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Pelatihan Pembuatan Media Math Game Berbasis Android Yuliana Trisanti; Hairus Saleh
ABDIKAN: Jurnal Pengabdian Masyarakat Bidang Sains dan Teknologi Vol. 3 No. 2 (2024): Mei 2024
Publisher : Yayasan Literasi Sains Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55123/abdikan.v3i2.4020

Abstract

Most students consider mathematics as a difficult subject to understand, unpleasant and tends to be boring. Many students consider mathematics as a boring subject because all discussions of mathematics involve numbers and examples. This concept applies to all levels of education, both elementary, secondary and higher education. The purpose of this training is to explain methods that can increase students' interest in learning mathematics. The solution provided in this training is to help mathematics teachers in implementing mathematics learning using android games. The methods used in this community service are observation, planning, implementation and evaluation. Based on the results of this community service, it is concluded that the application of learning aids using a mathematics learning platform on an android game will increase students' interest in learning mathematics. This is evidenced by the increasing percentage of students who achieved the KKM above after the training. Before the training, the pre-test results showed that the proportion of students who scored above the KKM was only 20%. After guidance, the post-test results showed that the percentage of students who passed the KKM reached 85%. The benefit of this training is that it can increase students' interest in learning mathematics so that students do not view mathematics as a difficult and boring subject
Analisis Berpikir Kritis Matematis Siswa dalam Menyelesaikan Masalah Perbandingan Yuliana Trisanti; Hairus Saleh; Amin, Musfiqul
Jurnal Bersama Ilmu Pendidikan (DIDIK) Vol. 1 No. 3 (2025): Agustus 2025
Publisher : Yayasan Literasi Sains Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55123/didik.v1i3.300

Abstract

This study aims to analyze students' critical thinking skills in solving problems in terms of students' high and medium initial abilities by using four indicators of critical thinking. The processed data is the result of students' critical thinking skills by using initial ability test questions for subject selection and critical thinking ability tests. The questions used to measure critical thinking skills are in the form of essay questions totaling 2 points on comparative material. Based on the processed data, subjects with high initial ability were able to answer 1 question and were able to fulfill 4 indicators of critical thinking. Based on test results and interviews with subjects with high initial ability from 1 question answered, it can be analyzed that for question number 1 part a, students are able to fulfill 4 indicators of critical thinking. For question number 1 part b, students are able to fulfill 4 indicators repeatedly by being able to explain the questions correctly and precisely. subjects with moderate initial abilities were able to answer 1 question only able to fulfill 3 indicators of critical thinking. Based on the results of interviews with subjects with moderate initial ability from 1 question answered it can be analyzed that for question number 1 part a, students are able to fulfill 3 indicators namely interpretation, analysis, evaluation, where. students are able to explain the results of their tests in interviews with answers that are the same as the results of the test.
Pelatihan Pembuatan Video Interaktif Math Game Bagi Guru- Guru Sekolah Dasar di Kecamatan Pakong Yuliana Trisanti; Fairus Zabadi; Agus Subaidi
ABDIKAN: Jurnal Pengabdian Masyarakat Bidang Sains dan Teknologi Vol. 2 No. 4 (2023): November 2023
Publisher : Yayasan Literasi Sains Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55123/abdikan.v2i4.2839

Abstract

Literacy numeracy skills are needed to solve everyday problems using mathematical knowledge or symbols and numbers. Literacy and numeracy require logical thinking so that it can make it easier for someone to understand mathematics, therefore by having numeracy skills, it is hoped that students can easily understand the material, analyze a problem, and solve problems. Numeracy literacy can be said to be knowledge in the skills to (1) determine various numbers and symbols related to solving practical problems, (2) analyze various information presented in the form of graphs, tables, diagrams or charts and then use the results of the interpretations listed to predict and determine a decision. From the results of observations in class V of SDN Pakong 1 and class IV of SDN Palalang, it shows that there is a lack of understanding and enthusiasm of students in the learning process so that the learning objectives have not been achieved. Based on the results of interviews with teachers at SDN Pakong 1 and SDN Palalang, it was found that teachers never used interactive video media in the learning process. So teachers need to make changes to improve learning media more creatively through the use of interactive math game video media to help achieve learning goals.
Pelatihan Guru Sekolah Dasar dalam Pengembangan Media Pembelajaran Digital Interaktif Berbasis Canva Latifatul Mamnunah; Yuliana Trisanti; Anang Faktchur Rachman; Dedy Asmaroni; Mohammad Nazir Arifin
Jurnal Pengabdian Indonesia Vol. 3 No. 3 (2026): Juni
Publisher : Indonesian Journal Publisher

