Bayu Saputra, Andika
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Analisis Sentimen Ulasan Produk Layanan Internet di Twitter Menggunakan Naive Bayes Classifier Permadi, Lintang; Asnawi, Choerun; Bayu Saputra, Andika; Fatimah, Nurul
Jurnal Teknomatika Vol 16 No 1 (2023): TEKNOMATIKA
Publisher : Fakultas Teknik dan Teknologi Informasi, Universitas Jenderal Achmad Yani Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30989/teknomatika.v14i2.1108

Abstract

This research aimed to conduct sentiment analysis on user reviews of Indihome, one of Indonesia's leading internet service providers, using data collected from Twitter. With a growing user base of 7 million, Indihome achieved an impressive revenue growth rate of 48% by the end of 2019. To assess user satisfaction, sentiment analysis was performed on tweets containing the keyword "indihome" between July 1 and July 11, 2022. A total of 10,000 tweets and retweets were collected and subjected to data preprocessing, manual labeling, and training using the Naive Bayes Classifier method. The training phase involved 1,000 tweets, equally divided between positive and negative sentiments, manually labeled for accuracy. For evaluation, 200 labeled tweets were used as testing data. The sentiment analysis results were remarkable, with 98% accuracy achieved for the training data and 91% for the testing data. These findings demonstrate the effectiveness of the Naive Bayes Classifier in accurately determining sentiment from Indonesian-language tweets about Indihome's services. By analyzing user opinions expressed on Twitter, this study provides valuable insights into the level of user satisfaction with Indihome as an internet service provider. Leveraging sentiment analysis applications on Twitter social media enables companies like Indihome to gain a deeper understanding of customer sentiment and make informed decisions to improve their services. The research showcases the importance and effectiveness of sentiment analysis in evaluating user feedback and enhancing customer satisfaction in the internet service industry.
Aplikasi Android Pencarian Coffee Shop Terbaik Menggunakan Metode Weighted Product Hasbiyah, Nina; Rifqi Ma’arif, Muhammad; Bayu Saputra, Andika; Alfi Sa'diya, Nafisa
Jurnal Teknomatika Vol 14 No 1 (2021): TEKNOMATIKA
Publisher : Fakultas Teknik dan Teknologi Informasi, Universitas Jenderal Achmad Yani Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30989/teknomatika.v14i1.1112

Abstract

Coffee Shop is a place to gather and relax with family, friends, relatives to enjoy the weekend or just to unwind from the activities that have been carried out. Currently, there are many coffee shops in Sleman that provide products at affordable prices and comfortable places, so that many students make coffee shops an alternative place to complete assignments. However, many people still ask about the Coffee Shop along with detailed information such as taste, price, service, atmosphere, and distance. The Weighted Product method is one of the weighting methods, where multiplication is used to connect attribute ratings, and the rating of each attribute must be raised first with the weight of the attribute in question. The results of this study are in the form of an Android application to find the best Coffee Shop using the Weighted Product method so that it can make it easier for people to choose a Coffee Shop based on the selected criteria. The application is built using the Dart programming language and utilizes the Flutter framework and MySQL as a database management system.
Sistem Pakar Untuk Mendiagnosa Penyakit Degeneratif Pada Lanjut Usia Menggunakan Metode Certainty Factor Berbasis Web Dwi Saputra , Agung; Asnawi, Choerun; Bayu Saputra, Andika; Alfi Sa'diya, Nafisa
Jurnal Teknomatika Vol 16 No 1 (2023): TEKNOMATIKA
Publisher : Fakultas Teknik dan Teknologi Informasi, Universitas Jenderal Achmad Yani Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30989/teknomatika.v16i1.1118

Abstract

Elderly is a natural process that undergoes organ changes that ultimately affect the state of the function and ability of the body as a whole. Degenerative diseases that occur in the elderly accompany the aging process in a person. This study aims to diagnose degenerative diseases in the elderly with an expert system.The Expert System which was built to diagnose degenerative in the elderly using the CF method aims to trace the symptoms displayed in the form of questions in order to diagnose diseases with web-based software.Expert system software can recognize degenerative diseases in the elderly experienced by users after answering some of the questions displayed by the application.The expert system designed can diagnose degenerative causes in the elderly because in this expert system knowledge is given in the form of symptoms that are used as input to the user.
Perancangan Survival Horror Game Out Of Sight Menggunakan Unity 3D Engine Mahendra Dewantoro, Septian; Kusumaningtyas, Kartikadyota; Bayu Saputra, Andika; Fatimah, Nurul
Jurnal Teknomatika Vol 15 No 2 (2022): TEKNOMATIKA
Publisher : Fakultas Teknik dan Teknologi Informasi, Universitas Jenderal Achmad Yani Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30989/teknomatika.v15i2.1122

