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Pengenalan Pembelajaran Berbasis Game Edukatif untuk Meningkatkan Kemampuan Numerasi di SDN 39 Mataram Lestari, Dewi Wulan; Khaerunnisa, Heni; Fu’adah, Yayu Fitriyatul; Hisda, Laylatul; Wulan, LL.Gede Damar
Rengganis Jurnal Pengabdian Masyarakat Vol. 4 No. 2 (2024): November 2024
Publisher : Pendidikan Matematika, FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/rengganis.v4i2.471

Abstract

Characteristics of Indonesian students tend to easily get bored when learning with monotonous methods such as lecturing, especially in mathematics education. Students tend to comprehend learning materials more easily through interactive media combined with educational games. Implementing mathematics learning through educational games makes students happier and less prone to boredom, thereby motivating them to study more diligently. This Community Service project aims to determine the effectiveness of educational game-based learning on elementary school students' numeracy abilities. The project employs a quantitative descriptive research method with a sample of 12 elementary school students. Data collection involved pre-tests and post-tests comprising a total of 20 mathematics numeracy questions. Data analysis was conducted using Excel and SPSS software. The results indicate that educational game-based learning is effective in enhancing elementary school students' numeracy abilities, with an average effectiveness score of 38%, categorized as moderate.
Effectiveness of Educational Game Method in Improving The Concept of Mathematical Operations Hisda, Laylatul; Wulan, Lalu Gede Damar; Ihwani, Ivan Luthfi; Maharani, Andika Ellena Saufika Hakim
Riemann: Research of Mathematics and Mathematics Education Vol. 7 No. 1 (2025): EDISI APRIL
Publisher : Program Studi Pendidikan Matematika Universitas Katolik Santo Agustinus Hippo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38114/reimann.v7i1.85

Abstract

The low emphasis on mathematical operation concepts in elementary school students is a problem that is often encountered. The educational game method in learning can improve the idea of mathematical operations. The quantitative study was conducted by collecting Pretest-Posttest answers in offline worksheets in the classroom. The research subjects were 5th-grade students of SD Negeri 4 Mataram. We analyzed the data by paired sample t-test to see whether the initial hypothesis was accepted or rejected. Based on the results, it is observed that the use of educational game methods can significantly improve the concept of mathematical operations for 5th-grade students. The obtained grades increase from a minimum of 25% to a maximum of 100%, with an average increase of 57.22%. Based on these findings the researcher provides the following recommendations: (1) Teachers should present variations of math learning so that students are not bored and interested during the learning process (2) Schools should support learning by providing the necessary learning materials so that learning objectives can be achieved. (3) Researchers should study methods other than educational game methods so that they can provide recommendations to teachers regarding effective learning methods to be applied in learning.
Peningkatan Kualitas Belajar Siswa Sekolah Dasar Melalui Program Kampus Mengajar Maharani, Andika Ellena Saufika Hakim; Sari, Baiq Nadia Ulfa; Hisda, Laylatul; Wulandari, Maelina Widia; Hafidah, Nur; Nurkhaliza WR, Siti
Bakti Sekawan : Jurnal Pengabdian Masyarakat Vol. 5 No. 2 (2025): Desember
Publisher : Puslitbang Sekawan Institute Nusa Tenggara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35746/bakwan.v5i2.786

Abstract

This article discusses community service through the Teaching Campus Program at SDN 4 Mataram with the aim of improving the quality of student learning. This program was chosen due to the challenges of improving the quality of education at the primary level which still requires innovative interventions. The method applied involves students as facilitators in supporting teachers, developing lesson plans, and developing interesting learning media. Evaluation is conducted through tests and observations to measure student progress. The results show significant improvements in student motivation and understanding, as well as students' ability to apply educational theory in the field. The program also strengthened the relationship between the school and the academic community. In conclusion, collaboration between higher education institutions and elementary schools through the Teaching Campus Program has a significant positive impact on the quality of learning and competency development of the various parties involved.