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DEVELOPMENT OF METAVERSE-BASED VIRTUAL DISASTER GALLERY AS A SUPPORT SYSTEM FOR DISASTER EDUCATION IN GEOGRAPHY LEARNING Bachri, Syamsul; Hakiki, A.Riyan Rahman; Sumarmi, Sumarmi; Putra, Alfyananda Kurnia; Hidiyah, Tabita May; Putri, Nanda Regita; Prastiwi, Mellinia Regina
GEOGRAPHY : Jurnal Kajian, Penelitian dan Pengembangan Pendidikan Vol 12, No 2 (2024): SEPTEMBER
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/geography.v12i2.26431

Abstract

Abstrak: Pendidikan kebencanaan memainkan peran penting dalam menumbuhkan kesiapsiagaan bencana di kalangan pelajar. Namun, implementasi pendidikan kebencanaan di Indonesia masih memiliki keterbatasan, terutama karena kurangnya media yang interaktif dan kontekstual untuk mendukung proses pembelajaran. Penelitian ini bertujuan untuk mengembangkan Galeri Bencana Virtual Berbasis Metaverse sebagai sistem pendukung pendidikan kebencanaan dalam pembelajaran geografi. Metaverse merupakan teknologi yang mampu menciptakan dunia virtual 3D. Penelitian ini menggunakan model pengembangan 4D, yang meliputi tahapan Define, Design, Develop, dan Disseminate. Media diujicobakan kepada 33 siswa kelas XI di SMAN Pesanggaran untuk menghasilkan media pembelajaran yang layak dan efektif. Temuan penelitian menunjukkan bahwa Galeri Bencana Virtual Berbasis Metaverse sangat valid dan efektif sebagai sistem pendukung pendidikan untuk pendidikan kebencanaan. Temuan ini menunjukkan bahwa mengintegrasikan teknologi VR dalam pendidikan kebencanaan dapat menjadi referensi yang berharga untuk mengembangkan media pendidikan yang inovatif di masa depan. Abstract:  Disaster education plays a crucial role in fostering disaster preparedness among students. However, the implementation of disaster education in Indonesia faces limitations, particularly due to the lack of interactive and contextual media to support the learning process. This study aims to develop a Metaverse-Based Virtual Disaster Gallery as a support system for disaster education in geography learning. The metaverse is a technology capable of creating a 3D virtual world. This research employs the 4D development model, which includes the stages of Define, Design, Develop, and Disseminate. The media was tested on 33 eleventh-grade students at SMAN Pesanggaran to produce a feasible and effective educational tool. The research findings demonstrate that the Metaverse-Based Virtual Disaster Gallery is highly valid and effective as an educational support system for disaster education. These findings suggest that integrating VR technology in disaster education can serve as a valuable reference for developing innovative educational media in the future.
The Development of Disaster Risk Map for Semeru Volcano Eruption 2021-2022, East Java, Indonesia Bachri, Syamsul; Sanjaya, Eli Hendrik; Sendari, Siti; Shrestha, Rajendra Prasad; Irawan, Listyo Yudha; Billah, Egi Nursari; Putri, Nanda Regita; Prastiwi, Mellinia Regina; Hakiki, A.Riyan Rahman; Hidiyah, Tabita May
Indonesian Journal of Geography Vol 56, No 3 (2024): Indonesian Journal of Geography
Publisher : Faculty of Geography, Universitas Gadjah Mada

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22146/ijg.89918

Abstract

The Semeru Volcano eruption on December 4, 2021 caused damage to social, economic and environmental aspects. The Rejali Watershed (DAS) is one of the areas severely affected due to the eruption. The eruption resulted in 51 deaths, 10,565 displaced people, 1,027 houses damaged, two connecting routes and 43 public facilities damaged. This study mapped the disaster risk areas due to the eruption of Semeru Volcano. This research used Laharz to analyze the lava flow hazard map and weighting for social, economic, physical, environmental, and capacity vulnerability parameters. The results showed that the risk level of Semeru Volcano eruption is divided into three classes: high,  medium, and low risk. The high-risk area is 8915.09 Ha (14 %), the medium-risk area is 2174.74 Ha (17 %), and the low-risk area is 1885.60 Ha (69%). The high and medium risks were located on the upper and middle slopes of the Rejali watershed because the upstream area experiences a narrowing of the river flow (bottleneck) due to direct borders with structural land. The Semeru Volcano disaster risk map results can be used as a reference in sustainable risk management efforts in the Rejali watershed to reduce the impact and damage caused by the eruption.
Meningkatkan Pengetahuan Kebencanaan Siswa Sekolah Dasar Melalui Snake Board Edu-Game Bachri, Syamsul; Hidiyah, Tabita May; Hakiki, A.Riyan Rahman; Putri, Nanda Regita Cahyaning; Prastiwi, Mellinia Regina Heni
Jurnal Pemberdayaan Masyarakat Vol 9 No 2 (2024): November
Publisher : Direktorat Penelitian dan Pengabdian kepada Masyarakat (DPPM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/jpm.v9i2.10605

