Wahyu Djuddah
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Pengembangan Bahan Ajar E-Modul Berbasis Project Based Learning pada Mata Pelajaran Informatika Wahyu Djuddah; Iwan Suhardi; Sanatang
Information Technology Education Journal Vol. 3, No. 2, Mei (2024)
Publisher : Jurusan Teknik Informatika dan Komputer

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Abstract

Penelitian ini bertujuan untuk (1) Mengetahui hasil pengembangan e-modul mata pelajaran Informatika berbasis Project Based Learning Kelas X di SMAN 1 Toraja Utara, (2) Mengetahui tingkat kelayakan pengembangan e-modul pada mata pelajaran Informatika berbasis Project Based Learning Kelas X di SMAN 1 Toraja Utara, dan (3) Mengetahui keefektifan pengembangan e-modul pada mata pelajaran Informatika berbasis Project Based Learning Kelas X di SMAN 1 Toraja Utara. Penelitian ini merupakan penelitian pengembangan (Research and Development), yang menggunakan model pengembangan Thiagarajan yaitu model 4D. Subjek pada penelitian ini adalah siswa kelas X yang sedang mempelajari mata Pelajaran Informatika. Instrumen pengumpulan data dilakukan melalui lembar uji validasi dan angket tanggapan peserta didik. Teknik analisis data yang digunakan adalah analisis data deskriptif. Hasil penelitian menunjukkan e-modul pada mata pelajaran Informatika berbasis Project Based Learning Kelas X di SMAN 1 Toraja Utara memiliki nilai persentase validitas sebesar 96.51% dengan kategori sangat layak. Kedua, e-modul Informatika yang telah dikembangkan juga mendapatkan respon atau tanggapan pengguna yang baik berdasarkan analisis frekuensi peserta didik dengan nilai persentase sebesar 92%. Ketiga, e-modul pada mata pelajaran Informatika kelas X SMAN 1 Toraja Utara memperoleh rata-rata penilaian dengan kategori sangat efektif.    
Comparison of Jupyter Interactive Notebook Media and PDF E-Module on Regression Materials for Vocational School Students Andi Qodrat Munandar; Sukma Ayu; Syamsinar; Taswin Rahmat; Titin Ulang Dari; Wahyu Djuddah
Information Technology Education Journal Vol. 4, No. 1, February (2025)
Publisher : Jurusan Teknik Informatika dan Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59562/tremz958

Abstract

This study aims to compare the effectiveness of interactive Jupyter Notebook media and PDF-based e-modules in improving vocational high school (SMK) students’ understanding of regression concepts. The research responds to the need for more interactive computational learning environments in teaching statistical modeling, particularly regression, which plays an important role in data analysis and applied mathematics. A quasi-experimental study using a pretest–posttest control group design (INTEC) was conducted with 68 eleventh-grade students. The experimental group (n = 34) learned regression using interactive Jupyter Notebook integrating Python simulations and real-time visualization, while the control group (n = 34) used structured PDF e-modules. Data were collected through a validated 30-item regression concept test (α = 0.88). Statistical analyses included paired and independent sample t-tests and Cohen’s d effect size. The experimental group achieved a significantly higher posttest mean (M = 84.62) than the control group (M = 72.15), with p < 0.001 and a large effect size (d = 1.69), indicating superior conceptual gains. The study was limited to one school and a four-week intervention. The findings support integrating interactive coding environments in vocational regression learning.