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PENGGUNAAN ONOMATOPE DALAM IKLAN SENKA PERFECT WHIP BERBAHASA JEPANG Nasution, Nurul Aminah; Aibonotika, Arza; Utami, Mutiara Rahmi
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 11, No 2 (2024): EDISI 2 JULI-DESEMBER 2024
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

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Abstract

Abstract: This study aims to analyze the descriptive use of onomatopoeia in SENKA Perfect Whip advertisements. Onomatopoeia comes from Ancient Greek, namely onomatopeiia which means the formation of names or words that sound like their references. The data used is obtained from advertising texts sourced from several social media. The results of the analysis show that the use of onomatopoeia in advertising, especially in the context of beauty, helps consumers. the use of onomatopoeia that reflects softness, beauty, and moisture creates an image of the atmosphere of Japanese culture. Onomatopoeia is used to describe a situation or a person's personal experience of an object, so using onomatopoeia in advertising creates a visual imagination without sound that describes the impression of slippery, smooth and soft. The touch generated in the movement makes consumers feel as if they are feeling it, so in addition to the use of persuasive text, the use of onomatopoeia in advertising helps increase the attractiveness of products, especially in beauty.Keywords: onomatopoeia, diction, advertising, beauty, SENKA Perfect Whip
Analisis Morfologi Dialek Hakata dalam Manga Hakata-ben no Onnanoko wa Kawaii to Omoimasenka Tay, Brandon; Aibonotika, Arza; Utami, Mutiara Rahmi
Almufi Jurnal Pendidikan Vol 5 No 2: Agustus (2025)
Publisher : Yayasan Almubarak Fil Ilmi

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Penelitian ini membahas mengenai analisis morfologi pada bentuk atau kata dialek Hakata yang digunakan dalam manga Hakata-ben no Onnanoko wa Kawaii to Omoimasenka. Penelitian ini bertujuan untuk memahami padanan dan kajian morfolgis yang terdapat pada bentuk atau kata dari dialek Hakata dan bahasa Jepang Standar. Pendekatan yang digunakan pada penelitian ini dengan pendekatan deskriptif kualitatif dengan metode simak dan catat. Data yang digunakan dalam penelitian ini berupa dialog yang terdapat pada manga Hakata-ben no Onnanoko wa Kawaii to Omoimasenka karya Akiichi Nijima yang terbit pada tahun 2016 dan selanjutnya dikelompokkan berdasarkan kelompok kelas kata. Hasil penelitian ini menunjukkan terdapat berupa ragam dialek Hakata dalam kelompok kelas kata keiyoushi dan proses afiksasi -ka pada dialek Hakata serta padanannya yaitu afiksasi -i dalam bahasa Jepang standar. Bentuk atau kata pada kata sifat yang memiliki sufiks -i pada bahasa Jepang standar akan menjadi sufiks -ka dalam dialek Hakata.
Keefektifan Permainan Susun Kata Untuk Penguasaan Partikel Bahasa Jepang Pada Siswa Kelas XI MAN 2 Pekanbaru Winda, Winda; Nimashita, Hana; Utami, Mutiara Rahmi
J-Litera: Jurnal Kajian Bahasa, Sastra dan Budaya Jepang Vol 7 No 2 (2025): Nov 2025
Publisher : Program Studi Sastra Jepang, Universitas Jenderal Soedirman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20884/1.jltera.2025.7.2.18094

Abstract

The use of Japanese particles remains a challenge for students, as they often struggle to distinguish particle functions, determine their correct positions within sentences, and maintain focus during learning activities. Therefore, a word arrangement game was implemented in the learning process. This study aims to examine the effectiveness of the word arrangement game in improving students’ mastery of basic Japanese particles. The research employed a quantitative approach with a quasi-experimental pretest–posttest control group design involving 62 eleventh-grade students of MAN 2 Pekanbaru, divided into experimental and control classes. The research instruments consisted of pretest and posttest items totaling 30 questions, analyzed using the Shapiro–Wilk normality test, homogeneity test, independent t-test, and Mann–Whitney U test. The results showed that the experimental class obtained a higher posttest mean score (72.19) than the control class (56.77), with a significance value of 0.001 (<0.05). Thus, it can be concluded that the word arrangement game is effective in enhancing students’ mastery of Japanese particles, although their overall achievement remains in the low category. The particles most frequently used in students’ constructed sentences were wa, o, no, and de.