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Analysis of Nutritional Status of Adolescent Girls: Challenges, Interventions, and Health Implication (Literature Review) Rukmaini; Suraini; Vivi Silawati
International Journal of Midwifery and Health Sciences Vol. 2 No. 3 (2024): IJMHS Vol 2 No 3 (2024)
Publisher : Rajaki of Tulip Medika Publisher

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Abstract

This study aims to analyze the nutritional status of adolescent girls, focusing on the prevalence of anemia, malnutrition, and obesity, as well as the factors influencing them. Data used were derived from previous research conducted in various regions of Indonesia, including West Java and Depok, as well as a literature review from sources such as the 2021 Basic Health Research (Riskesdas). Additionally, this study examines the effectiveness of nutritional education interventions in improving adolescent knowledge and attitudes toward nutrition and anemia prevention. The results indicate that the prevalence of anemia among adolescent girls reaches 27.3% nationally and 30% in West Java. Nutritional education delivered through social media and interactive methods such as PAKEM (Active, Creative, Effective, and Fun Learning) has proven effective in increasing knowledge. These findings emphasize the importance of educational interventions and increased physical activity to address nutritional issues among adolescent girls.
DEVELOPMENT OF GAME-BASED LEARNING MODELS AS AN EFFORT TO INCREASE STUDENTS’ LEARNING MOTIVATION IN ENTREPRENEURSHIP LEARNING SUBJECTS FOR CLASS XI STUDENTS OF SMK NEGERI 1 BANGKO Suraini; Sumarno; Kartikowati, Sri
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 7 No. 1 (2023): January
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v7i1.8933

Abstract

This paper is development research that aims to determine the process, feasibility, and students’ response to game-based learning models as an effort to increase learning motivation in entrepreneurship learning subjects for class XI students of SMK Negeri 1 Bangko. The instruments used in the research were validation sheets and questionnaires, and the data that had been collected were analyzed. Data analysis used descriptive statistical analysis obtained from data collection of material expert validation and model experts sheets, while data collected from questionnaires were used to analyze as an effort to increase students’ learning motivation. The results of the research in the first stage were validated by material experts at 3.00 with a good category of content aspects and at 3.66 with a very good category of several revisions and not feasible testing presentation. In the second stage of material expert validation, the content aspect was 3.5 with a very good category and presenting several suggestions and feasible testing aspects was 3.83 with a very good category. In the first stage of validation by model experts, there were 2.8 with a good category of several revisions and not feasible testing, In stage II, the validation average by model experts was 3.3 with a very good category and feasible testing. Based on the results of the game-based learning model development, the result indicates that it was feasible to be tested in order to find out how students respond to game-based learning models as an effort to increase student learning motivation, which involved 32 students of class XI at SMK Negeri 1 Bangko as research subjects. An assessment score of 2.54 indicates that aspects of students' learning motivation before applying the game-based learning model are in a high category. The assessment score of 3.02 indicates that the aspect of students’ learning motivation after applying the game-based learning model is in the very high category.
PEWARNAAN ALTERNATIF DENGAN MENGGUNAKAN KULIT BATANG BAKAU (Rhizophora apiculata Blume.) PADA UJI MIKROSKOPIS Candida albicans PENYEBAB KANDIDIASIS ORAL Sophia, Anggun Sophia; Suraini
BIOMA : JURNAL BIOLOGI MAKASSAR Vol. 9 No. 2 (2024): Bioma : Juli - Desember 2024
Publisher : Department of Biology, Faculty of Mathematics and Natural Sciences, Hasanuddin University

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Abstract

Kulit kayu bakau (Rhizophora apiculata) dapat dimanfaatkan untuk pewarnaan alternatif. Tumbuhan bakau kaya akan kandungan tannin. Senyawa tannin dapat digunakan sebagai zat zat warna. Warna yang di kandung oleh kulit kayu bakau memungkinkan sebagai alternatif pada pewarnaan uji mikroskopik jamur. Tujuan penelitian ini untuk mengetahui kulit kayu bakau dapat dimanfaatkan sebagai pewarnaan alternatif pada uji mikroskopis Candida albicans. Jenis penelitian ini eksperimen dengan metode Rancangan Acak Lengkap menggunakan 5 perlakuan (1:6, 1:7, 1:8, 1:9, 1:10) dan 5 ulangan. Hasil pengulangan dan konsentrasi berbeda diuji menggunakan uji Kruskal wallis dan dilanjutkan dengan uji man whitney. Hasil uji Kruskal wallis didapatkan nilai p value < 0,05 artinya kulit batang bakau dapat dijadikan pewarnaan alternatif uji mikroskopis Candida albicans. Hasil uji lanjut Man Whitney didapatkan konsentrasi 1:6 memberikan kualitas pewarnaan paling baik yang sama dengan KOH 10%. Dapat disimpulkan bahwa kulit batang bakau (Rhizophora apiculata) dengan konsentrasi 1:6 dapat digunakan sebagai pewarnaan alternatif untuk Candida albicans. Kata kunci: Kulit batang Rhizophora apiculata, Pewarnaan Alternatif, Candida albicans