Rahayu, Etika Gustri
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Kualitas Kartu Geometri Berbasis Augmented Reality Untuk Meningkatkan Kemampuan Berpikir Kritis Siswa Sekolah Dasar Rahayu, Etika Gustri; Widodo, Sri Adi; Masjid, Akbar Al; jatmiko, Jatmiko
Jurnal Math Educator Nusantara: Wahana Publikasi Karya Tulis Ilmiah di Bidang Pendidikan Matematika Vol 10 No 2 (2024): Jurnal Math Educator Nusantara
Publisher : Program Studi Pendidikan Matematika, Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jmen.v10i2.23561

Abstract

This study aims to determine the validity and practicality of the mathematics building card learning media using Augmented Reality technology to improve critical thinking skills. This study uses the design and development stages. The design stage aims to design a prototype of the mathematics building card using Augmented Reality technology. In contrast, the development stage seeks to test the validity and practicality of the mathematics building card using Augmented Reality technology. The subjects involved in the study were seven validators in the expert validation activity and 11 people in the product practicality activity. Data analysis used V Aiken for expert validation, while practicality used the percentage of practicality. The expert validation results showed that the V Aiken calculation results were more than 0.76 for each item. The practicality results obtained a percentage for each statement item of more than 77.27. Based on these results, it can be concluded that the mathematics building card learning media product using Augmented Reality technology can be categorized as valid and practical. The results of this study imply that research products need to be further researched, such as testing the effectiveness of the resulting product.
PENGGUNAAN MEDIA TEKNOLOGI MELALUI APLIKASI QUIZIZZ UNTUK MENINGKATKAN HASIL BELAJAR SISWA DALAM PEMBELAJARAN MATEMATIKA SEKOLAH DASAR Rahayu, Etika Gustri; Nisa, Ana Fitrotun; Winarsih, Winarsih
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.14303

Abstract

The aim of this research is to determine the effect of using Quizzizz on student learning outcomes in elementary school mathematics learning. This type of research is quantitative. The population in this study were all sixth grade students at SD Negeri I Sukomulyo, Rowokele District, Kebumen Regency, the sample used was 25 students. Data collection techniques include interviews, questionnaires and written tests. Before being applied to students, the instrument is analyzed first to determine the level of validity and reliability of the device to be used, so that the instrument is suitable for use. The results and discussion regarding the use of the quizizz application media on student learning outcomes in class VI Mathematics learning at SD Negeri I Sukomulyo show that using quizizz can improve student learning outcomes in mathematics learning in the classroom. Using Quizzizz in learning makes the learning process more enjoyable. Data collection using the pretest and posttest method on one competency took place over two meetings. The results of this research showed an increase in average learning outcomes in the pretest (learning not using Quizizz media) by 34% and post test (learning using Quizizz media) by 82%. Based on the value data presented, there is an increase in the learning outcomes of class VI students in using quizizz media in mathematics learning in elementary schools.