Faijah, Nuthfah
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EFEKTIIVITAS PENGGUNAAN GAME EDUKASI QUIZWHIZZER UNTUK MENINGKATKAN PEMAHAMAN KONSEP TEOREMA PHYTAGORAS Faijah, Nuthfah; Nuryadi, Nuryadi; Hetty Marhaeni, Nafida
PHI: Jurnal Pendidikan Matematika Vol 6, No 1 (2022): EDISI APRIL 2022
Publisher : Universitas Batanghari Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33087/phi.v6i1.194

Abstract

Tujuan penelitian ini adalah mengetahui efektivitas penggunaan game edukasi berbantuan QuizWhizzer untuk meningkatkan kemampuan pemahaman konsep matematis siswa kelas VIII SMP pada materi teorema Pythagoras. Jenis penelitian ini adalah penelitian eksperimen dengan desain pretest posttest control group design. Sampel dalam penelitian ini adalah kelas VIII-H (kelas eksperimen) dan kelas VIII-G (kelas kontrol) di SMP Negeri 8 Yogyakarta. Teknik pengumpulan data menggunakan wawancara, observasi, soal pretest dan posttest kemampuan pemahaman konsep matematika. Hasil penelitian menunjukkan bahwa penggunaan game edukasi berbantuan QuizWhizzer lebih efektif untuk meningkatkan kemampuan pemahaman konsep siswa daripada pembelajaran secara langsung. Hal ini didukung dengan hasil analisis datta dimana berdasarkan uji independent sample t-tetst menunjukkan bahwa signifikansi (2-tailed) kurang dari signifikansi   , hal ini berarti penggunaan game edukasi berbantuan QuizWhizzer lebih efektif daripada kelas yang tidak menggunakan game edukasi berbantuan QuizWhizzer. Selain itu, berdasarkan uji perbedaan rata-rata juga menunjukkan bahwa peningkatan rata-rata untuk kelas eksperimen lebih besar dibandingkan peningkatan rata-rata kelas kontrol . Oleh karena itu, kemampuan pemahaman konsep siswa dapat meningkat dengan penggunaan game edukasi berbantuan QuizWhizzer saat pembelajaran matematika pada materi teorema Pythagoras.
Students’ Responses to QuizWhizzer Educational Game to Strengthen Mathematical Concept Understanding Ability Faijah, Nuthfah; Nuryadi, Nuryadi; Marhaeni, Nafida Hetty
Journal Of Education And Teaching Learning (JETL) Vol. 4 No. 2 (2022): Journal of Education and Teaching Learning (JETL)
Publisher : CV. Pusdikra Mitra Jaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51178/jetl.v4i2.503

Abstract

Understanding concepts is an important part of mathematics. However, students' ability to understand mathematical concepts is still relatively low. For this reason, learning media are needed that can strengthen these abilities, such as the educational game QuizWhizzer. QuizWhizzer is a learning media in the form of an interesting, interactive game, prioritizing cooperation and communication, and can create positive interactions between students through games in the learning process. Therefore, the purpose of this study was to determine students' responses to the learning media in the form of the educational game QuizWhizzer to mathematical concept understanding ability. This study is a descriptive study about the level of student satisfaction in learning using the educational game QuizWhizzer. The instruments used were educational games and student response questionnaires. The population in this study were students of class VIII SMP Negeri 8 Yogyakarta, while the samples were students of class VIII-H and VIII-I. This study concludes that the use of the QuizWhizzer which contains indicators of the ability to understand concepts in the small-scale trial class and large-scale trial class obtains a positive response from students. This result is evidenced by the average score in the small-scale class is 55, while in the large-scale class it is 57. The score is in the Good classification. For this reason, the use of the QuizWhizzer educational game is stated to be practical to use for learning. The results of this study need to be developed on a larger scale considering the different characteristics of students.