Claim Missing Document
Check
Articles

Found 4 Documents
Search

Evaluation of Stratified K-Fold Cross Validation for Predicting Bug Severity in Game Review Classification Mayangsari, Mustika Kurnia; Syarif, Iwan; Barakbah, Aliridho
Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol. 8, No. 3, August 2023
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/kinetik.v8i3.1740

Abstract

Steam review data provides a lot of information for the game development team, either positive or negative reviews. It is essential as negative and positive reviews provide crucial information, and 7% of positive reviews contains bug reports. These bug reports were captured after the game was released, and many reports of common problems still exist. If players found an issue in the game, they could report it directly through the review feature provided by the online game platform. However, it took a long time for the development team to manually analyze and classify the reviews. This study proposed a new approach to automatically classify the reviews on Steam based on the bug severity level. Therefore, to solve this problem, we recommend a solution based on the research background indicated above. For this experiment, we analyzed reviews on two popular game titles namely, FIFA 23 and Apex Legends. We implemented three different classifiers, namely KNN, Decision Tree, and Naïve Bayes, which would be used to train a dataset to classify the bug severity level. Due to the imbalanced dataset, we performed cross-validation to reduce bias in the dataset.  Performance in this model would be evaluated using accuracy rate, precision, recall, and F1 score. As a result, the experiment showed that game reviews of different game titles achieved different accuracy scores. The game review classification for FIFA 23 performed better than the game review classification for Apex Legends. The mean accuracy score of FIFA 23 was 72% with Decision Tree and Apex Legend was 64% with KNN.
Analisis Metrik Hibrida untuk Deteksi Emosi (Studi Kasus: Ulasan Game) Wardani, Deyana Kusuma; Mayangsari, Mustika Kurnia
The Indonesian Journal of Computer Science Vol. 14 No. 1 (2025): The Indonesian Journal of Computer Science (IJCS)
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v14i1.4535

Abstract

The rising popularity of online gaming has positioned Steam as a leading platform for accessing diverse games. Beyond gameplay, Steam enables users to submit reviews, offering valuable data for analyzing emotional tone and classifying feedback as positive or negative. This study analyzed 8,000 reviews from Steam across four games: The Sims 4, Counter-Strike 2, FIFA 23, and Dead by Daylight. Plutchik’s emotion theory, with its eight basic emotions served as the foundation for classification, utilizing the NRC Lexicon as an emotional dictionary. A hybrid algorithm combining cosine similarity (70%) and Euclidean distance (30%) with a threshold mechanism was employed to label emotions. Reviews exceeding the threshold received specific emotion labels, while others were classified as "unknown." Positive reviews, associated with joy, trust, fear, and surprise, were predominant for The Sims 4. Conversely, Counter-Strike 2, FIFA 23, and Dead by Daylight garnered largely negative reviews, highlighting the utility of emotional analysis in evaluating user feedback.
UI/UX Optimization of GOBIS Suroboyo Application with User Centered Design Approach and Short User Experience Questionnaire Mayangsari, Mustika Kurnia; Fatihia, Wifda Muna
Journal of Applied Informatics and Computing Vol. 9 No. 4 (2025): August 2025
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/jaic.v9i4.9859

Abstract

GOBIS Suroboyo is a mobile application designed to assist Suroboyo Bus passengers in accessing route information, schedules, and general bus details. Despite its potential, the application has lacked systematic user experience evaluation, resulting in usability issues that require improvement. This study aims to optimize the user interface (UI) and user experience (UX) of the GOBIS Suroboyo application using the User-Centered Design (UCD) approach. The research was conducted through four main stages: analysis of the existing application, identification of user needs, redesign of the interface, and evaluation of the resulting prototype. The usability evaluation was performed using the Short User Experience Questionnaire (UEQ-S), which assessed both hedonic and pragmatic qualities. The results showed mean scores of 1.69 for hedonic quality and 1.425 for pragmatic quality, which fall into the "Excellent" and "Above Average" categories, respectively, based on the benchmark scale. These results indicate that the redesigned prototype is engaging, motivating, efficient, and user-friendly. This study concludes that the UCD approach, with active user involvement, is effective in enhancing the user experience of mobile applications.
Invitin Project: Scrum Framework Implementation in a Software Development Project Management Hidayah, Nadila Wirdatul; Sasmita, Rizka Rahayu; Mayangsari, Mustika Kurnia; Kusuma, Oskar Galih Wira; Rante, Hestiasari; Fariza, Arna
INTEK: Jurnal Penelitian Vol 9 No 1 (2022): April 2022
Publisher : Politeknik Negeri Ujung Pandang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31963/intek.v9i1.3332

Abstract

The printed invitation is commonly used in our community to invite others to special events. In Indonesian society, this has happened inviting someone from door-to-door by sending printed invitations. Due to rapid information technology development, we proposed a website-based online invitation platform, Invitin. In general, the Invitin project has three main actors, which are customer, customer service, and admin. The methodology that we used was based on the SDLC (Software Development Life Cycle) and applied Scrum framework. Implementing the Invitin project using Scrum helps to organize development tasks easier and provides other benefits in some cases. Thus, Scrum increases our team productivity to develop a high-quality dynamic website application.