Abstract

Disaster education is essential to implement from an early age. However, there are still limitations in its implementation, such as the lack of models and media that support disaster education. This community service program aims to enhance the disaster knowledge and awareness of students at Jambewangi 3 Elementary School through the use of interactive learning media, specifically the Snake Board Edu-Game. The program involves the development and application of an educational game designed to teach students about various types of natural disasters, such as earthquakes, floods, and volcanic eruptions, as well as mitigation steps and responses. During the activities, students are encouraged to actively participate in game sessions that combine educational and interactive elements, promoting enjoyable and effective learning. The results of the program show an increase in students' knowledge about disasters. Additionally, students demonstrated high enthusiasm and improved ability to identify appropriate steps to deal with emergency situations. The program was also well-received by teachers and students, who see the potential of the Snake Board Edu-Game as an innovative learning tool that can be integrated into the school curriculum, particularly in disaster education.
Geoinformation Web Technology: Pengaruhnya Terhadap Disaster Awareness Siswa Sekolah Dasar di Sekitar Gunung Semeru Bachri, Syamsul; Hakiki, A.Riyan Rahman; Sumarmi, Sumarmi; Irawan, Listyo Yudha; Masruroh, Heni; Hidiyah, Tabita May; Billah, Egi Nursari; Putri, Nanda Regita; Prastiwi, Mellinia Regina; Zimo, Huang
J-PIPS (Jurnal Pendidikan Ilmu Pengetahuan Sosial) Vol 11, No 1 (2024): JPIPS
Publisher : Universitas Islam Negeri Maulana Malik Ibrahim Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18860/jpips.v11i1.24426

Abstract

Disaster awareness sangat penting dimiliki oleh siswa untuk mengurangi resiko bencana. Pada proses pembelajaran disaster awareness di sekolah pada umumnya masih belum optimal. Penelitian memiliki tujuan untuk mengukur pengaruh geoinformation web technology terhadap disaster awareness siswa sekolah dasar di sekitar Gunung Semeru. Penelitian ini merupakan penelitian quasy experiment menggunakan desain pretest posttest one group. Subjek pada penelitian terdiri dari 36 siswa kelas lima SDN Sumberwuluh 2. Pemilihan lokasi penelitian didasari karena merupakan salah satu sekolah dasar yang terdampak langsung erupsi Gunung Semeru. Penentuan subjek dilakukan dengan simple random sampling technique sesuai saran guru di sekolah. Pengumpulan data menggunakan tes. Uji hipotesis penelitian dilakukan dengan Mann Whitney melalui nilai sig. 0,05. Uji hipotesis memperoleh nilai sig. 0,000 0,05. Menunjukkan adanya pengaruh geoinformation web technology terhadap disaster awareness yang didukung dengan perolehan nilai posttest lebih tinggi daripada nilai pretest. Dapat disimpulkan bahwa geoinformation web technology berpengaruh terhadap disaster awareness siswa di sekolah dasar sekitar Gunung Semeru.
Penggunaan Media Video Animasi Berbasis Geosapasial dalam Meningkatkan Kemampuan Berpikir Kritis terhadap Mitigasi Bencana Tsunami Hidiyah, Tabita May; Sumarmi, Sumarmi; Bachri, Syamsul; Mkumbachi, Ramadhani Lausi
J-PIPS (Jurnal Pendidikan Ilmu Pengetahuan Sosial) Vol 9, No 2 (2023): JPIPS
Publisher : Universitas Islam Negeri Maulana Malik Ibrahim Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18860/jpips.v9i2.20993

