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Perancangan Aplikasi Game Edukasi Pengenalan Buah Siswa Berbasis Android Untuk Sekolah Dasar Lumentut, Hence; Rumagit, Silviani; Karen Tuuk, Gabriela
Jurnal Sintaks Logika Vol. 5 No. 1 (2025): Januari 2025
Publisher : Fakultas Teknik Universitas Muhammadiyah Parepare

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31850/jsilog.v5i1.3524

Abstract

The Educational Game Application of Fruit Design introduction for Elementary School and Android-based Kindergarten, is one of the android-based applications specifically designed for Education and also Games to introduce Fruits to PAUD and Kindergarten students to stimulate the learning process of students to have an interest in getting to know the fruits that are around us. This Android Educational Game Application is designed using a Prototype model system design approach which has the advantage of being able to work with a small team of even just one person, prototypes are also versatile in making a finished application and then shown to system users, whether it is in accordance with user needs or not, if not then adjustments will be made as necessary. To show the system and design of this application using the UML (Unified Modeling language) method which shows modeling diagrams and testing using Black Box Testing. Based on the results of this Educational Based Application, it shows that the game can be made to teach PAUD and TK students and can also stimulate interest in learning because it is equipped with games to test students' knowledge about the types of fruits that are around us.
Improving Financial Technology-Based Financial Management for Noken Mama Papuan Artisans in Baliem Jayawijaya Valley syarifah; Rumagit, Silviani; Gunawan, Nanang; Azza, Fayra Nabillah; Hutasoit, Tommi
IJECS: Indonesian Journal of Empowerment and Community Services Vol. 6 No. 2 (2025)
Publisher : Universitas Veteran Bangun Nusantara

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Abstract

This community service activity aims to enhance financial management literacy and the adoption of financial technology (fintech) among the Mama Papua Suara Hati Ibu noken craftsman group in the Baliem Valley, Jayawijaya. The main problems faced by partners are traditional financial record keeping, limited access to formal financial services, and low understanding of fintech applications. The implementation method is socialization, training, mentoring, and evaluation through pre-test and post-test. The results of the activity show a significant increase in knowledge and skills of partners in managing finances in a structured manner by utilizing the Qasir application as a digital recording medium, namely 60% where initially only 3 people understood financial technology, after the training, the number increased to 28 people. Supporting factors for this community service activity were the active role of all participants during the implementation, the partners' openness to problems faced, and the existence of clear duties and functions for partners, so that it was easy to coordinate the course of the training, as well as the support of the tribal chief regarding security during the activity. However, there were several obstacles during the implementation, including limited access to electricity, unstable internet, and tribal war during the activity, that required rescheduling and adding training time. The hope is that this activity will foster digital financial management literacy among partners, promote economic independence, and serve as a model for sustainable technology-based MSME empowerment in underserved and underserved regions (3T). Keywords: Qasir App, Financial Technology, Mama Papua, Noken, Underserved and Underserved MSMEs (3T)