Rizki, Arif Aulia
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Pengaruh Penerapan Ideologi Pancasila terhadap Karakter Tanggung Jawab Siswa di SDN 15 Sutijo Rizki, Arif Aulia; Ananda, Arifan; Kamal, Muhiddinur; Januar, Januar
YASIN Vol 4 No 6 (2024): DESEMBER
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/yasin.v4i6.4343

Abstract

This research is motivated by the problem of the low character of responsibility of students at SDN 15 Sutijo, which can be seen from the lack of discipline, punctuality, and lack of responsibility for tasks and the surrounding environment. This phenomenon reflects the urgent need to reinforce the internalization of Pancasila ideological values in education to form better student characters. The purpose of this study was to determine the effect of Pancasila ideology implementation on students' responsibility character at SDN 15 Sutijo. This study used a quantitative approach with a single group experimental research type with pretest - posttest. The population in this study were all students at SDN 15 Sutijo totaling 53 students who also became the sample in this study. Data were collected through questionnaires and analyzed using the paired sample t test. The results of this study found that the application of Pancasila ideology affects the character of student responsibility at SDN 15 Sutijo as evidenced by the results of the t test that the sig value is 0.003 <0.05 and the value of t count is 3.259> t table which is 2.007 and the value > t table which is 3.418> 2.052.
Pengaruh Media Kahoot terhadap Minat Belajar PAI Siswa Kelas IV di SDN 15 Sutijo Rizki, Arif Aulia; Dafirsam, Dafirsam; Arifmiboy, Arifmiboy
MASALIQ Vol 5 No 1 (2025): JANUARI
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/masaliq.v5i1.4319

Abstract

This study aims to determine the effect of Kahoot media on Islamic Religious Education (PAI) learning interest of fourth grade students at SDN 15 Sutijo. The background of this study is the students' low interest in learning, which is shown by behaviors such as playing during learning, disturbing friends, leaving class, and sleeping in class. Although teachers have tried various innovations, the methods used have not succeeded in attracting students' attention. This study used a quantitative experimental approach with a pretest-posttest single group design. The study population consisted of 28 fourth grade students of SDN 15 Sutijo, which also became the sample through the total sampling technique. Data were collected using questionnaires and analyzed using paired sample t-test. The results showed that Kahoot media had a significant effect on increasing students' interest in learning. This is evidenced by the sig value of 0.002 (<0.05) and the t value of 3.418, greater than the t table of 2.052 (t> t table). Thus, Kahoot media is proven to be able to create interesting and effective learning to increase students' interest in learning PAI subjects.