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Assessing the user experience of marker-based 3D WebAR applications using user experience questionnaire Tuah, Nooralisa Mohd; Wan Ahmad, Wan Nooraishya; Andrias, Ryan MacDonell; Ajor, Dg. Senandong; Sura, Suaini; Ahmad Rodzuan, Ahmad Rizal
International Journal of Informatics and Communication Technology (IJ-ICT) Vol 14, No 1: April 2025
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijict.v14i1.pp31-41

Abstract

Marker-based 3D web-based augmented reality (WebAR) applications are an emerging field that merges web technologies with augmented reality. WebAR has gained popularity because of its ability to provide users with a reliable and autonomous platform. Yet, a limited investigation has verified its application and user perspective on its ability to function. This study is designed to evaluate the user experiences of marker-based 3D WebAR applications using the user experience questionnaire (UEQ). This study assesses various elements of the user experience, including attractiveness, clarity, engagement, efficiency, and innovation, utilizing the UEQ. This study aims to analyze user perceptions and interaction patterns thoroughly to get useful insights into the usability and user satisfaction aspects of marker-based 3D WebAR apps. The findings reveal that the WebAR app is both appealing and efficient, instilling confidence in its users. This underscores the pivotal role of user experience in shaping the effectiveness and reception of WebAR applications. This research has the potential to influence the creation of more user-focused and engaging marker-based 3D WebAR experiences, improving user engagement and immersion in web-based augmented reality environments.
Designing a Culturally Adaptive Information Framework for Anxiety Disorders: A Mixed-Methods Thematic Analysis in Malaysia Zailani, Achmad Udin; Wan Ahmad, Wan Nooraishya; Muh Tuah, Nooralisa; Tze Ping, Nicholas Pang Tze Ping Pang
Journal of Applied Data Sciences Vol 6, No 3: September 2025
Publisher : Bright Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47738/jads.v6i3.771

Abstract

This study addresses critical gaps in Malaysia's mental health landscape by developing a culturally adaptive framework for anxiety disorder resources, where only 28% of adults recognize symptoms due to cultural stigma and poor resource design. Our key contribution is a user-centered framework integrating visual-interactive tools with cultural adaptation strategies to improve accessibility and literacy. The objective was to investigate how information design can overcome barriers, using a mixed-methods approach with 12 anxiety disorder patients (screened via DASS-21). Findings revealed: (1) format preferences (infographics: 40%, videos: 35%, simulations: 25%), (2) accessibility barriers (technical language: 45%, lack of credible sources: 65%, insufficient examples: 30%), and (3) demand for demographic personalization (age-targeted content: 78%, mood-tracking tools: 62%). Quantitative results showed strong alignment between preferred formats and comprehension gains (infographics improved understanding by 40% vs. text). The novelty lies in merging cognitive load theory with Malay cultural values (familial collectivism, Islamic coping mechanisms) into actionable design principles. Our framework demonstrates that culturally tailored visual-interactive content increases engagement by 35-40% compared to generic materials, while simplified Malay Language reduces stigma-related avoidance by 28%. These ideas translate into three evidence-based strategies: (a) minimalist visual formats to reduce cognitive load, (b) family-involved examples to respect collectivism, and (c) hybrid delivery (online/offline) for rural accessibility. The study provides policymakers with metrics-backed guidance, showing SMS-based hybrid tools achieve 58% adherence in low-bandwidth areas versus 22% for chatbots. Future work should validate scalability in larger cohorts and test AR/VR adaptations (requested by 70% of youth participants). This research advances both mental health communication theory and practical interventions for Southeast Asia's multicultural contexts.