Karen Tuuk, Gabriela
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Perancangan Aplikasi Game Edukasi Pengenalan Buah Siswa Berbasis Android Untuk Sekolah Dasar Lumentut, Hence; Rumagit, Silviani; Karen Tuuk, Gabriela
Jurnal Sintaks Logika Vol. 5 No. 1 (2025): Januari 2025
Publisher : Fakultas Teknik Universitas Muhammadiyah Parepare

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31850/jsilog.v5i1.3524

Abstract

The Educational Game Application of Fruit Design introduction for Elementary School and Android-based Kindergarten, is one of the android-based applications specifically designed for Education and also Games to introduce Fruits to PAUD and Kindergarten students to stimulate the learning process of students to have an interest in getting to know the fruits that are around us. This Android Educational Game Application is designed using a Prototype model system design approach which has the advantage of being able to work with a small team of even just one person, prototypes are also versatile in making a finished application and then shown to system users, whether it is in accordance with user needs or not, if not then adjustments will be made as necessary. To show the system and design of this application using the UML (Unified Modeling language) method which shows modeling diagrams and testing using Black Box Testing. Based on the results of this Educational Based Application, it shows that the game can be made to teach PAUD and TK students and can also stimulate interest in learning because it is equipped with games to test students' knowledge about the types of fruits that are around us.
Perancangan Game Edukasi Pengenalan Bagian Tubuh Manusia Dengan Bahasa Hubula-Indonesia Beedwel Lumentut, Hence; Karen Tuuk, Gabriela; Meage, Yopi
Jurnal Sintaks Logika Vol. 5 No. 2 (2025): Mei 2025
Publisher : Fakultas Teknik Universitas Muhammadiyah Parepare

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31850/jsilog.v5i2.3742

Abstract

Along with the development of information technology, various areas of life have undergone significant transformations, including in the education sector. The information technology use in the teaching and learning process has been proven to improve the quality of learning, especially in early childhood education. This research aims to develop a Rapid Application Development (RAD) educational game that introduces human body parts using Hubula and Indonesian, the local language used by the Wamena people. The prototype development method was used to create an early model of the game as an alternative interactive media that was more interesting than conventional book-based learning methods. This game is expected to increase students' interest and understanding of the anatomy of the human body in a more effective and fun way. In addition, using regional languages in learning media is also an effort to preserve local culture. With an interactive and innovative approach, this game prototype serves as a learning tool to introduce regional cultural values to the younger generation. The results of this development show the great potential of integrating technology and culture in improving the quality of education.