Abstract

Low critical thinking skills and lack of utilization of learning media are still high in Indonesia, so research was conducted to see the effect of utilizing geospatial-based animated video learning media on critical thinking skills. This research used quasy experiment method with Pretest-Postest control group design. The research subjects were 65 students of XI social studies class at SMAN Pesanggaran Banyuwangi Regency consisting of XI social studies class 1 as the experimental class with 35 students and XI social studies class 3 as the control class with 30 students. Determination of research subjects using purposive sampling technique.   Data collection using tests in the form of essay questions as an instrument of critical thinking skills. Independent Sample t-test conducted with SPSS 26.0 For Windows became the hypothesis test of this study. The results showed that the media had a positive effect with sig. 0,003 0,05. In conclusion, geospatial-based animated video media can improve students' critical thinking skills on tsunami disaster mitigation sub-materials. 
Optimizing Tourism Development Through Landslide Hazard Mapping in Raung Volcano Bachri, Syamsul; Shrestha, Rajendra Prasad; Sumarmi, Sumarmi; Aksa, Furqan Ishak; Prastiwi, Mellinia Regina; Putri, Nanda Regita; Billah, Egi Nursari; Hakiki, A.Riyan Rahman; Hidiyah, Tabita May
JURNAL GEOGRAFI Vol. 16 No. 1 (2024): JURNAL GEOGRAFI
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jg.v16i1.50118

Abstract

The series of volcanic activities of Mount Raung triggered primary and secondary hazards in the area around the volcano. Kalibaru watershed is one of the areas prone to landslides due to secondary hazards of eruption activity in the direction of west and northwest part of this region. This study aims to optimize tourism by mapping landslide hazard using Spatial Multi-Criteria Evaluation (SMCE) around Mount Raung. This research used 46 points of landslide data through remote sensing, field observation. Ten landslide triggering factors, namely TPI (Topographic Position Index), TWI (Topographic Wetness Index), SPI (Stream Power Index), slope, distance to river, rainfall, geology, land use, distance to road, and soil type was used to map the landslide hazard. This study used ROC (Receiver Operating Characteristic) analysis to validate the landslide susceptibility mapping with an AUC (Area Under Curve) value of 0.93, which indicates that the mapping has a high accuracy value. The results showed that the landslide susceptibility is divided into three classes: high susceptible, moderate susceptible, and low susceptible. The high susceptible area covers 151.62 km2 (21%), the moderate susceptible area covers 407.99 km2 (56%), and the low susceptible area covers 166.79 km2 (23%). Based on the results of the mapping, tourism development in the area of Mount Raung is recommended in areas that are classified as medium and low landslide susceptibility.Keywords: Mount Raung, Landslides, SMCE, Tourism Development
Landslide Risk Mapping for Sustainable Tourism Development: A Case Study in Kalibaru Watershed, Indonesia Bachri, Syamsul; Sumarmi, Sumarmi; Aksa, Furqan; Cahyaning Putri, Nanda Regita; Hakiki, A Riyan Rahman; Heni Prastiwi, Mellinia Regina; Hidiyah, Tabita May
JURNAL GEOGRAFI Vol. 17 No. 2 (2025): JURNAL GEOGRAFI
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jg.v17i2.64935

Abstract

The development of sustainable tourism in landslide-prone areas required a detailed understanding of environmental risks to ensure safety and resilience. This study aimed to generate a comprehensive landslide risk map to support sustainable tourism development in the Kalibaru Watershed, located in the Raung Volcano region of Indonesia. This study employed the Spatial Multi-Criteria Evaluation (SMCE) method using spatial data and GIS software to map landslide risk based on three main components: hazard, vulnerability, and capacity. The results classified landslide risks in the Kalibaru Watershed into three categories: high risk (21,682 hectares), medium risk (28,113 hectares), and low risk (22,742 hectares). The findings revealed that the highest risk areas were concentrated on the middle and upper slopes of the watershed, particularly within the Glenmore and Kalibaru sub-districts, where a combination of steep terrain, soil characteristics, and heavy rainfall exacerbated landslide susceptibility. This risk map provided valuable insights for stakeholders involved in sustainable tourism planning, offering a strategic tool for developing safe, environmentally-conscious, and disaster-resilient tourism infrastructure. The implementation of this map aimed to raise awareness among local communities and policymakers about the potential landslide risks and encouraged the adoption of effective mitigation measures, fostering a more sustainable and disaster-aware tourism model in the region.
Transformasi Pendidikan Kebencanaan di Sekolah Dasar melalui Virtual Disaster Simulation: Upaya Penguatan Literasi Bencana Bachri, Syamsul; Hidiyah, Tabita May; Hakiki, A. Riyan Rahman; Putri, Nanda Regita Cahyaning; Prastiwi, Mellinia Regina Heni
Jurnal Pemberdayaan Masyarakat Vol 10 No 2 (2025): November
Publisher : Direktorat Penelitian dan Pengabdian kepada Masyarakat (DPPM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/jpm.v10i2.12212