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Abstract

Kegiatan Pelatihan Guru Sekolah Dasar dalam Pengembangan Media Pembelajaran Digital Interaktif Berbasis Canva bertujuan untuk meningkatkan kompetensi guru dalam memanfaatkan teknologi digital sebagai sarana inovatif dalam proses pembelajaran. Canva, sebagai salah satu platform desain grafis berbasis daring (online), menyediakan berbagai fitur yang mudah digunakan untuk membuat media pembelajaran yang menarik, interaktif, dan sesuai dengan kebutuhan siswa sekolah dasar. Melalui kegiatan ini, para guru diperkenalkan dengan konsep desain pembelajaran digital, cara menggunakan fitur Canva untuk membuat lembar ajar interaktif, infografis, presentasi, video pembelajaran, dan poster edukatif, serta strategi mengintegrasikan media tersebut ke dalam proses belajar mengajar. Pelatihan dilakukan dengan pendekatan workshop dan praktik langsung (hands-on training) agar peserta dapat secara mandiri membuat dan menerapkan hasil kreasinya. Selain itu, peserta juga didampingi dalam mengembangkan media sesuai karakteristik mata pelajaran dan kebutuhan siswa.
Terapan Integral Riemann pada Pembuatan Jembatan Gantung Samiran Latifatul Mamnunah; Yuliana Trisanti
INTERAKSI : Jurnal Kependidikan Vol. 21 No. 2 (2026): Pembelajaran dan Terapan MIPA
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Madura

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Abstract

Pembangunan jembatan gantung merupakan salah satu bentuk konstruksi infrastruktur yang membutuhkan ketelitian dalam menentukan dimensi, panjang elemen struktur, distribusi beban, serta kebutuhan material. Dalam praktiknya, berbagai parameter konstruksi memiliki bentuk yang berubah secara kontinu sehingga pendekatan kalkulus integral dapat digunakan untuk memperoleh estimasi kuantitatif yang lebih akurat. Penelitian ini bertujuan menganalisis penerapan Integral Riemann dalam perhitungan matematis pada pembuatan Jembatan Gantung Samiran. Pendekatan penelitian menggunakan metode deskriptif kuantitatif dengan mengintegrasikan model matematis, data geometris konstruksi, serta konsep aproksimasi luas menggunakan jumlah Riemann. Integral Riemann diterapkan untuk menentukan panjang dan luas elemen konstruksi yang memiliki bentuk melengkung, khususnya profil kabel utama jembatan gantung. Model kabel diasumsikan mengikuti fungsi parabola berdasarkan pendekatan teoritis distribusi beban yang relatif seragam. Selanjutnya, panjang kurva dihitung melalui pendekatan integral dan dibandingkan dengan pendekatan diskret menggunakan jumlah Riemann. Hasil analisis menunjukkan bahwa Integral Riemann dapat digunakan sebagai pendekatan matematis untuk mengestimasi parameter geometris konstruksi secara sistematis. Penerapan konsep ini memberikan hubungan yang jelas antara matematika teoritis dan persoalan konstruksi nyata serta dapat digunakan sebagai model pembelajaran matematika kontekstual berbasis proyek. Penelitian ini memberikan kontribusi pada pengembangan penerapan kalkulus dalam bidang teknik konstruksi sekaligus memperlihatkan bahwa konsep Integral Riemann dapat digunakan untuk memodelkan objek nyata yang memiliki perubahan kontinu.