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Gamification in Learning Newton's Laws: Enhancing Students’ Problem-Solving Skills Sari, Ika Mustika; Ghinatri, Nurma; Saepuzaman, Duden; Amsor, Amsor
Jurnal Ilmiah Pendidikan Fisika Al-Biruni Vol 14 No 1 (2025): Jurnal Ilmiah Pendidikan Fisika Al-Biruni
Publisher : Universitas Islam Negeri Raden Intan Lampung, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/jipfalbiruni.v14i1.24829

Abstract

This research aims to determine students' problem-solving skills after using tournament-based online truth or dare media (New Todame). The effectiveness was measured at the implementation stage using a One-Group pretest-posttest design on 52 eleventh-grade IPA (Natural Science) students in one of the public high schools in Bandung City. The sampling technique employed was the purposive sampling technique. The testing techniques used were the normality test (Kolmogorov-Smirnov), the non-parametric Wilcoxon test, and the N-Gain test. Data collection was done by interview, preliminary study questionnaire, validation sheet, feasibility questionnaire, and pretest & posttest sheets. The results showed that the New Todame media was effective in improving students’ problem-solving skills on Newton's law material. The normality test (Kolmogorov-Smirnov) showed Sig. Value of less than 0.05, so that the Wilcoxon test was needed. The Wicoxon test results showed a significant difference in the average pretest and posttest, indicated by five aspects of problem-solving skills having an Asym.Sig value of 0.000. In addition, the increase in problem-solving skills on Newton's law material after students use New Todame media shows an N-Gain of 0.455 in the medium category
Development of New Todame Learning Media to Improve Problem-Solving Skills on Newton's Law for High School Students Ghinatri, Nurma; Ika Mustika Sari; Duden Saepuzaman
Jurnal Pendidikan Fisika dan Teknologi (JPFT) Vol 10 No 2 (2024): July - December
Publisher : Department of Physics Education, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jpft.v10i2.7190

Abstract

The problem-solving skills of Indonesian students are still relatively low, especially in complex subjects like Newton's law in Physics. Therefore, a learning Media is needed to improve these skills, such as the Tournament-based Truth or Dare Online Card (New Todame) to enhance problem-solving abilities, specifically on Newton's law. This study aims to: (1) gather information about media needs from teachers and students, (2) develop New Todame media, (3) assess the feasibility of the media, (4) gather feedback on user satisfaction, and (5) examine the improvement in problem-solving skills after using the New Todame media. This research is development research (R&D) using the ADDIE design, consisting of Analysis, Design, Development, Implementation, and Evaluation stages. Data collection was done through interviews, preliminary study questionnaires, validation sheets, feasibility questionnaires, and pretest & posttest sheets. The results indicate that New Todame is feasible for use, and there is an improvement in problem-solving skills on Newton's law after using the New Todame media, with an N-Gain score of 0.455, categorized as moderate.