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Peningkatan Keterampilan Generik Sains pada Materi Tata Surya melalui Pembelajaran Berbantuan Aplikasi Solar System Scope untuk Siswa SMP Ika Mustika Sari; Syifa Fauzi Ahmad; Amsor Amsor
Journal of Teaching and Learning Physics Vol 4, No 2 (2019): Journal of Teaching and Learning Physics (Agustus 2019)
Publisher : UIN Sunan Gunung Djati Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15575/jotalp.v4i2.4294

Abstract

In order to survive and improve self quality in higher levels of education and work, generic science skills are needed. Generic science skill is the skill that can be grown from science learning as a provision to pursue careers in a broader field. In this day and age, many things can be done by using devices, including physics learning. This study aims to find out the differences of generic science skills improvement between a class that apply solar system learning with a scientific approach assisted by Solar System Scope with a class that do not use Solar System Scope. The method used in this study was quasi-experiment with the control group pretest-posttest design. The sample consisted of 31 experimental class students and 31 control class students in the junior high school in Bandung. Both classes were given the multiple choice test. The results of data analysis showed an improvement in both classes with N-gain 45.9% in the experimental class and 22.8% in the control class. The conclusion of this study can be showed by Mann Whitney hypothesis test which produces z = -3.60. It shows that there is a significant differences of generic science skills improvement between both classes after the implementation of solar system learning assisted by Solar System Scope.
Designing a Restitution Experiment Using Smartphone Sound Sensor Fathinah, Najmi Hiyan; Asep Akmal Fadia Nurhalim; Rahma Alliya Aqquilla; Ika Mustika Sari; Alfiansyah Sandion Prakoso; Rizki Zakwandi
JIPFRI (Jurnal Inovasi Pendidikan Fisika dan Riset Ilmiah) Vol. 9 No. 1 (2025): May Edition
Publisher : Universitas Nurul Huda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30599/jipfri.v9i1.4409

Abstract

This study explores the efficiency level of two experimental methods for determining the coefficient of restitution, which have been widely conducted in previous research. Using smartphones as tools in physics experiments, the coefficient of restitution can be determined through visual analysis (camera) and sound sensors to detect collisions. Phyphox is used to record time intervals and the height of the ball after impact based on the sound of the collision with the floor. Additionally, Tracker is employed for visual motion analysis of the object during the collision. The coefficient of restitution calculated using Phyphox yielded a value of 0.894 ± 0.017, while Tracker provided a value of 0.888 ± 0.014. The results indicate by reviewing the percentage error between the two methods (0.715%), Phyphox and Tracker can provide accurate data for determining the coefficient of restitution, making them effective and efficient physics experiment-based learning tools in schools.
Development of New Todame Learning Media to Improve Problem-Solving Skills on Newton's Law for High School Students Ghinatri, Nurma; Ika Mustika Sari; Duden Saepuzaman
Jurnal Pendidikan Fisika dan Teknologi (JPFT) Vol 10 No 2 (2024): July - December
Publisher : Department of Physics Education, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jpft.v10i2.7190

Abstract

The problem-solving skills of Indonesian students are still relatively low, especially in complex subjects like Newton's law in Physics. Therefore, a learning Media is needed to improve these skills, such as the Tournament-based Truth or Dare Online Card (New Todame) to enhance problem-solving abilities, specifically on Newton's law. This study aims to: (1) gather information about media needs from teachers and students, (2) develop New Todame media, (3) assess the feasibility of the media, (4) gather feedback on user satisfaction, and (5) examine the improvement in problem-solving skills after using the New Todame media. This research is development research (R&D) using the ADDIE design, consisting of Analysis, Design, Development, Implementation, and Evaluation stages. Data collection was done through interviews, preliminary study questionnaires, validation sheets, feasibility questionnaires, and pretest & posttest sheets. The results indicate that New Todame is feasible for use, and there is an improvement in problem-solving skills on Newton's law after using the New Todame media, with an N-Gain score of 0.455, categorized as moderate.