Kamaruzaman, Mohd Yusof
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iFoodAR: augmented reality for high school food design technology Safura Azizoon, Nur Ain; Wan Ahmad, Wan Nurlisa; Ahmad Fizal, Qistina; Jing Rui, Tang; Kamaruzaman, Mohd Yusof
International Journal of Evaluation and Research in Education (IJERE) Vol 14, No 1: February 2025
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijere.v14i1.29702

Abstract

Technology is advancing with the times. Augmented reality (AR) received great attention in education because it focuses on technology that connects the real and virtual worlds in real-time. The blending of AR technology and educational content aims to generate innovative thinking that can improve the effectiveness of teaching and learning for students in real-life scenarios. This study aimed to develop an AR module and application (apps.) for high school students to learn about food technology. Five phases of the analysis, design, development, implementation, and evaluation (ADDIE) model were used to develop food technology applications in the classroom based on AR technology. An interview was conducted to obtain the usability of the AR module from the selected expert. The results showed that iFoodAR fulfilled the requirement in line with the standard curriculum and assessment document (DSKP) of the Malaysian Ministry of Education and gained positive feedback on using AR in the classroom from the expert teachers. It is concluded that iFoodAR apps have the potential to cater the diversity learning styles, leading to a shift in teaching methods incorporating more interactive and visually stimulating learning experiences.
A Review on the Role of Function Landscape in Encouraging the Psychomotor and Cognitive Development of Pre-School Children Hussain, Mohd Amirul; Kamaruzaman, Mohd Yusof; Raji, Mohd Nazri Abdul; Basri, Azizul Qayyum; Mamat, Abu Bakar; Basir, Jamilah Mohd; Yunos, Mohd Yazid Mohd
Indonesian Journal of Geography Vol 57, No 2 (2025): Indonesian Journal of Geography
Publisher : Faculty of Geography, Universitas Gadjah Mada

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22146/ijg.97653

Abstract

Learning from outside of the classroom includes physical activities and self-exploration that help in developing positive children’s psychomotor as well as cognitive. Given that the learning process in childhood is important for the development of physical and cognitive, the activities in the form of physical game and self-exploration deemed to be a natural mean for the age level to develop their talents and creativity potentials. The environmental landscape factor that is conducive, impacts the cognitive and leaning of the early children education. However, it is deemed to be lacking in the execution of out of class activities in Malaysia’s early childhood learning that uses elements of functional landscape aligned with concept of self-exploration through learning environment. The objective of this study is to explore the functional landscape elements in an exploration park to improve children's physical development. In doing so, this study carried out a literature review involving the analysis of documents related to the importance and ability of the landscape to improve children's cognitive development. This action study is also expected to contribute as reference to schools, institutions, and related parties in emphasizing functional landscape elements in the design of learning centre areas outside the classroom.