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Literature Review: Immersive Technology as a Teaching Aid in the Health Sector Mutyara, Dehana; Adisusilo, Anang Kukuh; Abdillah, Bima Ahmad Perkasa
IC-ITECHS Vol 5 No 1 (2024): IC-ITECHS
Publisher : LPPM STIKI Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32664/ic-itechs.v5i1.1668

Abstract

The increasing complexity of healthcare education and the limitations of traditional teaching methods necessitate innovative approaches to meet global demands for skilled professionals. Immersive technologies, including Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), and Extended Reality (XR), offer transformative potential by providing interactive, lifelike simulations that bridge theoretical knowledge and practical skills. This study employs a systematic literature review alongside case studies and interviews with educators and students to assess the effectiveness of these technologies in healthcare training. Results reveal significant improvements in learner engagement, conceptual understanding, skill acquisition, and empathy, with particular benefits for inclusive and adaptive learning. However, barriers such as high costs, accessibility challenges, and ethical concerns persist, limiting widespread implementation. Practical recommendations are proposed to overcome these challenges through scalable, cost-effective solutions and interdisciplinary collaboration. This research highlights the global potential of immersive technologies to revolutionize healthcare education, fostering equity, inclusivity, and the development of a competent and empathetic healthcare workforce.
Pelatihan Desain Menggunakan Aplikasi Canva Kepada Anak-Anak Di Kupang Gunung Jaya, Kota Surabaya, Jawa Timur Untuk Meningkatkan Kreativitas Dan Kemampuan Visual Mahardini, Friska Adisti; Friska Adisti Mahardini; Mutyara, Dehana; Devina Azzahra Putri; Manuel Yosia Krista Ananda Wicaksono; Citra Amalia Shiva; Shofiya Syidada; Suharso, Akbar Bayu Kresno
PENITI BANGSA (Pemanfaatan Ilmu Pengetahuan dan Teknologi bagi Masyarakat) Vol 3 No 1 (2025): PENITI BANGSA
Publisher : Universitas Wijaya Kusuma Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30742/PENITI-BANGSA.v3i12025.166

Abstract

Creativity and visual ability of children are crucial aspects of their development, influencing how they perceive the world around them and express their ideas. Children naturally possess a rich imagination and great curiosity, which can be expressed through various media, including visual arts. With the advancement of digital technology, children are increasingly exposed to various tools and digital platforms that facilitate creative expression. Canva is an intuitive and user-friendly graphic design platform, allowing users to create visual designs quickly and easily without needing in-depth knowledge of graphic design. Introducing children to the Canva application is an effective strategy to develop their creativity from an early age. This inquire about points to recognize the affect of preparing utilizing the Canva application on upgrading the imagination and visual capacity of children. The research method involves observation, implementation of training sessions, and evaluation based on direct feedback from participants. By leveraging the ease of use of Canva, children can learn to create visually appealing and meaningful artworks, thereby expanding their creativity and visual skills.