM), serta evaluasi melalui diskusi kelompok terfokus (FGD). Hasil kegiatan menunjukkan bahwa pelatihan berhasil mendorong kreativitas dan kepercayaan diri pengrajin dalam menciptakan motif yang mencerminkan identitas lokal sekaligus relevan dengan tren pasar, khususnya bagi segmen anak muda pengguna wastra nusantara. Program ini diharapkan menjadi langkah awal menuju keberlanjutan UMKM, regenerasi pelaku tenun, dan peningkatan daya saing tenun ikat Grobogan di tingkat lokal dan nasional.
Perancangan Tekstil Permukaan Bermotif Rajamala Melalui Teknik Digital Printing Pada Pembuatan Kemeja Casual Kristiyanto, Priska Nanette; Endah Santoso, Ratna
Hastagina : Jurnal Kriya Seni Vol 5 No 02 (2025): Hastagina: Jurnal Kriya dan Industri Kreatif
Publisher : Pusat Penerbitan LPPM ISI Bali

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59997/hastagina.v5i02.4363

Abstract

Starting from a love and hobby of photography by traveling to enjoy the beauty of the city of Solo, which has a diverse history and art, became one of the driving forces to realize the development of motif designs inspired by Rajamala. This design explores the potential of digital printed surface textiles combined with Rajamala to educate the public regarding local culture through casual shirt products. The resulting digital printing design is a combination of Rajamala and photos of iconic places in the city of Solo which are processed with a contemporary and modern style to attract the attention of the wider community to preserve local culture in a unique and interesting way. The design method used follows Bram Palgunadi's approach, which involves four main stages, namely the research process, analysis, concept preparation, design planning and product creation. Each stage is carried out in three steps, namely exploration, extraction and termination. The results of this design are six designs inspired by Rajamala motifs using digital surface textile printing techniques. This digital printing motif was applied as casual shirts for men and women, both teenagers and adults with two designs realized as shirt products, and one design realized as a cloth product. The design of Rajamala's visual processing using digital sublimation printing offers a different sensation from the existing Rajamala digital printing motifs. The resulting visuality becomes the value of novelty, uniqueness and product differentiation. The results of this design can also be a unique new choice for people who want original local souvenirs that convey art and culture in a casual shirt.
PERANCANGAN DESAIN MOTIF DENGAN TEKNIK DIGITAL PRINT SUBLIME DAN PATCHWORK UNTUK STREETWEAR BLAZER DENGAN SUMBER IDE “DEPRESI” Ghaisani, Nurhasna; Endah Santoso, Ratna
Dimensi : Jurnal Ilmiah Komunikasi dan Seni Desain Grafis Vol. 2 No. 02 (2021): Terbitan September 2021
Publisher : University of Nahdlatul Ulama Pasuruan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55757/dimensi.v2i02.41

Abstract

Pengembangan ini dilakukan untuk mengembangkan desain motif dengan teknik digital print dan patchwork dengan tujuan untuk menghasilkan produk streetwear blazer yang akan diarahkan dengan mengeksplorasi visual motif dengan sumber ide depresi untuk dikembangkan kearah desain yang lebih kreatif dan inovatif. Metode yang digunakan terdiri dari metode perancangan, konsep perancangan dan visualisasi. Metode perancangan melewati tahap Analisis permasalahan, Strategi pemecahan masalah, Pengumpulan data, Uji coba dan menentukan Gagasan awal perancangan. Konsep perancangan meliputi landasan pemikiran untuk perancangan tekstil. Visualisasi yakni tahap memvisualkan konsep rencana perancangan. Hasil pengembangan ini sebagai berikut: (1) Depresi sebagai sumber ide pengembangan desain motif menggunakan teknik digital print sublime dan patchwotk, yang dilakukan dengan menggabungkan line art dan psychedelic art. Hasil pengembangan ini berhasil membuat 8 desain dengan pembagian warna yang menggambarkan fase – fase depresi dalam bentuk line art dan psychedelic art yakni warna gelap, transisi dan terang. (2) Pengaplikasian pengembangan ini diarahkan untuk streetwear blazer dengan rentang usia 18-25 tahun, dengan pertimbangan pemilihan warna dan komposisi yang sesuai sehingga menghasilkan produk yang kreatif dan inovatif serta memiliki ciri khas dan pembaruan dari segi desain. Pengembangan ini menghasilkan tampilan desain baru yang menjembatani motif tekstil dengan produk streetwear era sekarang. Dengan menggabungkan teknik olah digital, pengembangan ini dapat menghasilkan desain yang lebih mempertimbangkan keseimbangan komposisi secara artistik dan estetis namun tidak menghilangkan esensi filosofis dari motif itu sendiri.