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Meningkatkan Pengetahuan Kebencanaan Siswa Sekolah Dasar Melalui Snake Board Edu-Game Bachri, Syamsul; Hidiyah, Tabita May; Hakiki, A.Riyan Rahman; Putri, Nanda Regita Cahyaning; Prastiwi, Mellinia Regina Heni
Jurnal Pemberdayaan Masyarakat Vol 9 No 2 (2024): November
Publisher : Direktorat Penelitian dan Pengabdian kepada Masyarakat (DPPM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/jpm.v9i2.10605

Abstract

Disaster education is essential to implement from an early age. However, there are still limitations in its implementation, such as the lack of models and media that support disaster education. This community service program aims to enhance the disaster knowledge and awareness of students at Jambewangi 3 Elementary School through the use of interactive learning media, specifically the Snake Board Edu-Game. The program involves the development and application of an educational game designed to teach students about various types of natural disasters, such as earthquakes, floods, and volcanic eruptions, as well as mitigation steps and responses. During the activities, students are encouraged to actively participate in game sessions that combine educational and interactive elements, promoting enjoyable and effective learning. The results of the program show an increase in students' knowledge about disasters. Additionally, students demonstrated high enthusiasm and improved ability to identify appropriate steps to deal with emergency situations. The program was also well-received by teachers and students, who see the potential of the Snake Board Edu-Game as an innovative learning tool that can be integrated into the school curriculum, particularly in disaster education.
Transformasi Pendidikan Kebencanaan di Sekolah Dasar melalui Virtual Disaster Simulation: Upaya Penguatan Literasi Bencana Bachri, Syamsul; Hidiyah, Tabita May; Hakiki, A. Riyan Rahman; Putri, Nanda Regita Cahyaning; Prastiwi, Mellinia Regina Heni
Jurnal Pemberdayaan Masyarakat Vol 10 No 2 (2025): November
Publisher : Direktorat Penelitian dan Pengabdian kepada Masyarakat (DPPM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/jpm.v10i2.12212

Abstract

Early disaster literacy is essential in fostering preparedness among elementary school students, particularly in disaster-prone areas such as the vicinity of Mount Raung. However, disaster education in schools is often limited to conventional approaches that fail to fully engage young learners. This community service program aimed to enhance students’ knowledge and preparedness at SDN 3 Jambewangi through an educational initiative based on Virtual disaster simulation. The program was implemented in three main phases: preparation, implementation, and evaluation. During the implementation phase, students received basic disaster knowledge and participated in virtual simulations using Virtual Reality (VR) technology that depicted interactive disaster scenarios. The results demonstrated significant improvements in students’ understanding of disaster concepts, active engagement during simulation sessions, and their ability to articulate mitigation procedures independently. In addition, the project included the installation of evacuation routes and assembly points within the school environment as a form of infrastructure support. Overall, this program successfully provided an immersive and contextual learning experience, while strengthening the school’s preparedness system in facing potential natural disasters.