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The Impact of Camtasia-Based Learning Videos on Vocabulary Mastery in Eighth-Grade MTsN 1 Padang Pariaman: Pengaruh Video Pembelajaran Berbasis Camtasia terhadap Penguasaan Mufradat di Kelas VIII MTsN 1 Padang Pariaman Yulva Maya Padilah; Amin Harahap; Haerani Kadar; Raudhatunnur
Edulab : Majalah Ilmiah Laboratorium Pendidikan Vol. 9 No. 2 (2024)
Publisher : Laboratorium Pendidikan Fakultas Ilmu Tarbiyah dan Keguruan Colaboration with Persatuan Pranata Laboratorium Pendidikan Indonesia Tingkat Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/edulab.2024.92.03

Abstract

Purpose – This research aims to determine the impact of Camtasia-based learning videos on vocabulary mastery among eighth-grade students at MTsN 1 Padang Pariaman Design/methods/approach – This research uses a quantitative approach with a quasi-experimental design and a Non-Equivalent Control Group Design. The population consisted of 168 eighth-grade students from MTsN 1 Padang Pariaman, with a sample of 56 students selected non-randomly. Class VIII.6 (28 students) was the experimental group, while Class VIII.5 (28 students) was the control group. Data were collected through pre-tests, post-tests, observations, and documentation. Analysis included descriptive statistics, normality testing (Shapiro-Wilk), and homogeneity testing (Levene’s test). A paired-sample t-test in SPSS version 29 was used to assess the significance of vocabulary mastery differences. Findings – Findings show significant improvement in the experimental group's vocabulary mastery, with pre-test scores averaging 60.178 and post-test scores increasing to 83.035. The t-test analysis revealed a calculated "T" value of 13.487, exceeding the table "T" value of 1.70329, with a Sig. (2-tailed) result of 0.00, confirming statistical significance. These results indicate a substantial positive effect of Camtasia-based learning videos on students' vocabulary mastery. Research implications/limitations – The research's implications suggest the potential of such technological approaches in enhancing language education outcomes. Limitations include the focus on a single grade level and institution. Future research could explore long-term vocabulary retention and application to other language skills. Originality/value – This research contributes to technology-assisted language learning by providing empirical evidence on the effectiveness of Camtasia-based videos for vocabulary mastery. It offers insights for educators and curriculum developers in language education, potentially informing local educational strategies and broader technological applications in language learning. Abstrak Tujuan – Penelitian ini bertujuan untuk menentukan pengaruh video pembelajaran berbasis Camtasia terhadap penguasaan kosakata siswa kelas VIII di MTsN 1 Padang Pariaman. Desain/metode/pendekatan – Penelitian ini menggunakan pendekatan kuantitatif dengan desain quasi-eksperimen dan Non-Equivalent Control Group Design. Populasi terdiri dari 168 siswa kelas VIII di MTsN 1 Padang Pariaman, dengan sampel sebanyak 56 siswa yang dipilih secara non-acak. Kelas VIII.6 (28 siswa) menjadi kelompok eksperimen, sedangkan Kelas VIII.5 (28 siswa) menjadi kelompok kontrol. Data dikumpulkan melalui pre-test, post-test, observasi, dan dokumentasi. Analisis data meliputi statistik deskriptif, uji normalitas (Shapiro-Wilk), dan uji homogenitas (Levene's test). Uji t sampel berpasangan pada SPSS versi 29 digunakan untuk mengukur signifikansi perbedaan penguasaan kosakata. Temuan – Hasil penelitian menunjukkan peningkatan signifikan dalam penguasaan kosakata kelompok eksperimen, dengan skor rata-rata pre-test sebesar 60,178 dan meningkat menjadi 83,035 pada post-test. Analisis uji t mengungkapkan nilai "T" hitung sebesar 13,487, melebihi nilai "T" tabel sebesar 1,70329, dengan hasil Sig. (2-tailed) sebesar 0,00, yang mengonfirmasi signifikansi statistik. Hasil ini menunjukkan dampak positif yang substansial dari video pembelajaran berbasis Camtasia terhadap penguasaan kosakata siswa. Implikasi/batasan penelitian – Implikasi penelitian ini menunjukkan potensi pendekatan berbasis teknologi dalam meningkatkan hasil pembelajaran bahasa. Keterbatasan penelitian meliputi fokus pada satu tingkat kelas dan institusi. Penelitian selanjutnya dapat mengeksplorasi retensi kosakata jangka panjang dan penerapannya pada keterampilan bahasa lainnya. Orisinalitas/nilai – Penelitian ini memberikan kontribusi pada pembelajaran bahasa berbantuan teknologi dengan menyediakan bukti empiris tentang efektivitas video berbasis Camtasia untuk penguasaan kosakata. Penelitian ini menawarkan wawasan bagi pendidik dan pengembang kurikulum dalam pendidikan bahasa, serta berpotensi menginformasikan strategi pendidikan lokal dan aplikasi teknologi yang lebih luas dalam pembelajaran bahasa.
Eksperimen Media Permainan Edukatif “Menyambung Huruf” dalam Pembelajaran Mahārah Al Kitābah Siswa Kelas X IIS MA Negeri 1 Sleman Tahun Ajaran 2017/2018 Anisa Dewi Fatimah; Haerani Kadar
Mahira: Journal of Arabic Studies & Teaching Vol. 1 No. 3 (2023)
Publisher : Pendidikan Bahasa Arab Fakultas Ilmu Tarbiyah dan Keguruan UIN Sunan Kalijaga Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/mahira.2023.13.04

Abstract

This study aims to determine the steps in using the educational game media "Menyambung Huruf" in the learning of mahārah al-kitābah (writing skills) and to identify the significant differences in mahārah al-kitābah between the experimental class and the control class among the 10th grade students of IIS MA Negeri 1 Sleman for the 2017/2018 academic year. This research is a field study using a quantitative approach and experimental method. The data collection methods used were tests, interviews, observations, and documentation. To test the accuracy of the data, validity and reliability tests were conducted. For the validity test, expert judgment and construct validity were used with the Pearson correlation method, which correlates the score of each item with the total score. For the reliability test, the Cronbach Alpha method was used. The data analysis requirements included normality testing using the Kolmogorov-Smirnov formula and homogeneity testing using the test of homogeneity of variance. The data obtained in this study were analyzed using a t-test. The results of the study show that there is a significant difference in mahārah al-kitābah between the experimental and control classes. This was evidenced by the results of the pretest and posttest mahārah al-kitābah scores. The pretest t-test resulted in a Sig. (2-tailed) value of 0.895, indicating that Sig. (2-tailed) > 0.05. This means there was no difference in the students' mahārah al-kitābah at the beginning. The posttest t-test for the experimental and control groups resulted in a Sig. (2-tailed) value of 0.000, indicating that Sig. (2-tailed) < 0.05. This means there was a significant difference in mahārah al-kitābah after the intervention using the educational game media "Menyambung Huruf."