Kusumadya, M. Agil
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Perancangan Digital Logbook Pada Shared Service Center PT. Pertamina Dengan Pendekatan Persuasive Design Kusumadya, M. Agil; Amin, Zaid; Huda, Nurul; Suyanto, S
Kesatria : Jurnal Penerapan Sistem Informasi (Komputer dan Manajemen) Vol 5, No 4 (2024): Edisi Oktober
Publisher : LPPM STIKOM Tunas Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/kesatria.v5i4.491

Abstract

In this study, the researchers developed a Digital Logbook application using PHP with a MySQL database to capture operational data at SSC ICT PT Pertamina (Persero) Refinery Unit III Plaju. This application is expected to enhance the company's ability to achieve its goals and mission more effectively. The digital logbook, also known as an electronic notebook, is based on software that collects, stores, and organizes key data in a digital format. It is used to capture and store various types of information, such as operational records, incident reports, and current activities, as well as to document monthly reports.The methodology employed in the development of this website integrates Persuasive Design with a qualitative approach, starting with the formulation of needs analysis and using the Waterfall method to develop the system prototype. This approach ensures that employees at SSC ICT PT Pertamina (Persero) Refinery Unit III Plaju have a clear understanding of the system being developed. Additionally, it encourages staff to consistently use the system once it has been completed and tested. Persuasive Design is a practical design discipline focused on influencing human behavior through the characteristics of a product or service.
IMPROVING THE IMPLEMENTATION OF THE PRIDE CULTURE AT UNIVERSITAS BINA DARMA USING PERSUASIVE TECHNOLOGY Amin, Zaid; Helmi, Sulaiman; Kusumadya, M. Agil
JIPI (Jurnal Ilmiah Penelitian dan Pembelajaran Informatika) Vol 9, No 4 (2024)
Publisher : STKIP PGRI Tulungagung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/jipi.v9i4.9429

Abstract

The concept of quality culture in higher education must go beyond surface-level slogans; it requires genuine alignment between internal stakeholders and institutional values. When this alignment weakens, employee commitment and organizational loyalty may decline, threatening long-term competitiveness. At Universitas Bina Darma (UBD), fostering a strong quality culture is essential. This study investigates the implementation of the PRIDE (Persistent, Responsive, Innovative, Disciplined, Excellent) quality culture at UBD and proposes strategies to enhance it through gamification. Using a mixed-methods approach, the research combines qualitative data from interviews and observations with quantitative analysis via Structural Equation Modeling (SEM). Gamification experiments are designed to promote engagement and adoption of PRIDE values, integrating persuasive technology and internal marketing theory. The study maps current practices, tests gamified interventions, and evaluates their impact on continuous improvement. Findings offer a measurable understanding of PRIDE culture execution and practical strategies for strengthening quality culture in higher education.