Abstract

A game is the result of the creative expression of a game maker that has an element of entertainment, can be played and has an end goal. In horror games, it is still divided into several more types of games, one of which is a survival horror game that requires players to live against enemy attacks that come their way. This game was created to enrich horror-themed domestically made games. Designing games using the unity 3D engine with the process of applying the MDLC (Media Develpoment Life Cycle) model. A method suitable for game design, starting with the preparation, design, collection of materials, testing and distribution. Out Of Sight game has gameplay with a first-person perspective combined with the survival horror genre. Made with the C# programming language this game is able to run perfectly with various features. There is also a unique feature, namely slowmotion which serves to slow down time to make it easier for players to shoot enemies. This survival horror game has been successfully created and completed. This game conducts testing using black box testing where all features function normally except for the key that serves to open the door. Based on respondents 18.5% said that the door lock had a bug. This game was created to enrich horror-themed domestically made games.
APLIKASI MONITORING DATA KETERSEDIAAN SOAL BERBASIS WEB PADA SITUS TANYA JAWAB BRAINLY Prasetyo, Moch. Adji; Bayu Saputra, Andika; Priadana, Adri; Syahruddin, Fajar
Jurnal Teknomatika Vol 14 No 1 (2021): TEKNOMATIKA
Publisher : Fakultas Teknik dan Teknologi Informasi, Universitas Jenderal Achmad Yani Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30989/teknomatika.v14i1.1134

Abstract

Brainly is a website that allows users to ask each other and answer questions related to school lessons openly to other users. On the site, you must first create an account as a questioner or answerer. Brainly harness the power Freelance to answer questions on the Brainly website. In working on the questions carried out by the Brainly Freelancer, there are often delays in updating questions at the Uniform Resource address Locator (URL) assigned to Freelancers. This results in Freelancers often being hampered in their work meet the target of working on the questions because the questions that have been answered are still not replaced with a new question. Therefore, the researcher designed and built an Application for Monitoring Data Availability of Web-Based Questions on the Tanya Site Answer on the Brainly site which aims to make it easier for Brainly Freelancers to meet their target for working on questions. This application is built using the Python programming language by utilizing the Flask framework. The results of this study state that the process contained in the application has been running smoothly as evidenced by the results of black box testing. User testing is done with Brainly Freelancers opening the application and viewing the availability of unanswered questions on the Brainly URL with a table view.
Implementasi Penggunaan Algoritma Weighted Product untuk Sistem Pendukung Keputusan Bantuan Lansia Yuyung Kusumaningrum, Ferlinda; Bayu Saputra, Andika; Priyanto, Agung; Fatimah, Nurul
Jurnal Teknomatika Vol 16 No 2 (2023): TEKNOMATIKA
Publisher : Fakultas Teknik dan Teknologi Informasi, Universitas Jenderal Achmad Yani Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30989/teknomatika.v16i2.1249

Abstract

Lansia merupakan suatu siklus hidup yang pasti dialami oleh manusia dan hampir setiap orang. Terdapat permasalahan yang dihadapi oleh lansia dari menurunnya kondisi fisik sampai tidak dapat bekerja, Pemerintah mengeluarkan program untuk mendukung lansia. Bantuan lansia yang dapat diterima setiap tiga bulan atau sesuai informasi dari pemerintah. Namun saat ini program yang ada masih belum efektif karena terdapat kendala seperti belum ada sebuah sistem yang dapat menginputkan data, sehingga pendataan bantuan lansia masih secara manual menggunakan pencatatan di buku yang dapat menghambat waktu pendataan dan perhitungan data. Penelitian ini bertujuan untuk membangun sebuah sistem pendukung keputusan dalam menentukan penerima bantuan lansia guna membantu dalam proses pengambilan keputusan. Algoritma weighted product yang merupakan suatu algoritma yang sering digunakan untuk menganalisa sebuah keputusan. Hasil penelitian ini berupa sebuah Implementasi Penggunaan Algoritma Weighted Product untuk Sistem Pendukung Keputusan Penerima Bantuan Lansia. Sistem diharapkan membantu dalam menentukan keputusan dari barbagai pilihan yang mempertimbangkan beberapa macam kriteria dan dapat diterapkan untuk membantu menyelesaikan permasalahan mengidentifikasi penerima bantuan lansia secara cepat, tepat dan efektif.