Mau, Anjelika Novantris
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Development of Educational Games Based Virtual Reality Use Millelab To learn Computational Thinking (Case Study at SMK Negeri 6 Kupang) Mau, Anjelika Novantris; Enstein, Jhon; Neno, Khatrin J. Taku
JUPE : Jurnal Pendidikan Mandala Vol, 9 No 4 (2024) : JUPE : Jurnal Pendidikan Mandala (Desember)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jupe.v9i4.7744

Abstract

Development of virtual reality-based educational games in Informatics subjects, Statement and Proposition Logic material using Millealab. This type of research is R&D with quantitative data analysis techniques, using the GDLC (Game Development Life Cycle) method. The purpose of this research is to determine the process of developing virtual reality-based educational games, to find out whether there is an increase in student interest in virtual reality-based educational games and using virtual box media in Statements and Logic material.