Khasanah, Niswatun
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The Influence of Role Playing Method on Speaking Skills of Grade 4 Students at Muhammadiyah 4 Elementary School Malang City Fardana, Yudistira; Khasanah, Niswatun; Iswatiningsih , Daroe; Ambawono, Gancar Pramistri; Rahayuningsih , Setiti
JURNAL PENDIDIKAN DASAR NUSANTARA Vol 10 No 2 (2025): Jurnal Pendidikan Dasar Nusantara
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jpdn.v10i2.24252

Abstract

Speaking skills are an important aspect in education, but are often overlooked in conventional teaching methods. Role playing offers an innovative approach by creating real situations where students can practice speaking actively and interactively. This study is a classroom action research. This study aims to determine the improvement of speaking skills of grade IV students of SD Muhammadiyah 4 Malang City. The research was conducted on 24 students consisting of 18 male students and 6 female students and 1 grade IV education teacher of SD Muhammadiyah 4 Malang City. Data collection used observation and test techniques. Data analysis used qualitative and quantitative descriptive. The results of the study showed that the application of the role playing method was able to improve students' speaking skills in learning Indonesian in grade IV of SD Muhammadiyah 4 Malang City. This is proven by the increase in the average value of students' speaking skills between cycle I and cycle II, namely from cycle I, students' speaking skills reached 54.73% with 10 students completing, and 14 students entered the category of "not yet complete, remedial parts needed". Meanwhile, in cycle II, there was an increase in the average value of speaking skills to 80.25% with 24 students completing.
Building Students' Social Emotional Character Phase A Through Project P5 Using Alternative Planting Media Ambawono , Gancar Pramistri; Rahayuningsih, Setiti; Iswatiningsih, Daroe; Yudistira Fardana; Khasanah, Niswatun
JURNAL PENDIDIKAN DASAR NUSANTARA Vol 10 No 2 (2025): Jurnal Pendidikan Dasar Nusantara
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jpdn.v10i2.24530

Abstract

This study aims to measure the impact of planting activities using alternative planting media on the development of social-emotional character of Phase A students at SD Muhammadiyah 4 Malang City. The study used a quantitative approach with a quasi-experimental design. The research sample consisted of 130 grade 1 elementary school students involved in project-based activities. The research instruments in the form of questionnaires and structured observations were used to measure the development of aspects of cooperation, creativity, responsibility, and empathy. The results of the analysis showed that 5 students were in the "starting to develop" category, 30 students were in the "developing" category, and 95 students were in the "very developed" category. These findings indicate that project-based activities that utilize alternative planting media such as hydroton and hydrogel are effective in improving students' social-emotional character. This study emphasizes the importance of project-based learning in building students' character holistically.
Mempersiapkan Guru Bahasa Indonesia sebagai Profesional di Era 5.0: Meningkatkan Kompetensi melalui Pelatihan dan Pembangunan Berkelanjutan Zain, Rahayu Alfatu; Khasanah, Niswatun; Yayuk, Erna
JURNAL KONFIKS Vol 12 No 3 (2025): KONFIKS
Publisher : LEMBAGA PENELITIAN DAN PENGABDIAN PADA MASYARAKAT

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26618/akzb8783

Abstract

Era Society 5.0 menuntut transformasi pendidikan yang menempatkan guru Bahasa Indonesia sebagai aktor strategis dalam menciptakan ekosistem pembelajaran yang adaptif, reflektif, dan berbasis teknologi. Dalam konteks ini, pengembangan kompetensi guru tidak lagi cukup berfokus pada keterampilan teknis semata, tetapi harus mencakup literasi digital, agensi pedagogis, serta keterlibatan ilmiah. Studi ini bertujuan untuk mengeksplorasi dan menyintesiskan berbagai model pengembangan kompetensi guru Bahasa Indonesia berdasarkan lima artikel ilmiah utama yang relevan dengan era Society 5.0. Metode yang digunakan adalah studi literatur dengan pendekatan deskriptif kualitatif. Data dianalisis menggunakan teknik konten berbasis matriks tematik melalui tahapan reduksi data, penyajian data, dan verifikasi. Hasil kajian mengidentifikasi lima model dominan: (1) Adaptive Professionalism Model (Tran Minh), (2) Contextual Digital Competency Model (Grisma et al.), (3) Sustainable Digital Transformation Model (Vorotnykova), (4) Reflective and Collaborative Agency Model (Averina & Kuswandono), dan (5) Academic Engagement-Based Development Model (Tias & Tongjean). Masing-masing model memiliki keunggulan kontekstual, namun belum sepenuhnya menjawab kompleksitas tantangan era Society 5.0 secara terpadu. Oleh karena itu, pendekatan hibrida yang mengintegrasikan kekuatan kelima model tersebut direkomendasikan sebagai strategi yang paling efektif. Rekomendasi meliputi: pelatihan berbasis konteks lapangan, penguatan refleksi profesional, pemanfaatan teknologi adaptif, serta dukungan kelembagaan yang berkelanjutan. Temuan ini berkontribusi terhadap perumusan strategi pengembangan kompetensi guru Bahasa Indonesia yang lebih relevan, holistik, dan aplikatif dalam menghadapi era digital-humanistik Society 5.0.
Application of Role Playing Method in Improving Students' Learning Motivation on Human Developmental Stages in Elementary School Khasanah, Niswatun; Fardana, Yudistira; Inganah, Siti
Jurnal Pendidikan Edutama Vol 12 No 1 (2025): January 2025
Publisher : IKIP PGRI Bojonegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30734/jpe.v12i1.5024

Abstract

Students’ learning motivation is an important factor that influences the success of learning in elementary schools. The role-playing method has become one of the approaches that can enhance students' learning motivation on the topic of human development stages. Currently, learning in elementary schools often still uses conventional methods, which can decrease students' interest. By engaging in role playing, students are invited to actively participate and directly experience relevant roles, which is expected to enhance their involvement and understanding. This research aims to increase students' learning motivation through the application of role playing on human development stage material in elementary school. The research method used is classroom action research. Data collection was carried out by observing the implementation of learning using the role-playing method, observing students' learning motivation, and tests to measure learning outcomes. The results of classroom action research show an increase in the average of students' learning motivation between cycle I and cycle II, namely in cycle I the average of students' learning motivation was 63.5% to 85.4 in cycle 2. This increase in students' learning motivation is also related to the increase in students' learning outcomes between cycle I and cycle 2, namely in cycle 1 the average student score was 72.6 to 86.3 in cycle 2.