Abstract

Early disaster literacy is essential in fostering preparedness among elementary school students, particularly in disaster-prone areas such as the vicinity of Mount Raung. However, disaster education in schools is often limited to conventional approaches that fail to fully engage young learners. This community service program aimed to enhance students’ knowledge and preparedness at SDN 3 Jambewangi through an educational initiative based on Virtual disaster simulation. The program was implemented in three main phases: preparation, implementation, and evaluation. During the implementation phase, students received basic disaster knowledge and participated in virtual simulations using Virtual Reality (VR) technology that depicted interactive disaster scenarios. The results demonstrated significant improvements in students’ understanding of disaster concepts, active engagement during simulation sessions, and their ability to articulate mitigation procedures independently. In addition, the project included the installation of evacuation routes and assembly points within the school environment as a form of infrastructure support. Overall, this program successfully provided an immersive and contextual learning experience, while strengthening the school’s preparedness system in facing potential natural disasters.
PENGEMBANGAN WEB VIRTUAL TOUR BERBASIS ADVENTURE UNTUK BRANDING PANTAI PERAWAN DI KABUPATEN MALANG Sumarmi, Sumarmi; Bachri, Syamsul; Putra, Alfyananda Kurnia; Hakiki, A. Riyan Rahman; Hidiyah, Tabita May; Osman, Sharina
Jurnal Praksis dan Dedikasi Sosial Vol. 6 No. 2 (2023)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

DEVELOPMENT OF AN ADVENTURE-BASED VIRTUAL WEB TOUR FOR BRANDING PERAWAN BEACH IN MALANG DISTRICT Kabupaten Malang memiliki potensi wisata alam yang besar, terutama wisata pantainya. Hal inidisebabkan adanya pembangunan Jalur Lintas Selatan (JLS) untuk mempermudah aksesibilitaske wilayah pesisir di Kabupaten Malang bagian selatan. Salah satu pantai yang memilki potensibesar adalah Pantai Perawan. Namun, potensi yang dimiliki Pantai Perawan tersebut belumsejalan dengan peningkatan jumlah pengujung. Hal ini disebabkan belum maksimalnya informasiterkait potensi Pantai Perawan yang tersampaikan ke calon pengunjung. Ditambah lagi, PantaiPerawan juga merupakan pantai yang belum begitu terkenal sebagai destinasi wisata pantaipilihan di Kabupaten Malang. Tujuan dari pengabdian ini yaitu mengembangkan web virtual tourberbasis adventure untuk branding Pantai Perawan Desa Sidoasri Kabupaten Malang. Metodeyang digunakan untuk mencapai tujuan tersebut yaitu mengidentifikasi potensi-potensi yangdimiliki Pantai Perawan. Kemudian potensi-potensi tersebut dibuat wahana/produk wisata yangditawarkan ke calon wisatawan melalui web digital. Untuk mengembangkan web digital dilakukan pengambilan data berupa foto dan video dari wahana yang sudah dibuat dengan menggunakankamera 360 untuk penyajian secara virtual. Data tersebut kemudian disusun dan dikemassemenarik mungkin yang selanjutnya disajikan dalam bentuk web virtual sebagai branding PantaiPerawan. Hasil pengabdian yang dilakukan, meningkatkan manajemen pengelolaan dan promosiwisata pengelola wisata Pantai Perawan dan perangkat Desa Sidoasri melalui web virtual tourberbasis adventure. Dimana akhirnya dapat meningkatkan pendapatan dalam pengelolaanwisata di Pantai Perawan. Malang Regency has great natural tourism potential, especially its beach tourism. This is due tothe construction of the Southern Crossing Line (JLS) to facilitate accessibility to coastal areas insouthern Malang Regency. One of the beaches that has excellent potential is Perawan Beach.However, the potential of Perawan Beach has not been in line with the increase in the number ofvisitors. This is due to the lack of information about Perawan Beach's potential that is conveyedto potential visitors. In addition, Perawan Beach is also a beach that is not yet well known as apreferred beach tourist destination in Malang Regency. This service aims to develop anadventure-based virtual tour web for branding Perawan Beach, Sidoasri Village, MalangRegency. The method used to achieve this goal is to identify the potential of the Perawan Beach.Then, these potentials are made rides/tourism products offered to potential tourists through thedigital web. To develop a digital web, data is taken in the form of photos and videos of the ridesthat have been made using a 360 camera for virtual presentation. The data is then compiled andpackaged as attractive as possible which is then presented in the form of a virtual web as abranding of the Perawan Beach. The results of the service carried out, improving the PerawanBeach tourism manager and Sidoasri Village officials related to tourism management andpromotion through adventure-based virtual tour web. Which in the end can increase revenue intourism management at the Perawan Beach.
PENINGKATAN KAPASITAS SISWA SEKOLAH DASAR DALAM KESIAPSIAGAAN BENCANA ERUPSI GUNUNG API MELALUI SIMULASI MITIGASI BENCANA DI DAERAH GUNUNG SEMERU Bachri, Syamsul; Sumarmi, Sumarmi; Irawan, Listyo Yudha; Masruroh, Heni; Hidiyah, Tabita May; Hakiki, A. Riyan Rahman; Billah, Egi Nursari; Putri, Nanda Regita Cahyaning; Prastiwi, Mellinia Regina Heni; Zimo, Huang
Jurnal Praksis dan Dedikasi Sosial Vol. 6 No. 2 (2023)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

