Neno, Khatrin J. Taku
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Development of Electronic Teaching Modules Using Flip Books in Internet of Things (IoT) Subjects at SMK Negeri 6 Kupang Ine Nua, Yasinta Febrianti; Neno, Khatrin J. Taku; Benufinit, Yonly A.
JUPE : Jurnal Pendidikan Mandala Vol, 9 No 4 (2024) : JUPE : Jurnal Pendidikan Mandala (Desember)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jupe.v9i4.7772

Abstract

“Development of Electronic Teaching Modules on Internet Of Things (Iot) Subjects at Smkn 6 Kupang”. Informatics Education Study Program, Faculty of Teacher Training and Education, Citra Bangsa University Kupang. Advisor 1: Khatrin J. Taku Neno, S.Pd.Kom., M.Pd, Advisor 2: Yonly A. Benufinit S.Kom., MT.This thesis discusses the development of electornik teaching modules using the flipbook application. The purpose of this research is to produce a web-based electornik teaching module to facilitate students in independent and guided learning equipped with instructions for self-study, so that students can learn according to their abilities and can fulfill all the competencies that students must master in internet of thinks subjects. the type of research used in this research is R&D with Quantitative data analysis techniques using ADDIE mode. To measure the success of this electornik teaching module obtained by distributing questionnaires to media experts, material experts and to the main subjects in this study, namely students, as for the final results of this study which show the success of this research is the first media expert the value obtained from the assessment of the first media expert is 91%, the second media expert the value of money obtained is 97% while for the main subject, namely students, the results of the validation of the product feasibility questionnaire from students with an average value of 90.76% This indicates that the teaching module developed has met the expected quality standards from various aspects.  
Analysis of the Implementation of the Independent Learning Curriculum in Informatics Subjects for Class VIII Students of Smpk Santo Yoseph Naikoten, Kupang City Firdolina, Firdolina; Neno, Khatrin J. Taku; Fallo, Diana Y.A.
JUPE : Jurnal Pendidikan Mandala Vol, 9 No 4 (2024) : JUPE : Jurnal Pendidikan Mandala (Desember)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jupe.v9i4.7728

Abstract

This study aims to describe: 1) to analyze the implementation of the independent curriculum in Informatics learning for class VIII SMPK Santo Yoseph Naikoten, Kupang City 2) to analyze the obstacles and barriers in implementing the independent curriculum in Informatics learning for class VIII SMPK Santo Yoseph Naikoten, Kupang City, 3) to analyze efforts to overcome obstacles and barriers in implementing the independent curriculum in Informatics learning for class VIII SMPK Santo Yoseph Naikoten, Kupang City.This research is a qualitative research. The research was conducted at SMPK Santo Yoseph Naikoten, Kupang City in July 2024. The subjects of this study were the Principal, Class VIII Teachers, and Class VIII Students. Data collection techniques were carried out using observation, interviews and documentation. Activities in qualitative data analysis using interactive models, namely data collection, data reduction, data presentation, and conclusion drawing.        The results of this study indicate that: 1) the implementation of the independent curriculum in Informatics learning has been realized well, the planning carried out is by analyzing CP, compiling TP, and making ATP. The implementation of learning has implemented differentiated learning that is adjusted to student needs and has compiled evaluations in the form of diagnostic assessments, formative and summative assessments, 2) there are obstacles and barriers such as less valid information, reference sources are still few, limited time in compiling teaching modules and assessments, 3) efforts made to overcome obstacles and barriers are by participating in seminars, webinars and workshops, increasing reference sources and utilizing the teaching module preparation guidebook provided by the government.
Development of Educational Games Based Virtual Reality Use Millelab To learn Computational Thinking (Case Study at SMK Negeri 6 Kupang) Mau, Anjelika Novantris; Enstein, Jhon; Neno, Khatrin J. Taku
JUPE : Jurnal Pendidikan Mandala Vol, 9 No 4 (2024) : JUPE : Jurnal Pendidikan Mandala (Desember)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jupe.v9i4.7744

Abstract

Development of virtual reality-based educational games in Informatics subjects, Statement and Proposition Logic material using Millealab. This type of research is R&D with quantitative data analysis techniques, using the GDLC (Game Development Life Cycle) method. The purpose of this research is to determine the process of developing virtual reality-based educational games, to find out whether there is an increase in student interest in virtual reality-based educational games and using virtual box media in Statements and Logic material.