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Perancangan User Interface/User Experience Aplikasi Mobile Menggunakan Metode Design Thinking Pada Only One Cloth Di Purwakarta Budiharto, Sigit; Ramadhan, Yudhi Raymond; T, Moch. Hafid
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 7, No 1 (2023): EDISI MARET
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/j-sakti.v7i1.579

Abstract

The most important stage in making a mobile application is designing an attractive display design. The Only One Cloth store still uses social media to sell products, besides that the factors that are still limited to the Only One Cloth Store are the lack of payment system organization and descriptions, therefore an application display that is needed by the store and potential users is made. The user interface (UI) is a form of graphical display that relates to potential users. User Interface works to connect users with the operating system on the computer so that prospective users can use it easily. Making the application display uses the iterative Design Thinking method where we try to understand the user, challenge assumptions, and redefine the problem in an effort to find alternative strategies and solutions. The Design Thinking method consists of five stages, namely Emphatize, Define, Ideate, Prototype, Test. At the Test stage, a test will be carried out on the value given to the task from the application display that has been made. The values that have been collected will be tested using the Single Ease Question (SEQ) method and get a value of 6.4 from the total tasks that have been assessed, if one task has a value of 5.5 then it must be iterated again. Judging from the SEQ results from the appearance of the application that is made feasible 6.4 then the appearance of the application is already easy to use by potential users
Perancangan User Interface/User Experience Aplikasi Mobile Menggunakan Metode Design Thinking Pada Only One Cloth Di Purwakarta Budiharto, Sigit; Ramadhan, Yudhi Raymond; T, Moch. Hafid
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 7, No 1 (2023): EDISI MARET
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/j-sakti.v7i1.579

Abstract

The most important stage in making a mobile application is designing an attractive display design. The Only One Cloth store still uses social media to sell products, besides that the factors that are still limited to the Only One Cloth Store are the lack of payment system organization and descriptions, therefore an application display that is needed by the store and potential users is made. The user interface (UI) is a form of graphical display that relates to potential users. User Interface works to connect users with the operating system on the computer so that prospective users can use it easily. Making the application display uses the iterative Design Thinking method where we try to understand the user, challenge assumptions, and redefine the problem in an effort to find alternative strategies and solutions. The Design Thinking method consists of five stages, namely Emphatize, Define, Ideate, Prototype, Test. At the Test stage, a test will be carried out on the value given to the task from the application display that has been made. The values that have been collected will be tested using the Single Ease Question (SEQ) method and get a value of 6.4 from the total tasks that have been assessed, if one task has a value of 5.5 then it must be iterated again. Judging from the SEQ results from the appearance of the application that is made feasible 6.4 then the appearance of the application is already easy to use by potential users
Literature Riview: Analysis of Readiness for Implementing Electronic Medical Record Policy in Hospital Health Service Facilities Wati, Lienda; Budiharto, Sigit; Minarni, Prilian Ayu
Procedia of Engineering and Life Science Vol. 6 (2024): The 3rd International Scientific Meeting on Health Information Management (3rd ISMoHI
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pels.v6i0.1972

Abstract

IT advancements in healthcare services, particularly the use of Electronic Medical Records (EMR) are expected to increase the efficiency and quality of health services. However, there are still many obstacles during the implementation of EMR in Indonesia in accordance with government directives based on the Minister of Health Regulation Number 24 of 2022, which requires all health facilities to implement this technology. A literature review approach on electronic medical records was used by examining various studies on the readiness for EMR implementation in hospitals. Based on research findings, the readiness for EMR implementation is influenced by various important factors such as technological infrastructure, human resource (HR) policies, management support, and organizational culture. Analysis using the diffusion of innovation theory shows that the benefits of EMR in improving service efficiency and excellence are widely recognized. Nevertheless, challenges remain regarding compatibility with the complexity of current work practice systems for certain users and the need for additional testing. This study concludes that although there is considerable readiness to adopt EMR, further efforts are needed in modifying HR training infrastructure and user engagement to improve the implementation of EMR in health facilities in Indonesia.