Kinda, Johanis
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Innovation Learning Geography with ArcGIS Online: The Impact to Skills Collaborative and Achievement Student School Upper Intermediate Asmororini, Endah; Kinda, Johanis; Şen, Burcu
Journal of Educational Technology and Learning Creativity Vol. 2 No. 1 (2024): June
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/jetlc.v2i1.969

Abstract

Purpose of the study: The aim of this research is to examine the influence of ArcGIS online learning media on collaborative skills and student learning outcomes at State Senior High School 1 Mojo, Kediri Regency. Methodology: The research used a quasi-experimental method with a Post-test only control design. The tool used is ArcGIS online from ESRI. The research population was class 10 students at Mojo 1 High School, Kediri, academic year 2023/2024, with samples selected randomly for the experimental and control classes. Data was collected through observation of collaborative skills and post-test for learning outcomes. Observations were carried out with the help of three observers using a collaborative skills observation instrument based on a Likert scale. Data analysis was carried out using SPSS, including the ANOVA test for homogeneity, the Kolmogorov-Smirnov test for normality, and the T test to test significant differences between the experimental and control classes. Main Findings: The use of ArcGIS online as a learning medium shows a significant increase in collaborative skills and student learning achievement compared to conventional learning media. Post-test and observation results show higher scores in the experimental class. Novelty/Originality of this study: This research introduces the use of ArcGIS online as a geography learning medium, which has not been widely implemented in high schools. This study shows that the use of this technology can significantly improve students' collaborative skills and learning outcomes.
Development of Learning Video Media in Biology Subjects Asia, Nur; Kinda, Johanis; Edwards, Joseph
Tekno - Pedagogi : Jurnal Teknologi Pendidikan Vol. 14 No. 2 (2024): Tekno-Pedagogi
Publisher : Program Magister Teknologi Pendidikan Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/teknopedagogi.v14i2.37486

Abstract

The purpose of this study is to produce valid and practical learning video media for use in the learning process. This research is a development research used to produce a product in the form of learning video media. The stages in this development include: planning stage, design stage, and development stage. The subjects in this study were 2 validators consisting of learning media experts and content or learning media material experts, 31 grade XI science students and 1 Biology subject teacher. Data collection techniques used observation, interviews, questionnaires and documentation. The data analysis techniques used were Qualitative Descriptive Analysis, and Descriptive Static Analysis. Research on this offers novelty in the form of more visual and interactive learning media, allowing students to understand complex biological concepts through interesting graphical and animated representations. In addition, these learning videos provide flexibility for students to learn independently and repeatedly, thus improving conceptual understanding and accommodating various learning styles.
Innovation in Mathematics Learning Through E-Learning Ethnomathematics: Creative Thinking Skills and Learning Outcomes Rosidin, Rosidin; Firdaus, Rangga; Anantanukulwong, Roseleena; Kinda, Johanis
Tekno - Pedagogi : Jurnal Teknologi Pendidikan Vol. 15 No. 1 (2025): Tekno-Pedagogi
Publisher : Program Magister Teknologi Pendidikan Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/teknopedagogi.v15i1.42218

Abstract

This study aims to develop ethnomathematics-based e-learning with a touch of Lampung cultural design and analyze its influence on students’ creative thinking skills and learning outcomes in a number of materials. E-learning based on ethnomathematics was developed using the Branch development model with stages of development, implementation, and evaluation. The research sample consisted of 80 students selected through purposive sampling techniques. The data collection instrument was an essay test to measure students’ creative thinking skills and learning outcomes. The data were analyzed using an independent sample t-test statistical test with the help of SPSS 25 software. The results of the analysis showed that the t-value for creative thinking skills (14.426) and learning outcomes (13.921) were higher than the t table (1.990) at a significance level of 0.05. This indicates a significant difference between the experimental and control groups. The average increase in creative thinking skills reached 67.5%, while student learning outcomes increased by 65.0%. This e-learning enhances the originality and elaboration aspects of creative thinking and provides a learning experience that enriches mathematical knowledge through the Lampung cultural context. E-learning based on ethnomathematics with Lampung design offers innovation in digital learning that is not only adaptive to the needs of the 21st century but also supports the preservation of local culture in the educational process. This study recommends ethnomathematics-based e-learning as an alternative learning medium that effectively improves creative thinking skills and student learning outcomes while introducing Lampung culture more broadly in an academic context