INCREASING THE CAPACITY OF PRIMARY SCHOOL STUDENTS INVOLCANO ERUPTION DISASTER PREPAREDNESS THROUGH DISASTERMITIGATION SIMULATION IN THE MOUNT SEMERU REGION Indonesia ialah salah satu negara yang rawan terhadap bencana erupsi gunung api. Salah satubencana erupsi gunung api yang yang terjadi adalah Gunung Api Semeru Tahun 2021 dan 2022di Kabupaten Lumajang. Dampak letusan Gunung Api Semeru mengakibatkan banyaknya korbanjiwa. Hal itu membuktikan bahwa kurangnya pemahaman masyarakat dalam menghadapiancaman dan risiko bencana gunung api. Dengan demikan pentingnya tindakan untukmeminimalisir dampak akibat bencana yang akan datang kedepannya. Dengan adanya kegiatanpengabdian kepada masyarakat yang dilakukan oleh tim pengabdian dari Universitas Negeri Malang dalam program penelitian dan pengabdian Desentralisasi Fakultas Ilmu Sosial sebagaisalah satu solusi untuk meningkatkan kapasitas masyarakat dalam mengurangi risiko bencanagunung api. Kegiatan pengabdian dilakukan dengan pembelajaran kebencanaan dan simulasimitigasi bencana gunung api yang dilaksanakan di Desa Sumbermujur Kabupaten Lumajangpada sekolah yang terdampak langsung erupsi Gunung Semeru yakni SDN Sumberwuluh 2.Kegiatan pembelajaran kebencanaan dan simulasi bertujuan untuk meningkatkan pengetahuankebencanaan dan pengetahuan simulasi bencana gunung api, serta meminimalisir dampakerupsi Gunung Api Semeru. Metode diakukan dengan 4 tahapan yakni observasi awal,sosialisasi, pelaksanan, dan evaluasi. Hasil menunjukkan bahwa pembelajaran kebencanaandan simulasi bencana perlu rutin dilakukan di sekolah guna memberikan pengetahuankebencanaan sejak dini untuk menghadapi ancaman bencana yang sewaktu waktu dapat terjadi.Dari kegiatan yang dilakukan peserta didik juga mendapatkan pengetahuan, keterampilan dalammelakukan langkah-langkah penyelamatan diri bila terjadi bencana gunung api di sekolah. Indonesia is one of the countries prone to volcanic eruptions. One of the volcanic eruptiondisasters that occurred was the Semeru Volcano in 2021 and 2022 in Lumajang Regency. Theimpact of the Semeru Volcano eruption resulted in many casualties. This proves that the lack ofunderstanding of the community in dealing with the threats and risks of volcanic disasters. Thus,the importance of action to minimize the impact of future disasters. The community serviceactivities carried out by the community service team from the State University of Malang in theDecentralized Research and Service Program of the Faculty of Social Sciences are one of thesolutions to increase community capacity in reducing the risk of volcanic disasters. Thecommunity service activities were carried out with disaster learning and volcano disastermitigation simulations carried out in Sumbermujur Village, Lumajang Regency at a school directlyaffected by the eruption of Mount Semeru, namely SDN Sumberwuluh 2. Disaster learningactivities and simulations aim to increase disaster knowledge and knowledge of volcano disastersimulations and minimize the impact of the eruption of the Semeru Volcano. The method is carriedout with four stages: initial observation, socialization, implementation, and evaluation. The resultsshow that disaster learning and disaster simulation need to be routinely carried out in schools toprovide early disaster knowledge to deal with the threat of disasters that can occur at any time.From the activities carried out, students also gain knowledge skills in carrying out self-rescuesteps in the event of a volcano disaster at school.